1 | // Implementation of the ServerSocket class
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2 | // Franck RICHARD
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3 | // BAORadio
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4 |
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5 | #include "ServerSocket.h"
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6 | #include "SocketException.h"
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7 | #include <net/if.h>
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8 | #include <sys/types.h>
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9 | #include <sys/socket.h>
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10 | #include <sys/ioctl.h>
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11 | #include <netinet/in.h>
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12 |
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13 |
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14 | ServerSocket::ServerSocket ( int port )
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15 | {
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16 | if ( ! Socket::create() )
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17 | {
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18 | throw SocketException ( "Could not create server socket." );
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19 | }
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20 |
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21 | if ( ! Socket::bind ( port ) )
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22 | {
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23 | throw SocketException ( "Could not bind to port." );
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24 | }
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25 |
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26 | if ( ! Socket::listen() )
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27 | {
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28 | throw SocketException ( "Could not listen to socket." );
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29 | }
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30 |
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31 | Socket::set_non_blocking(true);
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32 | }
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33 |
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34 | ServerSocket::~ServerSocket()
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35 | {
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36 | }
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37 |
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38 |
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39 | const ServerSocket& ServerSocket::operator << ( const std::string& s ) const
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40 | {
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41 | if ( ! Socket::send ( s ) )
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42 | {
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43 | throw SocketException ( "Could not write to socket." );
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44 | }
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45 |
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46 | return *this;
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47 |
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48 | }
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49 |
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50 |
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51 | const ServerSocket& ServerSocket::operator >> ( std::string& s ) const
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52 | {
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53 | if ( ! Socket::recv ( s ) )
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54 | {
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55 | throw SocketException ( "Could not read from socket." );
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56 | }
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57 |
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58 | return *this;
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59 | }
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60 |
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61 |
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62 | void ServerSocket::accept ( ServerSocket& sock )
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63 | {
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64 | if ( ! Socket::accept ( sock ) )
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65 | {
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66 | throw SocketException ( "Could not accept socket." );
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67 | }
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68 | }
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69 |
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70 | void ServerSocket::shutdown ( )
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71 | {
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72 | if ( ! Socket::shutdown ( ) )
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73 | {
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74 | throw SocketException ( "Could not shutdown socket." );
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75 | }
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76 | }
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77 |
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78 | void ServerSocket::create ( )
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79 | {
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80 | if ( ! Socket::create ( ) )
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81 | {
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82 | throw SocketException ( "Could not create socket." );
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83 | }
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84 | }
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85 |
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86 | bool ServerSocket::connect(std::string IP )
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87 | {
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88 | return Socket::connect (IP, 8000);
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89 | }
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90 |
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91 | std::string ServerSocket::recupip( ServerSocket& sock)
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92 | {
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93 | return ( Socket::recupip() );
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94 | }
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