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[6] | 1 | <!--
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| 2 | The orientation field of an SoCamera defines
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| 3 | a rotation from the default position, that is to say
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| 4 | a camera looking toward -z axis with up along y axis.
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| 5 | -->
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| 6 |
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| 7 |
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| 8 | <widget class="CascadeButton">
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| 9 | <label>Camera</label>
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| 10 | <widget class="Menu">
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| 11 | <widget class="MenuItem">
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| 12 | <label>Front (+z)</label>
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| 13 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 0 5000 orientation 0 1 0 0</activate>
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| 14 | </widget>
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| 15 | <widget class="MenuItem">
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| 16 | <label>Back (-z)</label>
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| 17 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 0 -5000 orientation 0 1 0 3.14</activate>
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| 18 | </widget>
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| 19 | <widget class="MenuItem">
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| 20 | <label>Side +z at left</label>
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| 21 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 5000 0 0 orientation 0 1 0 1.57</activate>
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| 22 | </widget>
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| 23 | <widget class="MenuItem">
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| 24 | <label>Side +z at right</label>
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| 25 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position -5000 0 0 orientation 0 1 0 -1.57</activate>
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| 26 | </widget>
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| 27 | <widget class="MenuItem">
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| 28 | <label>Top</label>
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| 29 | <activate exec="DLD">OnX region_setNode type SoCamera height 5000 position 0 5000 0 orientation 1 0 0 -1.57</activate>
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| 30 | </widget>
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| 31 | <reference file="$ONXROOT/scripts/OnX/Camera.onx"/>
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| 32 | </widget>
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| 33 | </widget>
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