1 | /** |
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2 | * JOYSTICK.CPP - joystick class |
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3 | * |
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4 | * History |
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5 | * ver. 0.91 April 2003 - CCDOC |
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6 | * |
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7 | * @author Eugen Treise |
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8 | * @see: C++ Coding Standard and CCDOC in help.htm |
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9 | * @version 0.91 |
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10 | */ |
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11 | |
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12 | //-------------------------------------------------------------------------- |
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13 | // I N C L U D E |
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14 | //-------------------------------------------------------------------------- |
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15 | |
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16 | |
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17 | #ifdef WIN32 |
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18 | |
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19 | #include <windows.h> |
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20 | #include <mmsystem.h> |
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21 | |
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22 | #else // Linux |
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23 | |
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24 | // Linux version from http://lgdc.sunsite.dk/articles/19.html |
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25 | |
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26 | #include <stdio.h> |
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27 | #include <stdlib.h> |
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28 | #include <fcntl.h> |
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29 | #include <unistd.h> |
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30 | #include <sys/ioctl.h> |
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31 | #include "../communs/const.h" |
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32 | |
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33 | #endif |
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34 | |
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35 | #include "Joystick.h" |
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36 | |
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37 | //-------------------------------------------------------------------------- |
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38 | // Class Joystick |
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39 | //-------------------------------------------------------------------------- |
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40 | |
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41 | |
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42 | |
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43 | // Linux version from http://lgdc.sunsite.dk/articles/19.html |
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44 | //#define JOY_DEV "/dev/js0" |
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45 | |
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46 | |
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47 | Joystick::Joystick() |
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48 | { |
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49 | axis = 0; |
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50 | button = 0; |
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51 | } |
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52 | |
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53 | Joystick::~Joystick() |
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54 | { |
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55 | } |
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56 | |
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57 | bool Joystick::init() |
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58 | { |
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59 | |
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60 | joy_fd = open( JOY_DEV , O_RDONLY); |
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61 | if( joy_fd != -1 ) |
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62 | { |
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63 | ioctl( joy_fd, JSIOCGAXES, &num_of_axis ); |
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64 | ioctl( joy_fd, JSIOCGBUTTONS, &num_of_buttons ); |
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65 | |
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66 | axis = new int[num_of_axis]; |
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67 | button = new char[num_of_buttons]; |
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68 | |
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69 | fcntl( joy_fd, F_SETFL, O_NONBLOCK ); /* use non-blocking mode */ |
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70 | return true; |
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71 | } |
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72 | else |
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73 | return false; |
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74 | } |
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75 | |
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76 | bool Joystick::GetStatus(JoystickStatus& js) |
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77 | { |
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78 | js.x = js.y = 0; |
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79 | js.button1 = js.button2 = js.button3 = js.button4 = false; |
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80 | |
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81 | /* read the joystick state */ |
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82 | while( read(joy_fd, &jse, sizeof(struct js_event))>0 ) |
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83 | { |
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84 | |
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85 | /* see what to do with the event */ |
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86 | switch (jse.type & ~JS_EVENT_INIT) |
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87 | { |
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88 | case JS_EVENT_AXIS: |
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89 | axis [ jse.number ] = jse.value; |
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90 | break; |
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91 | case JS_EVENT_BUTTON: |
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92 | button [ jse.number ] = jse.value; |
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93 | break; |
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94 | } |
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95 | } |
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96 | |
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97 | js.x = axis[0]; |
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98 | js.y = axis[1]; |
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99 | js.button1 = button[0] > 0; |
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100 | js.button2 = button[1] > 0; |
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101 | js.button3 = button[2] > 0; |
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102 | js.button4 = button[3] > 0; |
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103 | |
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104 | return true; |
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105 | } |
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106 | |
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107 | void Joystick::close() |
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108 | { |
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109 | if( axis ) |
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110 | delete [] axis; |
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111 | if( button ) |
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112 | delete [] button; |
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113 | |
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114 | ::close( joy_fd ); |
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115 | } |
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