classdef VBoxFlex < uiextras.VBox %VBoxFlex A dynamically resizable vertical layout % % obj = uiextras.VBoxFlex() creates a new dynamically resizable % vertical box layout with all parameters set to defaults. The output % is a new layout object that can be used as the parent for other % user-interface components. % % obj = uiextras.VBoxFlex(param,value,...) also sets one or more % parameter values. % % See the documentation for more detail and the list of properties. % % Examples: % >> f = figure( 'Name', 'uiextras.VBoxFlex example' ); % >> b = uiextras.VBoxFlex( 'Parent', f ); % >> uicontrol( 'Parent', b, 'Background', 'r' ) % >> uicontrol( 'Parent', b, 'Background', 'b' ) % >> uicontrol( 'Parent', b, 'Background', 'g' ) % >> uicontrol( 'Parent', b, 'Background', 'y' ) % >> set( b, 'Sizes', [-1 100 -2 -1], 'Spacing', 5 ); % % See also: uiextras.HBoxFlex % uiextras.VBox % uiextras.Grid % Copyright 2009 The MathWorks, Inc. % 1.1 % 2012/05/08 08:02:58 properties ShowMarkings = 'on' % Show markings on the draggable dividers [on|off] end % public methods properties( SetAccess = private, GetAccess = private ) Dividers = [] SelectedDivider = -1 end % private properties methods function obj = VBoxFlex( varargin ) %VBoxFlex Create a VBoxFlex layout % First step is to create the parent class. We pass the % arguments (if any) just incase the parent needs setting obj@uiextras.VBox( varargin{:} ); % Set some defaults obj.setPropertyFromDefault( 'ShowMarkings' ); % Set user-supplied property values if nargin > 0 set( obj, varargin{:} ); end end % constructor end % public methods methods function set.ShowMarkings( obj, value ) % Check if ~ischar( value ) || ~ismember( lower( value ), {'on','off'} ) error( 'GUILayout:VBoxFlex:InvalidArgument', ... 'Property ''ShowMarkings'' may only be set to ''on'' or ''off''.' ) end % Apply obj.ShowMarkings = lower( value ); obj.redraw(); end % set.ShowMarkings end % accessor methods methods( Access = protected ) function redraw( obj ) %redraw Redraw container contents. % First simply call the grid redraw [widths,heights] = redraw@uiextras.VBox(obj); sizes = obj.Sizes; nChildren = numel( obj.getValidChildren() ); padding = obj.Padding; spacing = obj.Spacing; % Get container width and height totalPosition = ceil( getpixelposition( obj.UIContainer ) ); totalHeight = totalPosition(4); % Now also add some dividers mph = uiextras.MousePointerHandler( obj.Parent ); numDynamic = 0; for ii = 1:nChildren-1 if any(sizes(1:ii)<0) && any(sizes(ii+1:end)<0) numDynamic = numDynamic + 1; % Both dynamic, so add a divider position = [padding + 1, ... totalHeight - sum( heights(1:ii) ) - padding - spacing*ii + 1, ... widths(ii), ... max(1,spacing)]; % Create the divider widget if numDynamic > numel( obj.Dividers ) obj.Dividers(numDynamic) = uiextras.makeFlexDivider( ... obj.UIContainer, ... position, ... get( obj.UIContainer, 'BackgroundColor' ), ... 'Horizontal', ... obj.ShowMarkings ); set( obj.Dividers(numDynamic), 'ButtonDownFcn', @obj.onButtonDown, ... 'Tag', 'UIExtras:VBoxFlex:Divider' ); % Add it to the mouse-over handler mph.register( obj.Dividers(numDynamic), 'top' ); else % Just update an existing divider uiextras.makeFlexDivider( ... obj.Dividers(numDynamic), ... position, ... get( obj.UIContainer, 'BackgroundColor' ), ... 'Horizontal', ... obj.ShowMarkings ); end setappdata( obj.Dividers(numDynamic), 'WhichDivider', ii ); end end % Remove any excess dividers if numel( obj.Dividers ) > numDynamic delete( obj.Dividers(numDynamic+1:end) ); obj.Dividers(numDynamic+1:end) = []; end end % redraw function onButtonDown( obj, source, eventData ) %#ok %onButtonDown user has clicked on a divider figh = ancestor( source, 'figure' ); % We need to store any existing motion callbacks so that we can % restore them later. oldProps = struct(); oldProps.WindowButtonMotionFcn = get( figh, 'WindowButtonMotionFcn' ); oldProps.WindowButtonUpFcn = get( figh, 'WindowButtonUpFcn' ); oldProps.Pointer = get( figh, 'Pointer' ); oldProps.Units = get( figh, 'Units' ); % Make sure all interaction modes are off to prevent our % callbacks being clobbered zoomh = zoom( figh ); r3dh = rotate3d( figh ); panh = pan( figh ); oldState = ''; if isequal( zoomh.Enable, 'on' ) zoomh.Enable = 'off'; oldState = 'zoom'; end if isequal( r3dh.Enable, 'on' ) r3dh.Enable = 'off'; oldState = 'rotate3d'; end if isequal( panh.Enable, 'on' ) panh.Enable = 'off'; oldState = 'pan'; end % Set our new callbacks set( figh, ... 'WindowButtonMotionFcn', @obj.onButtonMotion, ... 'WindowButtonUpFcn', {@obj.onButtonUp, oldProps, oldState}, ... 'Pointer', 'top', ... 'Units', 'Pixels' ); % Make the divider visible cdata = get( source, 'CData' ); if mean( cdata(:) ) < 0.5 % Make it brighter cdata = 1-0.5*(1-cdata); newCol = 1-0.5*(1-get( obj.UIContainer, 'BackgroundColor' )); else % Make it darker cdata = 0.5*cdata; newCol = 0.5*get( obj.UIContainer, 'BackgroundColor' ); end set( source, ... 'BackgroundColor', newCol, ... 'ForegroundColor', newCol, ... 'CData', cdata ); obj.SelectedDivider = source; end % onButtonDown function onButtonMotion( obj, source, eventData ) %#ok %onButtonMotion user is dragging a divider figh = ancestor( source, 'figure' ); cursorpos = get( figh, 'CurrentPoint' ); pos0 = getpixelposition( obj.UIContainer, true ); % We need to gaurd against the focus having been lost. In this % case we should have received a button-up event, but sometimes % don't (at least on Windows). if ishandle( obj.SelectedDivider ) dividerpos = get( obj.SelectedDivider, 'Position' ); dividerpos(2) = cursorpos(2) - pos0(2) - round(obj.Spacing/2) + 1; % Make sure that the position doesn't cause an element to % shrink too much minSizes = obj.MinimumSizes(:); pixSizes = uiextras.calculatePixelSizes( pos0(4), ... obj.Sizes, minSizes, obj.Padding, obj.Spacing ); N = numel( minSizes ); % Sometimes the actual width is smaller than the minimum! minSizes = min( minSizes, pixSizes ); whichDivider = getappdata( obj.SelectedDivider, 'WhichDivider' ); minPos = pos0(4) - ceil( obj.Padding ... + sum( pixSizes(1:whichDivider-1) ) ... + minSizes(whichDivider) ... + obj.Spacing*(whichDivider-0.5) ); dividerpos(2) = min( dividerpos(2), minPos ); if whichDivider<(N-1) maxPos = floor( obj.Padding ... + sum( pixSizes(whichDivider+2:end) ) ... + minSizes(whichDivider+1) ... + obj.Spacing*(N-whichDivider-0.5) ); else % Final divider maxPos = floor( obj.Padding ... + minSizes(whichDivider+1) ... + obj.Spacing*0.5 ); end dividerpos(2) = max( dividerpos(2), maxPos ); set( obj.SelectedDivider, 'Position', dividerpos ); else % Divider has been lost, so we are in a bad state. The % best we can do is kill the callbacks and attempt to put % the figure back in a decent state. set( figh, 'Pointer', 'arrow', ... 'WindowButtonMotionFcn', [], ... 'WindowButtonUpFcn', [] ); end end % onButtonMotion function onButtonUp( obj, source, eventData, oldFigProps, oldState ) %onButtonUp user has finished dragging a divider % Deliberately call the motion function to ensure any last % movement is captured obj.onButtonMotion( source, eventData ); % Restore figure properties figh = ancestor( source, 'figure' ); flds = fieldnames( oldFigProps ); for ii=1:numel(flds) set( figh, flds{ii}, oldFigProps.(flds{ii}) ); end % If the figure has an interaction mode set, re-set it now if ~isempty( oldState ) switch upper( oldState ) case 'ZOOM' zoom( figh, 'on' ); case 'PAN' pan( figh, 'on' ); case 'ROTATE3D' rotate3d( figh, 'on' ); otherwise error( 'GUILayout:FlexLayout:BadInteractionMode', 'Interaction mode ''%s'' not recognised', oldState ); end end % Work out which divider was moved and which are the resizable % elements either side of it newPos = get( obj.SelectedDivider, 'Position' ); origPos = getappdata( obj.SelectedDivider, 'OriginalPosition' ); whichDivider = getappdata( obj.SelectedDivider, 'WhichDivider' ); obj.SelectedDivider = -1; delta = newPos(2) - origPos(2); sizes = obj.Sizes; % Convert all flexible sizes into pixel units totalPosition = ceil( getpixelposition( obj.UIContainer ) ); totalHeight = totalPosition(4); heights = uiextras.calculatePixelSizes( totalHeight, ... obj.Sizes, obj.MinimumSizes, obj.Padding, obj.Spacing ); bottomelement = find( sizes(1:whichDivider)<0, 1, 'last' ); topelement = find( sizes(whichDivider+1:end)<0, 1, 'first' )+whichDivider; % Now work out the new sizes. Note that we must ensure the size % stays negative otherwise it'll stop being resizable change = sum(sizes(sizes<0)) * delta / sum( heights(sizes<0) ); sizes(topelement) = min( -0.000001, sizes(topelement) + change ); sizes(bottomelement) = min( -0.000001, sizes(bottomelement) - change ); % Setting the sizes will cause a redraw obj.Sizes = sizes; end % onButtonUp function onBackgroundColorChanged( obj, source, eventData ) %#ok %onBackgroundColorChanged Callback that fires when the container background color is changed % % We need to make the dividers match the background, so redarw % them obj.redraw(); end % onChildRemoved end % protected methods end % classdef