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1 | <!--
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2 | The orientation field of an SoCamera defines
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3 | a rotation from the default position, that is to say
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4 | a camera looking toward -z axis with up along y axis.
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5 | -->
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6 |
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7 |
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8 | <widget class="CascadeButton">
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9 | <label>Camera</label>
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10 | <widget class="Menu">
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11 | <widget class="MenuItem">
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12 | <label>Front (+z)</label>
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13 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 0 5000 orientation 0 1 0 0</activate>
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14 | </widget>
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15 | <widget class="MenuItem">
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16 | <label>Back (-z)</label>
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17 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 0 -5000 orientation 0 1 0 3.14</activate>
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18 | </widget>
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19 | <widget class="MenuItem">
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20 | <label>Side +z at left</label>
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21 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 5000 0 0 orientation 0 1 0 1.57</activate>
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22 | </widget>
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23 | <widget class="MenuItem">
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24 | <label>Side +z at right</label>
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25 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position -5000 0 0 orientation 0 1 0 -1.57</activate>
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26 | </widget>
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27 | <widget class="MenuItem">
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28 | <label>Top</label>
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29 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 5000 0 orientation 1 0 0 -1.57</activate>
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30 | </widget>
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31 | <reference file="$ONXROOT/scripts/OnX/Camera.onx"/>
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32 | </widget>
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33 | </widget>
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