1 | // this : |
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2 | #include <ELYSE/HitsCollectionAccessor.h> |
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3 | |
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4 | // Inventor : |
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5 | #include <Inventor/nodes/SoSeparator.h> |
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6 | #include <Inventor/nodes/SoTransform.h> |
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7 | #include <Inventor/nodes/SoLightModel.h> |
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8 | #include <Inventor/nodes/SoDrawStyle.h> |
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9 | |
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10 | #include <Inventor/nodes/SoCube.h> //FIXME |
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11 | |
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12 | // HEPVis : |
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13 | #include <HEPVis/misc/SoStyleCache.h> |
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14 | #include <HEPVis/nodes/SoHighlightMaterial.h> |
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15 | |
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16 | #ifdef WIN32 |
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17 | #undef pascal // Clash between windef.h and Geant4/SystemOfUnits.hh |
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18 | #endif |
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19 | |
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20 | // Geant4 : |
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21 | #include <G4LogicalVolume.hh> |
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22 | #include <G4Colour.hh> |
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23 | |
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24 | // Lib : |
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25 | #include <Lib/smanip.h> |
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26 | |
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27 | // G4Lab : |
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28 | #include <G4Lab/Transform3D.h> |
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29 | |
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30 | ////////////////////////////////////////////////////////////////////////////// |
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31 | ELYSE::HitsCollectionAccessor::HitsCollectionAccessor( |
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32 | Slash::Core::ISession& aSession |
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33 | ,const std::string& aHC |
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34 | ) |
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35 | :G4Lab::HitsCollectionAccessor(aSession,aHC) |
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36 | ////////////////////////////////////////////////////////////////////////////// |
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37 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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38 | { |
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39 | } |
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40 | ////////////////////////////////////////////////////////////////////////////// |
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41 | ELYSE::HitsCollectionAccessor::~HitsCollectionAccessor( |
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42 | ) |
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43 | ////////////////////////////////////////////////////////////////////////////// |
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44 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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45 | { |
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46 | } |
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47 | ////////////////////////////////////////////////////////////////////////////// |
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48 | void ELYSE::HitsCollectionAccessor::visualize( |
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49 | Slash::Data::IAccessor::Data aData |
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50 | ,void* |
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51 | ) |
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52 | ////////////////////////////////////////////////////////////////////////////// |
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53 | // The hit must have the "LV" and "TSF" AttDef. |
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54 | //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// |
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55 | { |
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56 | G4VHit* obj = (G4VHit*)aData; |
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57 | G4LogicalVolume* lv = hitLogicalVolume(*obj); |
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58 | if(!lv) return; |
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59 | G4Transform3D* tsf = hitTransform3D(*obj); |
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60 | if(!tsf) return; |
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61 | G4VSolid* solid = lv->GetSolid(); |
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62 | if(!solid) return; |
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63 | //G4Material* material = lv->GetMaterial(); |
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64 | |
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65 | SoSeparator* separator = new SoSeparator; |
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66 | separator->setName("sceneGraph"); |
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67 | |
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68 | {G4Colour color; |
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69 | if(hitColor(*obj,color)) { |
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70 | SbColor sbColor((float)color.GetRed(), |
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71 | (float)color.GetGreen(), |
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72 | (float)color.GetBlue()); |
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73 | float transp = 1.0F - (float)color.GetAlpha(); |
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74 | SoStyleCache* styleCache = fSoGC.getStyleCache(); |
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75 | separator->addChild( |
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76 | styleCache->getHighlightMaterial |
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77 | (sbColor,fSoGC.getHighlightColor(),transp)); |
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78 | } else { |
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79 | separator->addChild(fSoGC.getHighlightMaterial()); |
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80 | } |
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81 | separator->addChild(fSoGC.getDrawStyle()); |
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82 | separator->addChild(fSoGC.getLightModel());} |
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83 | |
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84 | {SoTransform* transform = new SoTransform; |
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85 | G4Lab::Transform3D* t = new G4Lab::Transform3D(*tsf); |
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86 | SbMatrix* matrix = t->getMatrix(); |
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87 | transform->setMatrix(*matrix); |
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88 | delete matrix; |
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89 | delete t; |
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90 | separator->addChild(transform);} |
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91 | |
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92 | // Build name (for picking) : |
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93 | std::string s; |
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94 | Lib::smanip::printf(s,128,"%s/0x%lx",HCName().c_str(),(unsigned long)obj); |
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95 | SbName name(s.c_str()); |
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96 | |
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97 | // Representation : |
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98 | |
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99 | //FIXME |
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100 | |
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101 | //FIXME : PM base size : |
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102 | double WCPMTRadius = 0.10*m; // 20-cm PMTs (8-inch) |
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103 | |
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104 | SoCube* soCube = new SoCube; |
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105 | soCube->width.setValue(WCPMTRadius); |
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106 | soCube->height.setValue(WCPMTRadius); |
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107 | soCube->depth.setValue(WCPMTRadius); |
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108 | soCube->setName(name); |
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109 | |
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110 | separator->addChild(soCube); |
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111 | |
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112 | fSoRegion->doIt(SbAddNode(separator,"dynamicScene")); |
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113 | } |
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