| 1 | stdafx.h file
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| 2 |
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| 3 | // stdafx.h : include file for standard system include files,
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| 4 | // or project specific include files that are used frequently, but
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| 5 | // are changed infrequently
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| 6 | //
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| 7 |
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| 8 | #if !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_)
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| 9 | #define AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_
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| 10 |
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| 11 | #if _MSC_VER >= 1000
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| 12 | #pragma once
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| 13 | #endif // _MSC_VER >= 1000
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| 14 |
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| 15 | #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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| 16 |
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| 17 |
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| 18 | #define _WIN32_WINNT 0x0400
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| 19 |
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| 20 | #include <afxwin.h> // MFC core and standard components
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| 21 | #include <afxext.h> // MFC extensions
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| 22 | #include <afxdisp.h> // MFC OLE automation classes
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| 23 | #ifndef _AFX_NO_AFXCMN_SUPPORT
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| 24 | #include <afxcmn.h> // MFC support for Windows Common Controls
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| 25 | #endif // _AFX_NO_AFXCMN_SUPPORT
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| 26 |
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| 27 | #include <afxsock.h> // MFC socket extensions
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| 28 |
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| 29 |
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| 30 | //declaration files for ATL base classes
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| 31 | #include <atlbase.h>
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| 32 | //external linkage for CComModule
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| 33 | extern CComModule _Module;
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| 34 | //ActiveX Template Library include
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| 35 | #include <atlcom.h>
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| 36 |
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| 37 | //{{AFX_INSERT_LOCATION}}
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| 38 | // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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| 39 |
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| 40 | #endif // !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_)
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| 41 |
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| 42 | // stdafx.cpp : source file that includes just the standard includes
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| 43 | // Modbucfg.pch will be the pre-compiled header
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| 44 | // stdafx.obj will contain the pre-compiled type information
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| 45 |
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| 46 | #include "stdafx.h"
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| 47 | #include <atlimpl.cpp>
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| 48 |
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| 49 |
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| 50 | XXXApp.cpp file
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| 51 |
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| 52 | CComModule _Module;
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| 53 |
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| 54 |
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| 55 |
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| 56 | add files to project
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| 57 |
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| 58 | AutoModbus.cpp
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| 59 | modbus.cpp
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| 60 | OleSafeArray.cpp
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| 61 | Performancecouter.cpp
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| 62 | crc16.cpp
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| 63 |
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| 64 |
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