1 | // This may look like C code, but it's really -*- C++ -*-
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2 |
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3 | /////////////////////////////
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4 | // Bolos2ring.cc //
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5 | /////////////////////////////
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6 |
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7 | /// This is a processor for ArchTOIPipe using the Sophya Library.
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8 | /// An example of the use of it is in the file gph425_5.cc
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9 | ///
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10 | /// The goal of this processor is to give Q and U rings
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11 | // computed with either 3 timelines coming from the
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12 | // two channels of 1 PSB and one of the channels of a second PSB,
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13 | // or with the differences of the two channels of each PSB.
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14 | // The first of these two cases can be used if one channel is out
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15 | // or order, the second one is supposed to be better when all channels
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16 | // work fine, since it fully uses the advantage of PSB's.
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17 | // Both methods should give the same results when the 4 channels work ok.
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18 |
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19 | // Authors CR/NP, rcecile@in2p3.fr, ponthieu@isn.in2p3.fr
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20 | //////////////////////////////////////////////////////////////////////////////////////
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21 |
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22 | #include <stdlib.h>
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23 | #include <stdio.h>
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24 | #include <math.h>
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25 | #include <vector>
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26 | //#include <strstream>
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27 | #include "spherehealpix.h"
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28 | #include "tmatrix.h"
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29 | #include "tvector.h"
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30 | #include "vector3d.h"
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31 | #include "fitsfile.h"
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32 | #include "ctimer.h"
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33 | #include "intflapack.h"
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34 | #include "smathconst.h"
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35 | #include "ring33.h"
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36 | #include "Bolos2ring.h"
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37 |
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38 | #define UNSEEN_HEALPIX (-1.6375e30)
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39 |
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40 | // Constructor
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41 |
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42 | Bolos2ring::Bolos2ring(SphereHEALPix<r_8>* ringQ,
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43 | SphereHEALPix<r_8>* ringU,
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44 | SphereHEALPix<r_8>* ringQW,
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45 | SphereHEALPix<r_8>* ringUW,
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46 | const vector<r_8>& table_angle,
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47 | int_4 *bolos_ok,
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48 | int_4 wsz)
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49 | : ringq(ringQ), ringu(ringU), ringqw(ringQW), ringuw(ringUW), TableFP_(table_angle), Bolos_OK(bolos_ok)
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50 | {
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51 | init(wsz);
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52 | }
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53 |
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54 | Bolos2ring::Bolos2ring(SphereHEALPix<r_8>* ringQ,
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55 | SphereHEALPix<r_8>* ringU,
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56 | SphereHEALPix<r_8>* ringQW,
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57 | SphereHEALPix<r_8>* ringUW,
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58 | r_8 ang0, r_8 ang1, r_8 ang2, r_8 ang3,
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59 | int_4 *bolos_ok,
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60 | int_4 wsz)
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61 | : ringq(ringQ), ringu(ringU), ringqw(ringQW), ringuw(ringUW), Bolos_OK(bolos_ok)
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62 | {
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63 | TableFP_.push_back(ang0);
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64 | TableFP_.push_back(ang1);
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65 | TableFP_.push_back(ang2);
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66 | TableFP_.push_back(ang3);
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67 | init(wsz);
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68 | }
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69 |
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70 |
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71 | void Bolos2ring::init(int_4 wsz)
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72 | {
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73 | SetWSize(wsz);
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74 | totsncount_ = 0;
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75 |
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76 | if( ringq->NbPixels()<1) {
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77 | cout << "Bolos2ring::Bolos2ring : bad number of pixel in ringQ "
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78 | << ringq->NbPixels() << endl;
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79 | throw ParmError("Bolos2ring::Bolos2ring : bad number of pixel in ringQ");
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80 | }
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81 | if( ringu->NbPixels()<1) {
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82 | cout << "Bolos2ring::Bolos2ring : bad number of pixel in ringU "
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83 | << ringu->NbPixels()
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84 | << endl;
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85 | throw ParmError("Bolos2ring::Bolos2ring : bad number of pixel in ringU");
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86 | }
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87 |
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88 | if( ringqw->NbPixels()<1) {
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89 | cout << "Bolos2ring::Bolos2ring : bad number of pixel in ringQW "
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90 | << ringqw->NbPixels() << endl;
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91 | throw ParmError("Bolos2ring::Bolos2ring : bad number of pixel in ringQW");
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92 | }
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93 | if( ringuw->NbPixels()<1) {
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94 | cout << "Bolos2ring::Bolos2ring : bad number of pixel in ringUW "
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95 | << ringuw->NbPixels() << endl;
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96 | throw ParmError("Bolos2ring::Bolos2ring : bad number of pixel in ringUW");
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97 | }
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98 |
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99 | if( ringq->NbPixels() != ringu->NbPixels())
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100 | throw(ParmError("Bolos2ring::Bolos2ring : rings don't have the same size!!"));
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101 |
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102 | Npix_ = ringq->NbPixels();
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103 | int nlat = ringq->SizeIndex();
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104 | if(nlat != ringqw->SizeIndex()) ringqw->Resize(nlat);
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105 | if(nlat != ringuw->SizeIndex()) ringuw->Resize(nlat);
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106 | cout << "RINGS of " <<ringu->NbPixels() << " pixels" << endl;
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107 |
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108 | ringq->SetPixels(0.);
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109 | ringu->SetPixels(0.);
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110 | ringqw->SetPixels(0);
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111 | ringuw->SetPixels(0);
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112 | }
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113 |
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114 | // Destructor
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115 | Bolos2ring::~Bolos2ring()
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116 | {
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117 | }
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118 |
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119 | void Bolos2ring::PrintStatus(ostream& os)
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120 | {
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121 | os << "____________________________________________" << endl
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122 | << " Bolos2ring::PrintStatus() - wsize= "<<wsize_<< endl;
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123 | TOIProcessor::PrintStatus(os);
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124 | os << " ProcessedSampleCount=" << ProcessedSampleCount() << endl;
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125 | os << "____________________________________________" << endl;
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126 | }
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127 |
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128 | void Bolos2ring::init()
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129 | {
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130 | cout << "Bolos2ring::init" << endl;
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131 |
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132 | // on branche les TOIs des 4 bolos (l'un peut etre "vide")
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133 | int i;
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134 | for(i=0; i < 4; i++)
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135 | {
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136 | char str[80];
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137 | sprintf(str,"Bolo%d",i);
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138 | cout << str << endl;
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139 | declareInput(str);
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140 | }
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141 |
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142 | // on branche le pointage des 2 PSB
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143 | for(i=0; i < 2; i++)
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144 | {
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145 | char str[80];
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146 | sprintf(str,"theta_pointing%d",i);
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147 | cout << str << endl;
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148 | declareInput(str);
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149 | sprintf(str,"phi_pointing%d",i);
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150 | cout << str << endl;
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151 | declareInput(str);
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152 | }
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153 |
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154 | name = "Bolos2ring";
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155 | }
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156 |
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157 | void Bolos2ring::run()
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158 | {
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159 | int snb = getMinIn();
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160 | int sne = getMaxIn();
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161 |
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162 | if (!checkInputTOIIndex(0) && !checkInputTOIIndex(1)) {
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163 | cerr << " Bolos2ring::run() - Input TOIs (in1, in2 and in3, in4) not connected! "
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164 | << endl;
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165 | throw ParmError("Bolos2ring::run() Input TOIs (in1, in2 and in3, in4) not connected!");
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166 | }
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167 |
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168 | cout << " Bolo2ring::run() SNRange=" << snb << " - " << sne << endl;
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169 |
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170 |
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171 | for(int i=0; i<4; i++)
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172 | if( !checkInputTOIIndex(i) )
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173 | {
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174 | cerr << " Bolos2ring::run() - Input TOIs not connected! ("
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175 | << i << ')' << endl;
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176 | throw ParmError("Bolos2ring::run() - Input TOIs not connected!");
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177 | }
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178 |
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179 | cout << "Bolos2ring::run() - SNRange="<< snb << '-' << sne << endl;
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180 |
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181 | try {
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182 |
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183 | cout << " *** combine bolometers without computing the difference *** " << endl;
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184 |
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185 | double v0, v1, v2, v3; // values of bolometers outputs
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186 | double l0, b0, l1, b1; // galactic coordinates
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187 | uint_8 vfg0, vfg1, vfg2, vfg3;
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188 | double theta0, phi0, theta1, phi1;
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189 | int_4 pixel0, pixel1; // pour chaque PSB
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190 |
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191 | // Matrix* sts = new Matrix[Npix_]; // matrice de calcul des param Stokes
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192 | // Vector* stm = new Vector[Npix_]; // St * vecteur de mesures
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193 |
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194 | Matrix stm(Npix_, 3);
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195 | RingOfMatrix3x3 ring(Npix_);
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196 | cout << "****************************" << endl;
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197 | cout << " Ring declaration done" << endl;
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198 | cout << "****************************" << endl;
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199 |
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200 |
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201 | for(int i =0; i<4; i++) TableFP_[i] *= Pi/180. ;
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202 |
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203 | for(int s=snb; s<= sne; s++) {
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204 |
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205 | getData(0, s, v0, vfg0);
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206 | getData(1, s, v1, vfg1);
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207 | getData(2, s, v2, vfg2);
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208 | getData(3, s, v3, vfg3);
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209 | l0 = getData(4, s);
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210 | b0 = getData(5, s);
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211 | l1 = getData(6, s);
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212 | b1 = getData(7, s);
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213 |
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214 | theta0 = (90. - b0)/180. * Pi;
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215 | phi0 = l0/180. * Pi;
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216 | theta1 = (90. - b1)/180. * Pi;
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217 | phi1 = l1/180. *Pi;
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218 |
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219 | pixel0 = ringq->PixIndexSph(theta0, phi0); // Index of the hit pixel
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220 | pixel1 = ringu->PixIndexSph(theta1, phi1);
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221 |
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222 | if ((Bolos_OK[0] == 0) || (vfg0 > 0)) v0 = 0.;
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223 | if ((Bolos_OK[1] == 0) || (vfg1 > 0)) v1 = 0.;
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224 | if ((Bolos_OK[2] == 0) || (vfg2 > 0)) v2 = 0.;
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225 | if ((Bolos_OK[3] == 0) || (vfg3 > 0)) v3 = 0.;
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226 |
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227 | // Filling pixel0
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228 | ring.GetElement(pixel0)(0, 0) += 0.25 * 2;
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229 | ring.GetElement(pixel0)(0, 1) += 0.25 *( cos(2*TableFP_[0]) + cos(2*TableFP_[1]));
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230 | ring.GetElement(pixel0)(0, 2) += 0.25 *( sin(2*TableFP_[0]) + sin(2*TableFP_[1]));
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231 |
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232 | ring.GetElement(pixel0)(1, 0) += 0.25 *( cos(2*TableFP_[0]) + cos(2*TableFP_[1]));
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233 | ring.GetElement(pixel0)(1, 1) += 0.125 *( 2 + cos(4*TableFP_[0]) + cos(4*TableFP_[1]));
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234 | ring.GetElement(pixel0)(1, 2) += 0.125*( sin(4*TableFP_[0]) + sin(4*TableFP_[1]));
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235 |
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236 | ring.GetElement(pixel0)(2, 0) += 0.25 *( sin(2*TableFP_[0]) + sin(2*TableFP_[1]));
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237 | ring.GetElement(pixel0)(2, 1) += 0.125*( sin(4*TableFP_[0]) + sin(4*TableFP_[1]));
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238 | ring.GetElement(pixel0)(2, 2) += 0.125*( 2 - cos(4*TableFP_[0]) - cos(4*TableFP_[1]));
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239 |
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240 | stm(pixel0, 0) += 0.5*(v0 + v1);
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241 | stm(pixel0, 1) += 0.5*( cos(2*TableFP_[0])*v0 + cos(2*TableFP_[1])*v1);
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242 | stm(pixel0, 2) += 0.5*( sin(2*TableFP_[0])*v0 + sin(2*TableFP_[1])*v1);
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243 |
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244 | if((Bolos_OK[0] == 0) || (Bolos_OK[1] == 0) || (vfg0 >0) || (vfg1 >0))
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245 | {
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246 | ringqw->PixVal(pixel0) += 1 ; // nombre de hits dans le pixel
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247 | ringuw->PixVal(pixel0) += 1 ;
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248 | }
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249 | else
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250 | {
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251 | ringqw->PixVal(pixel0) += 2 ;
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252 | ringuw->PixVal(pixel0) += 2 ;
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253 | }
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254 |
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255 | ring.GetElement(pixel1)(0, 0) += 0.25 * 2;
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256 | ring.GetElement(pixel1)(0, 1) += 0.25 *( cos(2*TableFP_[2]) + cos(2*TableFP_[3]));
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257 | ring.GetElement(pixel1)(0, 2) += 0.25 *( sin(2*TableFP_[2]) + sin(2*TableFP_[3]));
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258 |
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259 | ring.GetElement(pixel1)(1, 0) += 0.25 *( cos(2*TableFP_[2]) + cos(2*TableFP_[3]));
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260 | ring.GetElement(pixel1)(1, 1) += 0.125*( 2 + cos(4*TableFP_[2]) + cos(4*TableFP_[3]));
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261 | ring.GetElement(pixel1)(1, 2) += 0.125*( sin(4*TableFP_[2]) + sin(4*TableFP_[3]));
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262 |
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263 | ring.GetElement(pixel1)(2, 0) += 0.25 *( sin(2*TableFP_[2]) + sin(2*TableFP_[3]));
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264 | ring.GetElement(pixel1)(2, 1) += 0.125*( sin(4*TableFP_[2]) + sin(4*TableFP_[3]));
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265 | ring.GetElement(pixel1)(2, 2) += 0.125*( 2 - cos(4*TableFP_[2]) - cos(4*TableFP_[3]));
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266 |
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267 | stm(pixel1, 0) += 0.5*( v2 + v3);
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268 | stm(pixel1, 1) += 0.5*( cos(2*TableFP_[2])*v2 + cos(2*TableFP_[3])*v3);
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269 | stm(pixel1, 2) += 0.5*( sin(2*TableFP_[2])*v2 + sin(2*TableFP_[3])*v3);
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270 |
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271 | if((Bolos_OK[2] == 0) || (Bolos_OK[3] == 0)|| (vfg2 >0) || (vfg3 >0))
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272 | {
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273 | ringqw->PixVal(pixel1) += 1 ; // nombre de hits dans le pixel
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274 | ringuw->PixVal(pixel1) += 1 ;
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275 | }
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276 | else
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277 | {
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278 | ringqw->PixVal(pixel1) += 2 ;
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279 | ringuw->PixVal(pixel1) += 2 ;
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280 | }
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281 |
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282 |
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283 | if (!(s%10000)) cout << " sample " << s << " ****** filling matrices ****** " << endl;
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284 |
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285 | }// fin de la boucle sur les samplenums qui normalement a rempli
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286 | // la matrice et le vecteur projete. Y'a plus qu'a inverser...
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287 |
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288 | // Ca devrait suffire de definir un ringw seulement dans ce cas la,
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289 | // mais je garde le ringqw pour pas bugguer l'entree.
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290 |
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291 | cout << endl << "Start to fill rings :" << endl;
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292 |
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293 | for(int pix=0 ; pix < Npix_ ; pix++) {// pour chaque pixel
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294 |
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295 | if( ringqw->PixVal(pix) < 4.0 )
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296 | //pixel pas vu, 4 a cause des 2 PSB ici, a changer
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297 | ringq->PixVal(pix) = ringu->PixVal(pix) = UNSEEN_HEALPIX;
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298 |
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299 | else{
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300 |
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301 | Matrix3x3 sts;
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302 | Matrix stsm1(3, 3);
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303 | Vector s(3);
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304 | Vector stokes_param(3);
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305 |
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306 | s(0) = stm(pix, 0);
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307 | s(1) = stm(pix, 1);
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308 | s(2) = stm(pix, 2);
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309 | sts = ring.GetElement(pix); // get the sts matrix of pix
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310 | sts = sts.Inverse();
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311 |
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312 | // voir si on peut arreter de bricoler pour que Matrix3x3 soit aussi une Matrix
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313 | for(int r=0; r<=2; r++)
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314 | for(int c=0; c<=2; c++)
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315 | stsm1(r, c) = sts(r, c);
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316 |
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317 | stokes_param = stsm1 * s;
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318 | ringq->PixVal(pix) = stokes_param(0);
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319 | ringu->PixVal(pix) = stokes_param(2);
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320 |
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321 | }
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322 |
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323 | }
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324 |
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325 | }
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326 |
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327 |
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328 |
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329 | catch( PThrowable& exc )
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330 | {
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331 | cerr << " Exception: " << exc.Msg() << endl;
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332 | }
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333 |
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334 | return;
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335 | }
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