1 | stdafx.h file
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2 |
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3 | // stdafx.h : include file for standard system include files,
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4 | // or project specific include files that are used frequently, but
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5 | // are changed infrequently
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6 | //
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7 |
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8 | #if !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_)
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9 | #define AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_
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10 |
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11 | #if _MSC_VER >= 1000
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12 | #pragma once
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13 | #endif // _MSC_VER >= 1000
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14 |
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15 | #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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16 |
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17 |
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18 | #define _WIN32_WINNT 0x0400
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19 |
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20 | #include <afxwin.h> // MFC core and standard components
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21 | #include <afxext.h> // MFC extensions
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22 | #include <afxdisp.h> // MFC OLE automation classes
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23 | #ifndef _AFX_NO_AFXCMN_SUPPORT
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24 | #include <afxcmn.h> // MFC support for Windows Common Controls
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25 | #endif // _AFX_NO_AFXCMN_SUPPORT
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26 |
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27 | #include <afxsock.h> // MFC socket extensions
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28 |
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29 |
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30 | //declaration files for ATL base classes
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31 | #include <atlbase.h>
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32 | //external linkage for CComModule
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33 | extern CComModule _Module;
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34 | //ActiveX Template Library include
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35 | #include <atlcom.h>
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36 |
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37 | //{{AFX_INSERT_LOCATION}}
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38 | // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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39 |
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40 | #endif // !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_)
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41 |
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42 | // stdafx.cpp : source file that includes just the standard includes
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43 | // Modbucfg.pch will be the pre-compiled header
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44 | // stdafx.obj will contain the pre-compiled type information
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45 |
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46 | #include "stdafx.h"
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47 | #include <atlimpl.cpp>
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48 |
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49 |
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50 | XXXApp.cpp file
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51 |
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52 | CComModule _Module;
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53 |
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54 |
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55 |
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56 | add files to project
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57 |
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58 | AutoModbus.cpp
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59 | modbus.cpp
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60 | OleSafeArray.cpp
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61 | Performancecouter.cpp
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62 | crc16.cpp
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63 |
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64 |
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