| 1 | // This may look like C code, but it's really -*- C++ -*- | 
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| 2 |  | 
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| 3 | ///////////////////////////// | 
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| 4 | //      PSB2ring.cc       // | 
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| 5 | ///////////////////////////// | 
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| 6 |  | 
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| 7 | /// This is a processor for ArchTOIPipe using the Sophya Library. | 
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| 8 | /// An example of the use of it is in the file gph425_5.cc | 
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| 9 | /// | 
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| 10 | /// The goal of this processor is to give Q and U rings | 
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| 11 | // computed with either 3 timelines coming from the | 
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| 12 | // two channels of 1 PSB and one of the channels of a second PSB, | 
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| 13 | // or with the differences of the two channels of each PSB. | 
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| 14 | // The first of these two cases can be used if one channel is out | 
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| 15 | // or order, the second one is supposed to be better when all channels | 
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| 16 | // work fine, since it fully uses the advantage of PSB's. | 
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| 17 | //  Both methods should give the same results when the 4 channels work ok. | 
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| 18 |  | 
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| 19 | // Authors CR/NP, rcecile@in2p3.fr, ponthieu@isn.in2p3.fr | 
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| 20 | ////////////////////////////////////////////////////////////////////////////////////// | 
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| 21 |  | 
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| 22 | #include <stdlib.h> | 
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| 23 | #include <stdio.h> | 
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| 24 | #include <math.h> | 
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| 25 | #include <vector> | 
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| 26 | //#include <strstream> | 
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| 27 | #include "tmatrix.h" | 
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| 28 | #include "tvector.h" | 
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| 29 | #include "vector3d.h" | 
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| 30 | #include "ctimer.h" | 
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| 31 | #include "PSB2ring.h" | 
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| 32 |  | 
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| 33 | #define UNSEEN_HEALPIX (-1.6375e30) | 
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| 34 |  | 
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| 35 |  | 
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| 36 | // Constructor | 
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| 37 | PSB2ring::PSB2ring(SphereHEALPix<r_8>* ringQ, | 
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| 38 | SphereHEALPix<r_8>* ringU, | 
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| 39 | SphereHEALPix<r_8>* ringQW, | 
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| 40 | SphereHEALPix<r_8>* ringUW, | 
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| 41 | const vector<r_8>& table_angle, | 
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| 42 | int_4 wsz) | 
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| 43 | : ringq(ringQ), ringu(ringU), ringqw(ringQW), ringuw(ringUW), TableFP_(table_angle) | 
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| 44 | { | 
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| 45 | SetWSize(wsz); | 
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| 46 | totsncount_ = 0; | 
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| 47 |  | 
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| 48 | if( ringq->NbPixels()<1) { | 
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| 49 | cout << "PSB2ring::PSB2ring  : bad number of pixel in ringQ " | 
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| 50 | << ringq->NbPixels() << endl; | 
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| 51 | throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringQ"); | 
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| 52 | } | 
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| 53 | if( ringu->NbPixels()<1) { | 
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| 54 | cout << "PSB2ring::PSB2ring  : bad number of pixel in ringU " | 
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| 55 | << ringu->NbPixels() | 
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| 56 | << endl; | 
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| 57 | throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringU"); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | if( ringqw->NbPixels()<1) { | 
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| 61 | cout << "PSB2ring::PSB2ring  : bad number of pixel in ringQW " | 
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| 62 | << ringqw->NbPixels() << endl; | 
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| 63 | throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringQW"); | 
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| 64 | } | 
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| 65 | if( ringuw->NbPixels()<1) { | 
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| 66 | cout << "PSB2ring::PSB2ring  : bad number of pixel in ringUW " | 
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| 67 | << ringuw->NbPixels() << endl; | 
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| 68 | throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringUW"); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | if( ringq->NbPixels() != ringu->NbPixels()) | 
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| 72 | throw(ParmError("PSB2ring::PSB2ring : rings don't have the same size!!")); | 
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| 73 |  | 
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| 74 | Npix_ = ringq->NbPixels(); | 
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| 75 | int nlat = ringq->SizeIndex(); | 
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| 76 | if(nlat != ringqw->SizeIndex()) ringqw->Resize(nlat); | 
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| 77 | if(nlat != ringuw->SizeIndex()) ringuw->Resize(nlat); | 
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| 78 | cout << "RINGS of " <<ringu->NbPixels() << " pixels" << endl; | 
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| 79 |  | 
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| 80 | ringq->SetPixels(0.); | 
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| 81 | ringu->SetPixels(0.); | 
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| 82 | ringqw->SetPixels(0); | 
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| 83 | ringuw->SetPixels(0); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | // Destructor | 
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| 87 | PSB2ring::~PSB2ring() | 
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| 88 | { | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void PSB2ring::PrintStatus(ostream& os) | 
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| 92 | { | 
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| 93 | os << "____________________________________________" << endl | 
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| 94 | << "  PSB2ring::PrintStatus() - wsize= "<<wsize_<< endl; | 
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| 95 | TOIProcessor::PrintStatus(os); | 
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| 96 | os << "  ProcessedSampleCount=" << ProcessedSampleCount() << endl; | 
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| 97 | os << "____________________________________________" << endl; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void PSB2ring::init() | 
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| 101 | { | 
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| 102 | cout << "PSB2ring::init" << endl; | 
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| 103 |  | 
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| 104 | int i; | 
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| 105 | // on branche les TOIs des 4 bolos (l'un peut etre "vide") | 
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| 106 | for(i=0; i < 4; i++)// if (PSB_ok[i] > 0) | 
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| 107 | { | 
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| 108 | char str[80]; | 
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| 109 | sprintf(str,"Bolo%d",i); | 
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| 110 | cout << str << endl; | 
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| 111 | declareInput(str); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | // on branche le poinatge des 2 PSB | 
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| 115 | for(i=0; i < 2; i++)// if (PSB_ok[i] > 0) | 
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| 116 | { | 
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| 117 | char str[80]; | 
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| 118 | sprintf(str,"theta_pointing%d",i); | 
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| 119 | cout << str << endl; | 
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| 120 | declareInput(str); | 
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| 121 | sprintf(str,"phi_pointing%d",i); | 
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| 122 | cout << str << endl; | 
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| 123 | declareInput(str); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | declareOutput("out_toiQ"); | 
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| 127 | declareOutput("out_toiU"); | 
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| 128 |  | 
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| 129 | name = "PSB2ring"; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | void PSB2ring::run() | 
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| 133 | { | 
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| 134 | int snb = getMinIn(); | 
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| 135 | int sne = getMaxIn(); | 
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| 136 |  | 
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| 137 | if (!checkInputTOIIndex(0) && !checkInputTOIIndex(1)) { | 
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| 138 | cerr << " PSB2ring::run() - Input TOIs (in1, in2 and in3, in4) not connected! " | 
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| 139 | << endl; | 
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| 140 | throw ParmError("PSB2ring::run() Input TOIs (in1, in2 and in3, in4) not connected!"); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | cout << " Bolo2ring::run() SNRange=" << snb << " - " << sne << endl; | 
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| 144 |  | 
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| 145 | for(int i=0; i<4; i++) //if (PSB_ok[i/2,i%2]) | 
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| 146 | if( !checkInputTOIIndex(i) ) | 
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| 147 | { | 
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| 148 | cerr << " PSB2ring::run() - Input TOIs not connected! (" | 
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| 149 | << i << ')' << endl; | 
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| 150 | throw ParmError("PSB2ring::run() - Input TOIs not connected!"); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | // pas de sortie a verifier | 
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| 154 |  | 
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| 155 | cout << "PSB2ring::run() - SNRange="<< snb << '-' << sne << endl; | 
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| 156 |  | 
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| 157 | try { | 
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| 158 |  | 
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| 159 | Timer tm("PSB2ring::run()"); | 
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| 160 | cout << "****************************" << endl; | 
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| 161 | cout << "****************************" << endl; | 
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| 162 | cout << "4 bolos working and ordered" << endl; | 
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| 163 |  | 
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| 164 | // Generation des timelines | 
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| 165 | double v0,v1,v2,v3; // values of bolometers outputs | 
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| 166 | double l0, b0, l1, b1; // galactic coordinates | 
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| 167 | uint_8 vfg0,vfg1,vfg2,vfg3; | 
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| 168 | double Q,U; | 
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| 169 |  | 
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| 170 | for(int s=snb;s<=sne;s++) { | 
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| 171 |  | 
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| 172 | getData(0, s, v0, vfg0); | 
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| 173 | getData(1, s, v1, vfg1); | 
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| 174 | getData(2, s, v2, vfg2); | 
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| 175 | getData(3, s, v3, vfg3); | 
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| 176 |  | 
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| 177 | l0 = getData(4, s); | 
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| 178 | b0 = getData(5, s); | 
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| 179 | l1 = getData(6, s); | 
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| 180 | b1 = getData(7, s); | 
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| 181 |  | 
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| 182 | double theta0 = (90. - b0)/180 * 3.14159; | 
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| 183 | double phi0 = l0/180. * 3.14159; | 
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| 184 | double theta1 = (90. - b1)/180 * 3.14159; | 
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| 185 | double phi1 = l1/180 *3.14159; | 
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| 186 |  | 
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| 187 |  | 
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| 188 |  | 
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| 189 | //     cout << " ********** Q(t) and U(t) finished *********** " << endl; | 
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| 190 |  | 
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| 191 | //    cout << " ********** Projection on the ring ********* " << endl; | 
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| 192 |  | 
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| 193 | //Projection | 
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| 194 |  | 
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| 195 | if((vfg0 == 0) && (vfg1 == 0)) | 
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| 196 | { | 
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| 197 | Q = v0 - v1; | 
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| 198 | int_4 pixelQ = ringq->PixIndexSph(theta0, phi0); // numero du pixel touche | 
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| 199 | ringqw->PixVal(pixelQ) += 1 ; // nombre de hits dans le pixel | 
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| 200 | ringq->PixVal(pixelQ)  += Q ; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | if((vfg2 == 0) && (vfg3 == 0)) | 
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| 204 | { | 
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| 205 | U = v2 - v3; | 
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| 206 | int_4 pixelU = ringu->PixIndexSph(theta1, phi1); | 
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| 207 | ringuw->PixVal(pixelU) += 1 ; | 
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| 208 | ringu->PixVal(pixelU)  += U ; | 
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| 209 | } | 
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| 210 |  | 
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| 211 | if (!(s%10000)) cout << s << " ****** filling rings  ****** " << endl; | 
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| 212 |  | 
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| 213 | putData(0, s, Q); | 
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| 214 | putData(1, s, U); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | // Moyennage des pixels | 
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| 218 | // comme on bosse directement avec des timelines de Q et U | 
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| 219 | // dans ce cas precis, on a juste a prendre la moyenne des valeurs | 
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| 220 | // qui tombent dans un pixel pour avoir la carte | 
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| 221 | // on ne doit inverser de matrice etc que dans le cas | 
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| 222 | // trois bolos. | 
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| 223 |  | 
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| 224 | for(int pix=0 ; pix < Npix_ ; pix++) { | 
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| 225 |  | 
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| 226 | if( ringqw->PixVal(pix) < 1.0 ) //pixel pas vu | 
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| 227 | ringq->PixVal(pix) = ringu->PixVal(pix) = UNSEEN_HEALPIX; | 
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| 228 | else | 
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| 229 | ringq->PixVal(pix) = ringq->PixVal(pix) / ringqw->PixVal(pix); | 
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| 230 |  | 
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| 231 | if( ringuw->PixVal(pix) < 1.0 ) | 
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| 232 | ringu->PixVal(pix) = ringu->PixVal(pix) = UNSEEN_HEALPIX; | 
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| 233 | else | 
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| 234 | ringu->PixVal(pix) = ringu->PixVal(pix) / ringuw->PixVal(pix); | 
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| 235 |  | 
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| 236 | } | 
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| 237 | cout << " ********** rings filled  ********* " << endl; | 
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| 238 | } | 
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| 239 |  | 
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| 240 |  | 
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| 241 | catch( PThrowable& exc ) | 
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| 242 | { | 
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| 243 | cerr << " Exception: " << exc.Msg() << endl; | 
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| 244 | } | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 |  | 
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