[11] | 1 | // CG: This file was added by the Splash Screen component. |
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| 2 | // Splash.cpp : implementation file |
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| 3 | // |
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| 4 | |
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| 5 | #include "stdafx.h" // e. g. stdafx.h |
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| 6 | #include "resource.h" // e.g. resource.h |
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| 7 | |
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| 8 | #include "Splash.h" // e.g. splash.h |
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| 9 | |
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| 10 | #ifdef _DEBUG |
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| 11 | #define new DEBUG_NEW |
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| 12 | #undef THIS_FILE |
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| 13 | static char BASED_CODE THIS_FILE[] = __FILE__; |
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| 14 | #endif |
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| 15 | |
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| 16 | ///////////////////////////////////////////////////////////////////////////// |
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| 17 | // Splash Screen class |
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| 18 | |
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| 19 | BOOL CSplashWnd::c_bShowSplashWnd; |
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| 20 | CSplashWnd* CSplashWnd::c_pSplashWnd; |
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| 21 | CSplashWnd::CSplashWnd() |
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| 22 | { |
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| 23 | } |
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| 24 | |
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| 25 | CSplashWnd::~CSplashWnd() |
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| 26 | { |
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| 27 | // Clear the static window pointer. |
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| 28 | ASSERT(c_pSplashWnd == this); |
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| 29 | c_pSplashWnd = NULL; |
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| 30 | } |
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| 31 | |
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| 32 | BEGIN_MESSAGE_MAP(CSplashWnd, CWnd) |
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| 33 | //{{AFX_MSG_MAP(CSplashWnd) |
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| 34 | ON_WM_CREATE() |
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| 35 | ON_WM_PAINT() |
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| 36 | ON_WM_TIMER() |
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| 37 | //}}AFX_MSG_MAP |
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| 38 | END_MESSAGE_MAP() |
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| 39 | |
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| 40 | void CSplashWnd::EnableSplashScreen(BOOL bEnable /*= TRUE*/) |
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| 41 | { |
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| 42 | c_bShowSplashWnd = bEnable; |
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| 43 | } |
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| 44 | |
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| 45 | void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/) |
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| 46 | { |
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| 47 | if (!c_bShowSplashWnd || c_pSplashWnd != NULL) |
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| 48 | return; |
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| 49 | |
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| 50 | // Allocate a new splash screen, and create the window. |
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| 51 | c_pSplashWnd = new CSplashWnd; |
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| 52 | if (!c_pSplashWnd->Create(pParentWnd)) |
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| 53 | delete c_pSplashWnd; |
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| 54 | else |
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| 55 | c_pSplashWnd->UpdateWindow(); |
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| 56 | } |
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| 57 | |
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| 58 | BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg) |
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| 59 | { |
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| 60 | if (c_pSplashWnd == NULL) |
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| 61 | return FALSE; |
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| 62 | |
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| 63 | // If we get a keyboard or mouse message, hide the splash screen. |
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| 64 | if (pMsg->message == WM_KEYDOWN || |
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| 65 | pMsg->message == WM_SYSKEYDOWN || |
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| 66 | pMsg->message == WM_LBUTTONDOWN || |
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| 67 | pMsg->message == WM_RBUTTONDOWN || |
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| 68 | pMsg->message == WM_MBUTTONDOWN || |
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| 69 | pMsg->message == WM_NCLBUTTONDOWN || |
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| 70 | pMsg->message == WM_NCRBUTTONDOWN || |
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| 71 | pMsg->message == WM_NCMBUTTONDOWN) |
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| 72 | { |
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| 73 | c_pSplashWnd->HideSplashScreen(); |
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| 74 | return TRUE; // message handled here |
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| 75 | } |
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| 76 | |
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| 77 | return FALSE; // message not handled |
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| 78 | } |
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| 79 | |
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| 80 | BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/) |
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| 81 | { |
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| 82 | if (!m_bitmap.LoadBitmap(IDB_SPLASH)) |
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| 83 | return FALSE; |
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| 84 | |
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| 85 | BITMAP bm; |
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| 86 | m_bitmap.GetBitmap(&bm); |
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| 87 | |
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| 88 | return CreateEx(0, |
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| 89 | AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)), |
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| 90 | NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL); |
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| 91 | } |
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| 92 | |
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| 93 | void CSplashWnd::HideSplashScreen() |
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| 94 | { |
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| 95 | // Destroy the window, and update the mainframe. |
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| 96 | DestroyWindow(); |
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| 97 | AfxGetMainWnd()->UpdateWindow(); |
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| 98 | } |
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| 99 | |
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| 100 | void CSplashWnd::PostNcDestroy() |
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| 101 | { |
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| 102 | // Free the C++ class. |
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| 103 | delete this; |
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| 104 | } |
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| 105 | |
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| 106 | int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) |
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| 107 | { |
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| 108 | if (CWnd::OnCreate(lpCreateStruct) == -1) |
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| 109 | return -1; |
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| 110 | |
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| 111 | // Center the window. |
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| 112 | CenterWindow(); |
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| 113 | |
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| 114 | // Set a timer to destroy the splash screen. |
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| 115 | SetTimer(1, 3000, NULL); |
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| 116 | |
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| 117 | return 0; |
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| 118 | } |
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| 119 | |
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| 120 | void CSplashWnd::OnPaint() |
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| 121 | { |
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| 122 | CPaintDC dc(this); |
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| 123 | |
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| 124 | CDC dcImage; |
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| 125 | if (!dcImage.CreateCompatibleDC(&dc)) |
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| 126 | return; |
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| 127 | |
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| 128 | BITMAP bm; |
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| 129 | m_bitmap.GetBitmap(&bm); |
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| 130 | |
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| 131 | // Paint the image. |
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| 132 | CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap); |
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| 133 | dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY); |
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| 134 | dcImage.SelectObject(pOldBitmap); |
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| 135 | } |
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| 136 | |
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| 137 | void CSplashWnd::OnTimer(UINT nIDEvent) |
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| 138 | { |
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| 139 | // Destroy the splash screen window. |
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| 140 | HideSplashScreen(); |
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| 141 | } |
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