/////////////////////////////////////////////////////////////////////////////// // File: reference.cpp // // Description: source file for checkxor management (Creference class) // // This file is part of the SISCone project. // // For more details, see http://projects.hepforge.org/siscone // // // // Copyright (c) 2006 Gavin Salam and Gregory Soyez // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation; either version 2 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program; if not, write to the Free Software // // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA // // // // $Revision:: 859 $// // $Date:: 2012-11-28 02:49:23 +0100 (Wed, 28 Nov 2012) $// /////////////////////////////////////////////////////////////////////////////// #include "reference.h" #include "ranlux.h" #include namespace siscone{ /******************************************************* * Creference implementation * * references used for checksums. * * * * This class implements some reference variable * * that can be used for checksums. Those checksums * * are useful to disentengle between contents of two * * cones without looking into their explicit particle * * contents. * *******************************************************/ // default constructor ////////////////////// Creference::Creference(){ ref[0] = ref[1] = ref[2] = 0; } //static unsigned int reference_bit = 1; // create a random reference //--------------------------- void Creference::randomize(){ // ref[0] = reference_bit; // ref[1] = 0; // ref[2] = 0; // reference_bit <<= 1; unsigned int r1 = ranlux_get(); unsigned int r2 = ranlux_get(); unsigned int r3 = ranlux_get(); unsigned int r4 = ranlux_get(); // since ranlux only produces 24 bits, take r4 and add 8 bits // from it to each of r1,r2, r3 to get 3*32 bits. ref[0] = r1+((r4 & 0x00ff0000) << 8); ref[1] = r2+((r4 & 0x0000ff00) << 16); ref[2] = r3+((r4 & 0x000000ff) << 24); if (is_empty()) randomize(); } // test emptyness //---------------- bool Creference::is_empty(){ return (ref[0]==0) && (ref[1]==0) && (ref[2]==0); } // test non-emptyness //-------------------- bool Creference::not_empty(){ return (ref[0]!=0) || (ref[1]!=0) || (ref[2]!=0); } // assignment of reference //------------------------- Creference& Creference::operator = (const Creference &r){ ref[0] = r.ref[0]; ref[1] = r.ref[1]; ref[2] = r.ref[2]; return *this; } // addition of reference //----------------------- Creference Creference::operator + (const Creference &r){ Creference tmp = *this; return tmp+=r; } // incrementation of reference //----------------------------- Creference& Creference::operator += (const Creference &r){ ref[0] ^= r.ref[0]; ref[1] ^= r.ref[1]; ref[2] ^= r.ref[2]; return *this; } // decrementation of reference //----------------------------- Creference& Creference::operator -= (const Creference &r){ ref[0] ^= r.ref[0]; ref[1] ^= r.ref[1]; ref[2] ^= r.ref[2]; return *this; } }