[14] | 1 | ======================================================================== |
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| 2 | MICROSOFT FOUNDATION CLASS LIBRARY : Modbucfg |
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| 3 | ======================================================================== |
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| 4 | |
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| 5 | |
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| 6 | AppWizard has created this Modbucfg application for you. This application |
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| 7 | not only demonstrates the basics of using the Microsoft Foundation classes |
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| 8 | but is also a starting point for writing your application. |
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| 9 | |
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| 10 | This file contains a summary of what you will find in each of the files that |
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| 11 | make up your Modbucfg application. |
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| 12 | |
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| 13 | Modbucfg.h |
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| 14 | This is the main header file for the application. It includes other |
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| 15 | project specific headers (including Resource.h) and declares the |
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| 16 | CModbucfgApp application class. |
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| 17 | |
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| 18 | Modbucfg.cpp |
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| 19 | This is the main application source file that contains the application |
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| 20 | class CModbucfgApp. |
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| 21 | |
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| 22 | Modbucfg.rc |
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| 23 | This is a listing of all of the Microsoft Windows resources that the |
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| 24 | program uses. It includes the icons, bitmaps, and cursors that are stored |
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| 25 | in the RES subdirectory. This file can be directly edited in Microsoft |
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| 26 | Developer Studio. |
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| 27 | |
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| 28 | res\Modbucfg.ico |
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| 29 | This is an icon file, which is used as the application's icon. This |
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| 30 | icon is included by the main resource file Modbucfg.rc. |
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| 31 | |
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| 32 | res\Modbucfg.rc2 |
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| 33 | This file contains resources that are not edited by Microsoft |
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| 34 | Developer Studio. You should place all resources not |
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| 35 | editable by the resource editor in this file. |
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| 36 | |
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| 37 | Modbucfg.reg |
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| 38 | This is an example .REG file that shows you the kind of registration |
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| 39 | settings the framework will set for you. You can use this as a .REG |
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| 40 | file to go along with your application or just delete it and rely |
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| 41 | on the default RegisterShellFileTypes registration. |
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| 42 | |
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| 43 | Modbucfg.odl |
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| 44 | This file contains the Object Description Language source code for the |
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| 45 | type library of your application. |
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| 46 | |
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| 47 | Modbucfg.clw |
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| 48 | This file contains information used by ClassWizard to edit existing |
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| 49 | classes or add new classes. ClassWizard also uses this file to store |
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| 50 | information needed to create and edit message maps and dialog data |
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| 51 | maps and to create prototype member functions. |
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| 52 | |
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| 53 | ///////////////////////////////////////////////////////////////////////////// |
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| 54 | |
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| 55 | For the main frame window: |
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| 56 | |
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| 57 | MainFrm.h, MainFrm.cpp |
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| 58 | These files contain the frame class CMainFrame, which is derived from |
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| 59 | CMDIFrameWnd and controls all MDI frame features. |
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| 60 | |
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| 61 | res\Toolbar.bmp |
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| 62 | This bitmap file is used to create tiled images for the toolbar. |
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| 63 | The initial toolbar and status bar are constructed in the |
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| 64 | CMainFrame class. Edit this toolbar bitmap along with the |
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| 65 | array in MainFrm.cpp to add more toolbar buttons. |
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| 66 | |
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| 67 | ///////////////////////////////////////////////////////////////////////////// |
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| 68 | |
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| 69 | AppWizard creates one document type and one view: |
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| 70 | |
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| 71 | ModbucfgDoc.h, ModbucfgDoc.cpp - the document |
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| 72 | These files contain your CModbucfgDoc class. Edit these files to |
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| 73 | add your special document data and to implement file saving and loading |
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| 74 | (via CModbucfgDoc::Serialize). |
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| 75 | |
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| 76 | ModbucfgView.h, ModbucfgView.cpp - the view of the document |
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| 77 | These files contain your CModbucfgView class. |
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| 78 | CModbucfgView objects are used to view CModbucfgDoc objects. |
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| 79 | |
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| 80 | res\ModbucfgDoc.ico |
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| 81 | This is an icon file, which is used as the icon for MDI child windows |
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| 82 | for the CModbucfgDoc class. This icon is included by the main |
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| 83 | resource file Modbucfg.rc. |
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| 84 | |
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| 85 | |
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| 86 | ///////////////////////////////////////////////////////////////////////////// |
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| 87 | Other standard files: |
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| 88 | |
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| 89 | StdAfx.h, StdAfx.cpp |
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| 90 | These files are used to build a precompiled header (PCH) file |
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| 91 | named Modbucfg.pch and a precompiled types file named StdAfx.obj. |
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| 92 | |
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| 93 | Resource.h |
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| 94 | This is the standard header file, which defines new resource IDs. |
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| 95 | Microsoft Developer Studio reads and updates this file. |
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| 96 | |
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| 97 | ///////////////////////////////////////////////////////////////////////////// |
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| 98 | Other notes: |
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| 99 | |
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| 100 | AppWizard uses "TODO:" to indicate parts of the source code you |
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| 101 | should add to or customize. |
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| 102 | |
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| 103 | If your application uses MFC in a shared DLL, and your application is |
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| 104 | in a language other than the operating system's current language, you |
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| 105 | will need to copy the corresponding localized resources MFC40XXX.DLL |
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| 106 | from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, |
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| 107 | and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. |
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| 108 | For example, MFC40DEU.DLL contains resources translated to German.) If you |
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| 109 | don't do this, some of the UI elements of your application will remain in the |
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| 110 | language of the operating system. |
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| 111 | |
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| 112 | ///////////////////////////////////////////////////////////////////////////// |
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