stdafx.h file // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_) #define AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define _WIN32_WINNT 0x0400 #include // MFC core and standard components #include // MFC extensions #include // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include // MFC socket extensions //declaration files for ATL base classes #include //external linkage for CComModule extern CComModule _Module; //ActiveX Template Library include #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A3BAD4AD_F5AE_11D1_8FE9_6CD504C1BC01__INCLUDED_) // stdafx.cpp : source file that includes just the standard includes // Modbucfg.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" #include XXXApp.cpp file CComModule _Module; add files to project AutoModbus.cpp modbus.cpp OleSafeArray.cpp Performancecouter.cpp crc16.cpp