// Modbucfg.h : main header file for the MODBUCFG application // #if !defined(AFX_MODBUCFG_H__A3BAD4AA_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_) #define AFX_MODBUCFG_H__A3BAD4AA_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CModbucfgApp: // See Modbucfg.cpp for the implementation of this class // class CModbucfgApp : public CWinApp { public: virtual BOOL PreTranslateMessage(MSG* pMsg); void Test(); CModbucfgApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CModbucfgApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //COleTemplateServer m_server; // Server object for document creation //{{AFX_MSG(CModbucfgApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; BOOL RegTypeLib(LPCSTR szTypeLibName); ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MODBUCFG_H__A3BAD4AA_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_)