| 1 | // Implementation of the ServerSocket class | 
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| 2 | // Franck RICHARD | 
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| 3 | // BAORadio | 
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| 4 |  | 
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| 5 | #include "ServerSocket.h" | 
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| 6 | #include "SocketException.h" | 
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| 7 | #include <net/if.h> | 
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| 8 | #include <sys/types.h> | 
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| 9 | #include <sys/socket.h> | 
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| 10 | #include <sys/ioctl.h> | 
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| 11 | #include <netinet/in.h> | 
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| 12 |  | 
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| 13 |  | 
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| 14 | ServerSocket::ServerSocket ( int port ) | 
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| 15 | { | 
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| 16 | if ( ! Socket::create() ) | 
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| 17 | { | 
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| 18 | throw SocketException ( "Could not create server socket." ); | 
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| 19 | } | 
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| 20 |  | 
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| 21 | if ( ! Socket::bind ( port ) ) | 
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| 22 | { | 
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| 23 | throw SocketException ( "Could not bind to port." ); | 
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| 24 | } | 
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| 25 |  | 
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| 26 | if ( ! Socket::listen() ) | 
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| 27 | { | 
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| 28 | throw SocketException ( "Could not listen to socket." ); | 
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| 29 | } | 
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| 30 |  | 
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| 31 | Socket::set_non_blocking(true); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | ServerSocket::~ServerSocket() | 
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| 35 | { | 
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| 36 | } | 
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| 37 |  | 
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| 38 |  | 
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| 39 | const ServerSocket& ServerSocket::operator << ( const std::string& s ) const | 
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| 40 | { | 
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| 41 | if ( ! Socket::send ( s ) ) | 
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| 42 | { | 
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| 43 | throw SocketException ( "Could not write to socket." ); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | return *this; | 
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| 47 |  | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | const ServerSocket& ServerSocket::operator >> ( std::string& s ) const | 
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| 52 | { | 
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| 53 | if ( ! Socket::recv ( s ) ) | 
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| 54 | { | 
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| 55 | throw SocketException ( "Could not read from socket." ); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | return *this; | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 | void ServerSocket::accept ( ServerSocket& sock ) | 
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| 63 | { | 
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| 64 | if ( ! Socket::accept ( sock ) ) | 
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| 65 | { | 
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| 66 | throw SocketException ( "Could not accept socket." ); | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void ServerSocket::shutdown ( ) | 
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| 71 | { | 
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| 72 | if ( ! Socket::shutdown (  ) ) | 
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| 73 | { | 
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| 74 | throw SocketException ( "Could not shutdown socket." ); | 
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| 75 | } | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void ServerSocket::create ( ) | 
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| 79 | { | 
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| 80 | if ( ! Socket::create (  ) ) | 
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| 81 | { | 
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| 82 | throw SocketException ( "Could not create socket." ); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | bool ServerSocket::connect(std::string IP ) | 
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| 87 | { | 
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| 88 | return Socket::connect (IP, 8000); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | std::string ServerSocket::recupip( ServerSocket& sock) | 
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| 92 | { | 
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| 93 | return ( Socket::recupip() ); | 
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| 94 | } | 
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