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1Coding Style
2
3This file is only intended for contributors of code to Pythia 8.
4As a normal user you need not read it.
5
6A reasonably consistent coding style enhances readability and
7understanding of code, so do take the time to make new code
8blend smoothly with the existing structure. That said, complete
9consistency is impossible, and style must always come second to
10content. So any rules should be applied with common sense.
11
12Remember to update the xmldoc documentation in parallel with the
13code updates. The xml rules are provided after the coding rules.
14
15-----------------------------------------------------------------------
16
17For the Pythia8 code some principles have been used, some by
18deliberate decision, while others evolved organically.
19An incomplete list is as follows.
20
21 1. Use existing files to get a feel for the general outlay.
22    (Especially the "core" files that have set the standard for
23    later writing, e.g. Pythia, Event, or Basics.) 
24
25 2. Use standard C++, in a clear and consistent manner. Do not
26    show off by using special tricks that only experts will
27    appreciate. Do not use any experimental language features.
28
29 3. English is the only allowed language (for comments, variable
30    names, etc.).
31
32 4. Lines should be at most 79 characters long, so that they do
33    not overflow when opened in an 80 characters wide text editor
34    window. This number includes any trailing blanks, another
35    "feature" that should be avoided.
36 
37 5. Never make code dependent on the presence of external libraries.
38    Some libraries, like LHAPDF and HepMC are already interfaced,
39    but only in well-defined non-critical manners. If you want to
40    include interfaces to new libraries, or modify the existing ones,
41    you should bring it up for open discussion beforehand.
42
43 6. The underscore "character" should be avoided as far as possible;
44    it makes code difficult to read. See also point 24. Currently it
45    is only used in headers, for #ifndef Pythia8_filename_H.
46
47 7. Extra code used for debugging purposes, or left behind from
48    the development process, even if commented out, should be
49    removed from the public version. Feel free to save your own
50    private versions where such code is available.
51
52 8. Begin each code file with
53// (filename) is a part of the PYTHIA event generator.
54// Copyright (C) 2012 Torbjorn Sjostrand.
55// PYTHIA is licenced under the GNU GPL version 2, see COPYING for details.
56// Please respect the MCnet Guidelines, see GUIDELINES for details.
57    to establish the legal structure. Follow that with specific
58    information on authorship of the particular file, where relevant,
59    and a very brief summary of the contents. After that follow with
60    #include and other preprocessor commands and namespace Pythia8 {,
61    before the actual code.
62
63 9. Use lines 
64//==========================================================================
65    to separate classes from each other, and from top and bottom
66    material of a file, that does not belong to a class.
67
6810. Use lines
69//--------------------------------------------------------------------------
70    for smaller subdivisions than above. Specifically, in .cc files,
71    insert it between the different methods that belong to the same
72    class.
73
7411. Blank lines should be used to separate the code into suitable
75    chunks of statements that belong together. Never use two or
76    more blank lines consecutively, however.
77
7812. Begin each code chunk with one or more comment lines that
79    explains the purpose of this chunk. Do not overdo documentation,
80    however: the purpose is to provide overview, not clutter.
81 
8213. Comment lines may also precede a particularly crucial statement
83    inside a code chunk, without the need for a blank line before.
84
8514. Do not add comments on the same line as a statement:
86       a = b + c;   // No comment here! 
87
8815. Write comments in terms of (cryptic but) correct English, with
89    relevant punctuation.
90
9116. Do not use /* .... */ : not for code because all such code
92    should have been removed in the first place (point 7), and not
93    for comments since intent is more obvious if all comment lines
94    begin with //.
95 
9617. Indent two further steps for each new logical substructure
97    (loops, conditional statements, etc.). The namespace {, public:
98    and private: are exceptions to this rule, requiring no extra
99    indentation.
100
10118. Do not use tabs for formatting; it may give a mess when read by
102    another user.
103
10419. Use exactly one space to separate logical structures and operators:
105    if (a == b) then {
106    If readibility can be improved by lining up nearby statements then
107    this is allowed to take precedence, however:
108    int    iNew = 0;
109    double pm   = 0.;
110 
11120. One area of inconsistency is whether a blank is used after ( or not:
112    void status(int statusIn) {statusSave = statusIn;}
113    virtual void set1Kin( double x1in, double x2in, double sHin);
114    If there is a thought, it is that for short constructions a blank
115    tends to unnecessarily break up the structure, while for longer ones
116    such breaks are necessary to gain overview. Similarly ( ( may often
117    be used to give better structure than ((.
118
11921. Allow several statements on the same line in header files, since
120    operations here should be simple and short. Avoid it in .cc files,
121    where one may want to more carefully study the logical structure,
122    and could more easily miss statements that way.
123
12422. Do not use pointers more than you absolutely need to. For most usage
125    a reference is much nicer, but unfortunetely it cannot be saved.
126    If you need a pointer, have its name end with Ptr, so it is easily
127    recognized. In declarations the * goes with the pointer type:
128    Info* infoPtr; 
129    rather than e.g. Info *infoPtr.
130
13123. Class names should begin with a capital letter, whereas instances of
132    this class begin lowercase. Also methods and local variable names
133    should begin lowercase. Only static const VARIABLENAME are given in
134    uppercase throughout.
135
13624. Use capitalization inside a word to help reading, e.g.
137    pAbs, toCMframe, useNewBeamShape, skipInit.
138    Descriptive names are helpful, but don't make them longer than
139    they have to (thisVariableSumsAllDiagonalMatrixElements is better
140    replaced by sumDiag).
141
14225. It is useful if index names begin with an i (or j, k if several
143    are needed) and sizes with an n.
144 
14526. Pick ++i instead of i++, unless the latter is intentional.
146    Recall that ++i is updated at the point it is encountered,
147    while i++ implies it need only be updated after other operations
148    have taken place, which can be confusing.
149
15027. Use int for all integers, except where potential overflow warrants
151    long, and avoid unsigned integers.
152
15328. Use double for all real variables.
154
15529. Use the Pythia complex type for all complex variables, defined by
156    typedef std::complex<double> complex;
157    in PythiaComplex.h
158
15930. Use the Pythia Vec4 class for four-vectors.
160
16131. Use string for all text, except when C++ leaves you no option but
162    to use char or char*, e.g. for the name of a file to be opened.
163
16432. Use the Boolean operators &&, || and !, not the alternative old
165    cleartext "and", "or" and "not".
166
16733. Do not use cast notation where function style is possible,
168    i.e. int i = int(r); rather than int i = (int)r;.
169
17034. Do not use typedef (except in point 29 above).
171
17235. Units of GeV for energies and mm for distances are implicit,
173    with c = 1 so the same units can be used for momentum, mass
174    and time.
175
17636. If an expression needs to be split over lines, let the new line
177    begin with an operator, so that the reason for several lines is
178    apparent:
179    double sum = a + b + c + d
180               + e + f + g;
181    alternatively
182    double sum = a + b + c + d
183      + e + f + g;
184    (i.e. lined-up or indented-two-steps, whatever is most convenient).
185
18637. Be very restrictive with output from your methods. Some limited
187    initialization info may be relevant, but desist if you can.
188    During running printing should either be located in special methods
189    that the user has to call explicitly (with ostream& os = cout as
190    last argument) or, for error messages, make use of the
191    Info::errorMsg(..) method.
192
19338. No global variables. It should be possible to have several
194    instances of Pythia running without any risk of interference
195    between them.
196
19739. Do not have a { on a line of its own, but allow a lone } at
198    the very end of the conditions/loops (or, for longer pieces of
199    code, at the end of each conditions case):
200    if (isCharged) {
201      statements;
202    } else {
203      more statements;
204    }
205
20640. Use the standard constant M_PI for the value of pi = 3.141592...
207
20841. Use pow2(double), pow3(double), pow4(double), pow5(double) and
209    pow6(double) for small positive integer powers, since the standard
210    pow(double, double) can be very slow for such operations.
211
21242. The event record, both the process and event ones, are always
213    passed as references rather than pointers. This allows notation
214    like event[i].p() rather than (*eventPtr)[i].p(); note that
215    eventPtr[i]->p() is not allowed C++ notation.
216
21743. Use standard names for some of the other class instances, like
218    infoPtr, particleDataPtr, rndmPtr, beamAPtr, beamBPtr, couplingsPtr,
219    partonSystemsPtr, userHooksPtr, etc..The Settings database is normally
220    only interrogated during initializations, so is usually passad as
221    reference settings rather than pointer settingsPtr.
222
22344. Only use == and != for comparisons between two pointers, 
224    or a pointer and 0. Thus comparisons like (Xptr > 0) are forbidden.
225
226-----------------------------------------------------------------------
227
228Remember to update the xmldoc documentation in parallel with the
229code updates. All the details should make it directly into the
230respective webpage, with UpdateHistory.xml only giving a very
231brief summary. (This is different from Pythia 6, where the update
232notes had to be complete.)
233
234The xml notes are not intended to be read by users, who instead will
235access the html and php equivalents. The translation from xml to
236html and php is done with a specially written conversion program.
237This program is not distributed with the code, to avoid abuse by
238users, but will be run from time to time. The program handles a set
239of new tags, and additionally you can use many standard html ones,
240which are passed on without any action.
241
242Outlined below is the set of xml tags in current use, that are
243covered by a translation program. Also a few other open issues.
244
245We try to stick with xml rules, e.g. <tag>...</tag> for pair
246and <tag/> for single (=combined begin+end). Note that the parsing
247of the conversion program assumes a "sensible" layout of the text.
248
249A) Standard html concepts:
250<h1></h1> a top-level header;
251<h2></h2> a subheader;
252<h3></h3> a subsubheader;
253<h4></h4> a subsubsubheader;
254<br/> a new line;
255<p/> a new paragraph;
256<ol></ol> an ordered list, with <li> items;
257<ul></ul> a bulleted list, with <li> items;
258<li></li> an item in an ordered or bulleted list;
259<dl></dl> a definition list (used for references);
260<dt></dt> a definition term in a definition list;
261<dd></dd> a definition text in a definition list;
262<b></b> boldface;
263<i></i> italics - will be used for typesetting formulae so avoid for text;
264<code></code> inline computer code (teletype font);
265<pre></pre> a piece of code, with linebreaks as formatted (teletype font);
266<a href="..." target="..."></a> anchor;
267<frameset ....></frameset> : only used in Welcome.xml;
268<frame ....></frame> : only used in Welcome.xml;
269<img src="..." alt="..." hspace=... /> only used in Index.xml;
270<table</table> and <td></td> around SaveSettings dialog box.
271
272B) New concepts for simple markup (no interactivity):
273<chapter name="..."></chapter> a large chunk of text,
274    stored as one single xml file;
275<eq></eq> text to be displayed on a separate line, centered if possible
276    (a poor man's equation), maybe typeset in italics (<i>);
277<ei></ei> inline variant of above;
278<note></note> text begun on new line, in boldface;
279<notenl></notenl> text begun, no linebreak, in boldface;
280<file name="..."></file> name of a program file (new paragraph, boldface);
281<class name="..."></class> information on a specific class,
282    specifically the class creation command form;
283<method name="..."></method> explanation of a class method;
284<methodmore name="..."></methodmore> a class method to be listed closely
285    together with the previous one, since they belong together;
286<argument name="..." default="..."></argument> an argument of
287    the class creation or another method in the class, optionally
288    with a default value:
289<argoption value="..."></argoption> further explanation of an
290    allowed option of an argument.   
291
292C) New concepts for user interaction in php files (but no interactivity
293in html):
294<ref></ref> 
295    reference to an article; replaced by [...] and anchor;
296<aloc href="..."></aloc> 
297    anchor among local pages; automatically fills with file type and
298    target="page";
299<aidx href="..."></aidx> 
300    anchor from Index.xml to other files; automatically fills with
301    file type and target="page";
302<flag name="..." default="..."></flag> 
303    a switch to be used in the event generation; in php shown with
304    radio buttons to pick on (= yes, true) or off (= no, false),
305    written to file as a line with name = value;
306<flagfix name="..." default="..."></flagfix>
307    ditto but no interactivity;
308<modeopen name="..." default="..." min="..." max="..."></modeopen>
309    an integer value to be used in the event generation; in php
310    shown as a dialogue box where an integer can be typed in, and
311    written to file as a line with name = value; the min and max values
312    are optional;
313<modepick name="..." default="..." min="..." max="..."></modepick>
314    an integer value to be used in the event generation; unlike modeopen
315    above there is a fixed set of <option>'s available, in php shown
316    with radio buttons to pick one of them, written to file as a line
317    with name = value; the min and max values are optional;
318<option value="..."></option>
319    a discrete set of options for a <modepick>, see above;
320<modefix name="..." default="..." min="..." max="..."></modeopen>
321    ditto but no interactivity;
322<parm name="..." default="..." min="..." max="..."></parm>
323    a double-precision value to be used in the event generation; in php
324    shown as a dialogue box where a real number can be typed in, and
325    written to file as a line with name = value; the min and max values
326    are optional;
327<parmfix name="..." default="..." min="..." max="..."></parm>
328    ditto but no interactivity;
329<word name="..." default="..."></word>
330    a character string, without blanks, to be used in the event generation
331    mainly for file names; in php shown as a dialogue box where text can be
332    typed in, and written to file as a line with name = value;
333<wordfix name="..." default="..."></wordfix>
334    ditto but no interactivity;
335
336D) New concepts that could one day be made interactive, but currently
337are not:
338<particle id="..." name="..." antiName="..." spinType="..."
339    chargeType="..." colType="..." m0="..." mWidth="..." mMin="..."
340    mMax="..." tau0="..."></particle>
341    the properties of a particle, most of which are optional;
342<channel onMode="..." bRatio="..." meMode="..." products="..."/></channel>
343    the properties of a decay channel; this tag can only appear inside a
344    <particle>...</particle> block; the meMode field is optional; the
345    products appear as a blank-separated list.
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