source: HiSusy/trunk/Delphes/Delphes-3.0.9/external/fastjet/internal/ClosestPair2D.hh @ 5

Last change on this file since 5 was 5, checked in by zerwas, 11 years ago

update to Delphes-3.0.9

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1//STARTHEADER
2// $Id: ClosestPair2D.hh 2577 2011-09-13 15:11:38Z salam $
3//
4// Copyright (c) 2005-2011, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
5//
6//----------------------------------------------------------------------
7// This file is part of FastJet.
8//
9//  FastJet is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  The algorithms that underlie FastJet have required considerable
15//  development and are described in hep-ph/0512210. If you use
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17//  include a citation to the FastJet paper.
18//
19//  FastJet is distributed in the hope that it will be useful,
20//  but WITHOUT ANY WARRANTY; without even the implied warranty of
21//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22//  GNU General Public License for more details.
23//
24//  You should have received a copy of the GNU General Public License
25//  along with FastJet. If not, see <http://www.gnu.org/licenses/>.
26//----------------------------------------------------------------------
27//ENDHEADER
28
29#ifndef __FASTJET_CLOSESTPAIR2D__HH__
30#define __FASTJET_CLOSESTPAIR2D__HH__
31
32#include<vector>
33#include<stack>
34#include<iostream>
35#include "fastjet/internal/ClosestPair2DBase.hh"
36#include "fastjet/internal/SearchTree.hh"
37#include "fastjet/internal/MinHeap.hh"
38
39FASTJET_BEGIN_NAMESPACE      // defined in fastjet/internal/base.hh
40
41//----------------------------------------------------------------------
42/// \if internal_doc
43/// @ingroup internal
44/// \class ClosestPair2D
45/// concrete implementation for finding closest pairs in 2D -- will
46/// use Chan's (hopefully efficient) shuffle based structures
47/// \endif
48class ClosestPair2D : public ClosestPair2DBase {
49public:
50  /// constructor from a vector of 2D positions -- number of objects
51  /// after insertion and deletion must never exceed positions.size();
52  /// objects are given IDs that correspond to their index in the vector
53  /// of positions
54  ClosestPair2D(const std::vector<Coord2D> & positions, 
55                const Coord2D & left_corner, const Coord2D & right_corner) {
56    _initialize(positions, left_corner, right_corner, positions.size());
57  };
58
59  /// constructor which allows structure to grow beyond positions.size(), up
60  /// to max_size
61  ClosestPair2D(const std::vector<Coord2D> & positions, 
62                const Coord2D & left_corner, const Coord2D & right_corner,
63                const unsigned int max_size) {
64    _initialize(positions, left_corner, right_corner, max_size);
65  };
66
67  /// provides the IDs of the closest pair as well as the distance between
68  /// them
69  void closest_pair(unsigned int & ID1, unsigned int & ID2, 
70                    double & distance2) const;
71
72  /// removes the entry labelled by ID from the object;
73  void remove(unsigned int ID);
74 
75  /// inserts the position into the closest pair structure and returns the
76  /// ID that has been allocated for the object.
77  unsigned int insert(const Coord2D &);
78
79  /// removes ID1 and ID2 and inserts position, returning the ID
80  /// corresponding to position...
81  virtual unsigned int replace(unsigned int ID1, unsigned int ID2, 
82                               const Coord2D & position);
83
84  /// replaces IDs_to_remove with points at the new_positions
85  /// indicating the IDs allocated to the new points in new_IDs
86  virtual void replace_many(const std::vector<unsigned int> & IDs_to_remove,
87                            const std::vector<Coord2D> & new_positions,
88                            std::vector<unsigned int> & new_IDs);
89
90  // mostly for checking how things are working...
91  inline void print_tree_depths(std::ostream & outdev) const {
92    outdev    << _trees[0]->max_depth() << " "
93              << _trees[1]->max_depth() << " "
94              << _trees[2]->max_depth() << "\n";
95  };
96
97  unsigned int size();
98
99private:
100 
101  void _initialize(const std::vector<Coord2D> & positions, 
102              const Coord2D & left_corner, const Coord2D & right_corner,
103              const unsigned int max_size);
104
105  static const unsigned int _nshift = 3;
106
107  class Point; // will be defined below
108
109  /// since sets of three objects will crop up repeatedly, useful
110  /// to have a triplet class?
111  template<class T> class triplet {
112  public:
113    inline const T & operator[](unsigned int i) const {return _contents[i];};
114    inline       T & operator[](unsigned int i)       {return _contents[i];};
115  private:
116    T _contents[_nshift];
117  };
118
119
120  /// class that will take care of ordering of shuffles for us
121  class Shuffle {
122  public:
123    unsigned int x, y;
124    Point * point;
125    bool operator<(const Shuffle &) const;
126    void operator+=(unsigned int shift) {x += shift; y+= shift;};
127  };
128
129  typedef SearchTree<Shuffle>     Tree;
130  typedef Tree::circulator        circulator;
131  typedef Tree::const_circulator  const_circulator;
132
133
134  triplet<std::auto_ptr<Tree> >  _trees;
135  std::auto_ptr<MinHeap> _heap;
136  std::vector<Point>     _points;
137  std::stack<Point *>    _available_points;
138
139  /// points that are "under review" in some way
140  std::vector<Point *>   _points_under_review;
141
142  // different statuses for review
143  static const unsigned int _remove_heap_entry = 1;
144  static const unsigned int _review_heap_entry = 2;
145  static const unsigned int _review_neighbour  = 4;
146
147  /// add a label to a point as to the nature of review needed
148  /// (includes adding it to list of points needing review) [doesn't
149  /// affect other labels already set for the point]
150  void _add_label(Point * point, unsigned int review_flag);
151
152  /// sets the label for the point to be exclusively this
153  /// review flag (and adds it to list of points needing review
154  /// if not already there)
155  void _set_label(Point * point, unsigned int review_flag);
156
157  /// for all entries of the _points_under_review[] vector, carry out
158  /// the actions indicated by its review flag; the points are
159  /// then removed from _points_under_review[] and their flags
160  /// set to zero
161  void _deal_with_points_to_review();
162
163  /// carry out the search-tree related operations of point removal
164  void _remove_from_search_tree(Point * point_to_remove);
165
166  /// carry out the search-tree related operations of point insertion
167  void _insert_into_search_tree(Point * new_point);
168
169  /// takes a point and creates a shuffle with the given shift
170  void _point2shuffle(Point & , Shuffle & , unsigned int shift);
171
172  /// pieces needed for converting coordinates to integer
173  Coord2D _left_corner;
174  double _range;
175
176  int _ID(const Point *) const;
177
178  triplet<unsigned int> _shifts;     // absolute shifts
179  triplet<unsigned int> _rel_shifts; // shifts relative to previous shift
180
181  unsigned int _cp_search_range;
182};
183
184
185//----------------------------------------------------------------------
186/// \if internal_doc
187/// @ingroup internal
188/// \class ClosestPair2D::Point
189/// class for representing all info needed about a point
190/// \endif
191class ClosestPair2D::Point {
192public:
193  /// the point's coordinates
194  Coord2D coord;
195  /// a pointer to its closest neighbour in our structure
196  Point * neighbour;
197  /// the corresponding squared distance
198  double  neighbour_dist2;
199  /// circulators for each of the shifts of the shuffles
200  triplet<circulator> circ;
201
202  /// indicates that something special is currently happening to this point
203  unsigned int review_flag;
204
205  /// returns the distance between two of these objects
206  double distance2(const Point & other) const {
207    return coord.distance2(other.coord);
208  };
209
210  /// creates a shuffle for us with a given shift
211  //void set_shuffle(Shuffle & shuffle);
212};
213
214
215//----------------------------------------------------------------------
216/// returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using
217/// Chan's neat trick...
218inline bool floor_ln2_less(unsigned x, unsigned y) {
219  if (x>y) return false;
220  return (x < (x^y)); // beware of operator precedence...
221}
222
223
224//----------------------------------------------------------------------
225/// returns the ID for the specified point...
226inline int ClosestPair2D::_ID(const Point * point) const {
227  return point - &(_points[0]);
228}
229
230
231//
232inline unsigned int ClosestPair2D::size() {
233  return _points.size() - _available_points.size();
234}
235
236
237
238FASTJET_END_NAMESPACE
239
240#endif // __FASTJET_CLOSESTPAIR2D__HH__
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