// Modbucfg.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Modbucfg.h" #include "OleFuncs.h" #include "MainFrm.h" #include "ChildFrm.h" #include "ModbucfgDoc.h" #include "ModbucfgView.h" #include "AutoModbus.h" #include "Splash.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif CComModule _Module; ///////////////////////////////////////////////////////////////////////////// // CModbucfgApp BEGIN_MESSAGE_MAP(CModbucfgApp, CWinApp) //{{AFX_MSG_MAP(CModbucfgApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CModbucfgApp construction CModbucfgApp::CModbucfgApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CModbucfgApp object CModbucfgApp theApp; // This identifier was generated to be statistically unique for your app. // You may change it if you prefer to choose a specific identifier. // {A3BAD4A5-F5AE-11D1-8FE9-6CD504C1BC01} static const CLSID clsid = { 0xa3bad4a5, 0xf5ae, 0x11d1, { 0x8f, 0xe9, 0x6c, 0xd5, 0x4, 0xc1, 0xbc, 0x1 } }; ///////////////////////////////////////////////////////////////////////////// // CModbucfgApp initialization BOOL CModbucfgApp::InitInstance() { if (!DComOk()) { AfxMessageBox(_T("DCOM OLE Not supported"),MB_SYSTEMMODAL+MB_OK); return FALSE; } if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } // Initialize OLE libraries if (!AfxOleInit2()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. //SetRegistryKey(_T("Local AppWizard-Generated Applications")); // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_MODBUCTYPE, RUNTIME_CLASS(CModbucfgDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame RUNTIME_CLASS(CModbucfgView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash); // create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // DON'T display a new MDI child window during startup!!! cmdInfo.m_nShellCommand = CCommandLineInfo::FileNothing; // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() public: afx_msg void OnBnClickedOk(); }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP ON_BN_CLICKED(IDOK, OnBnClickedOk) END_MESSAGE_MAP() // App command to run the dialog void CModbucfgApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CModbucfgApp commands void CModbucfgApp::Test() { CAutoModbus autoModbus; autoModbus.CreateInstance("","com3"); autoModbus.ComPort(3); autoModbus.BaudRate(1200); autoModbus.Parity(mbNOPARITY); autoModbus.Timeout(500); autoModbus.TransmissionMode(mbMODE_RTU); autoModbus.m_pIModbusSrv->put_RaiseError(VARIANT_TRUE); if (!autoModbus.Connect()) { return; } if (!autoModbus.LoopbackTest(1)){ } } BOOL CModbucfgApp::PreTranslateMessage(MSG* pMsg) { // CG: The following lines were added by the Splash Screen component. if (CSplashWnd::PreTranslateAppMessage(pMsg)) return TRUE; return CWinApp::PreTranslateMessage(pMsg); } BOOL RegTypeLib(LPCSTR szTypeLibName) { WCHAR* pwsz = new WCHAR[MAX_PATH]; BOOL bResp=FALSE; HRESULT hRes; ITypeLib* pITypeLib; ::MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, szTypeLibName , -1, pwsz, MAX_PATH); hRes= ::LoadTypeLib((OLECHAR FAR*)pwsz,&pITypeLib); if FAILED(hRes){ bResp=FALSE; } else { hRes = ::RegisterTypeLib((ITypeLib FAR*)pITypeLib,pwsz,NULL); bResp=(S_OK==hRes); pITypeLib->Release(); } delete[]pwsz; return bResp; } void CAboutDlg::OnBnClickedOk() { // TODO : ajoutez ici le code de votre gestionnaire de notification de contrôle OnOK(); }