| 1 | // This may look like C code, but it's really -*- C++ -*-
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| 2 | 
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| 3 | /////////////////////////////
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| 4 | //      PSB2ring.cc       //
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| 5 | /////////////////////////////
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| 6 | 
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| 7 | /// This is a processor for ArchTOIPipe using the Sophya Library.
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| 8 | /// An example of the use of it is in the file gph425_5.cc
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| 9 | /// 
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| 10 | /// The goal of this processor is to give Q and U rings
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| 11 | // computed with either 3 timelines coming from the
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| 12 | // two channels of 1 PSB and one of the channels of a second PSB,
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| 13 | // or with the differences of the two channels of each PSB.
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| 14 | // The first of these two cases can be used if one channel is out
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| 15 | // or order, the second one is supposed to be better when all channels
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| 16 | // work fine, since it fully uses the advantage of PSB's.
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| 17 | //  Both methods should give the same results when the 4 channels work ok.
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| 18 | 
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| 19 | // Authors CR/NP, rcecile@in2p3.fr, ponthieu@isn.in2p3.fr
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| 20 | //////////////////////////////////////////////////////////////////////////////////////
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| 21 | 
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| 22 | #include <stdlib.h>
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| 23 | #include <stdio.h>
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| 24 | #include <math.h>
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| 25 | #include <vector>
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| 26 | //#include <strstream>
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| 27 | #include "tmatrix.h"
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| 28 | #include "tvector.h"
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| 29 | #include "vector3d.h"
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| 30 | #include "ctimer.h"
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| 31 | #include "PSB2ring.h"
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| 32 | 
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| 33 | #define UNSEEN_HEALPIX (-1.6375e30)
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| 34 | 
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| 35 | 
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| 36 | // Constructor
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| 37 | PSB2ring::PSB2ring(SphereHEALPix<r_8>* ringQ, 
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| 38 |                    SphereHEALPix<r_8>* ringU,
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| 39 |                    SphereHEALPix<r_8>* ringQW,
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| 40 |                    SphereHEALPix<r_8>* ringUW,
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| 41 |                    const vector<r_8>& table_angle,
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| 42 |                    int_4 wsz)
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| 43 |   : ringq(ringQ), ringu(ringU), ringqw(ringQW), ringuw(ringUW), TableFP_(table_angle)
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| 44 | {
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| 45 |   SetWSize(wsz);
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| 46 |   totsncount_ = 0;
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| 47 |   
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| 48 |   if( ringq->NbPixels()<1) {
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| 49 |     cout << "PSB2ring::PSB2ring  : bad number of pixel in ringQ "
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| 50 |          << ringq->NbPixels() << endl;
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| 51 |     throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringQ");
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| 52 |   }
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| 53 |   if( ringu->NbPixels()<1) {
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| 54 |     cout << "PSB2ring::PSB2ring  : bad number of pixel in ringU "
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| 55 |          << ringu->NbPixels()
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| 56 |          << endl;
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| 57 |     throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringU");
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| 58 |   }
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| 59 | 
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| 60 |   if( ringqw->NbPixels()<1) {
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| 61 |     cout << "PSB2ring::PSB2ring  : bad number of pixel in ringQW "
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| 62 |          << ringqw->NbPixels() << endl;
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| 63 |     throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringQW");
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| 64 |    }
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| 65 |   if( ringuw->NbPixels()<1) {
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| 66 |     cout << "PSB2ring::PSB2ring  : bad number of pixel in ringUW "
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| 67 |          << ringuw->NbPixels() << endl;
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| 68 |     throw ParmError("PSB2ring::PSB2ring  : bad number of pixel in ringUW");
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| 69 |    }
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| 70 | 
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| 71 |   if( ringq->NbPixels() != ringu->NbPixels())
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| 72 |     throw(ParmError("PSB2ring::PSB2ring : rings don't have the same size!!"));
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| 73 | 
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| 74 |   Npix_ = ringq->NbPixels();
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| 75 |   int nlat = ringq->SizeIndex();
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| 76 |   if(nlat != ringqw->SizeIndex()) ringqw->Resize(nlat);
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| 77 |   if(nlat != ringuw->SizeIndex()) ringuw->Resize(nlat);
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| 78 |   cout << "RINGS of " <<ringu->NbPixels() << " pixels" << endl;
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| 79 |   
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| 80 |   ringq->SetPixels(0.);
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| 81 |   ringu->SetPixels(0.);
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| 82 |   ringqw->SetPixels(0);
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| 83 |   ringuw->SetPixels(0);
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| 84 | }
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| 85 | 
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| 86 | // Destructor
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| 87 | PSB2ring::~PSB2ring()
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| 88 | {
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| 89 | }
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| 90 | 
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| 91 | void PSB2ring::PrintStatus(ostream& os)
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| 92 | {
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| 93 |   os << "____________________________________________" << endl
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| 94 |      << "  PSB2ring::PrintStatus() - wsize= "<<wsize_<< endl;
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| 95 |   TOIProcessor::PrintStatus(os);
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| 96 |   os << "  ProcessedSampleCount=" << ProcessedSampleCount() << endl;
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| 97 |   os << "____________________________________________" << endl;
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| 98 | }
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| 99 |  
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| 100 | void PSB2ring::init()
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| 101 | { 
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| 102 |   cout << "PSB2ring::init" << endl;
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| 103 | 
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| 104 |   int i;
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| 105 |   // on branche les TOIs des 4 bolos (l'un peut etre "vide")
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| 106 |   for(i=0; i < 4; i++)// if (PSB_ok[i] > 0)
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| 107 |     {
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| 108 |       char str[80];
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| 109 |       sprintf(str,"Bolo%d",i);
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| 110 |       cout << str << endl;
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| 111 |       declareInput(str);
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| 112 |     }
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| 113 | 
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| 114 |   // on branche le poinatge des 2 PSB
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| 115 |   for(i=0; i < 2; i++)// if (PSB_ok[i] > 0)
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| 116 |     {
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| 117 |       char str[80];
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| 118 |       sprintf(str,"theta_pointing%d",i);
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| 119 |       cout << str << endl;
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| 120 |       declareInput(str);
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| 121 |       sprintf(str,"phi_pointing%d",i);
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| 122 |       cout << str << endl;
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| 123 |       declareInput(str);
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| 124 |     }
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| 125 | 
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| 126 |   declareOutput("out_toiQ");
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| 127 |   declareOutput("out_toiU");
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| 128 |  
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| 129 |   name = "PSB2ring";
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| 130 | }
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| 131 | 
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| 132 | void PSB2ring::run()
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| 133 | {
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| 134 |   int snb = getMinIn();
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| 135 |   int sne = getMaxIn();
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| 136 | 
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| 137 |   if (!checkInputTOIIndex(0) && !checkInputTOIIndex(1)) {
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| 138 |     cerr << " PSB2ring::run() - Input TOIs (in1, in2 and in3, in4) not connected! "
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| 139 |          << endl;
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| 140 |     throw ParmError("PSB2ring::run() Input TOIs (in1, in2 and in3, in4) not connected!");
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| 141 |   }
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| 142 | 
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| 143 |   cout << " Bolo2ring::run() SNRange=" << snb << " - " << sne << endl;
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| 144 |   
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| 145 |   for(int i=0; i<4; i++) //if (PSB_ok[i/2,i%2])
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| 146 |     if( !checkInputTOIIndex(i) )
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| 147 |     {
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| 148 |       cerr << " PSB2ring::run() - Input TOIs not connected! ("
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| 149 |            << i << ')' << endl;
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| 150 |       throw ParmError("PSB2ring::run() - Input TOIs not connected!");
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| 151 |     }
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| 152 |   
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| 153 |   // pas de sortie a verifier
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| 154 |   
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| 155 |   cout << "PSB2ring::run() - SNRange="<< snb << '-' << sne << endl;
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| 156 |   
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| 157 |   try {
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| 158 | 
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| 159 |     Timer tm("PSB2ring::run()");
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| 160 |     cout << "****************************" << endl;
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| 161 |     cout << "****************************" << endl;  
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| 162 |     cout << "4 bolos working and ordered" << endl;
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| 163 |     
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| 164 |     // Generation des timelines
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| 165 |     double v0,v1,v2,v3; // values of bolometers outputs
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| 166 |     double l0, b0, l1, b1; // galactic coordinates
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| 167 |     uint_8 vfg0,vfg1,vfg2,vfg3;
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| 168 |     double Q,U;    
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| 169 |     
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| 170 |     for(int s=snb;s<=sne;s++) {
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| 171 | 
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| 172 |       getData(0, s, v0, vfg0);
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| 173 |       getData(1, s, v1, vfg1);
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| 174 |       getData(2, s, v2, vfg2);
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| 175 |       getData(3, s, v3, vfg3);
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| 176 | 
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| 177 |       l0 = getData(4, s);
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| 178 |       b0 = getData(5, s);
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| 179 |       l1 = getData(6, s);
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| 180 |       b1 = getData(7, s);
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| 181 | 
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| 182 |       double theta0 = (90. - b0)/180 * 3.14159;
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| 183 |       double phi0 = l0/180. * 3.14159;
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| 184 |       double theta1 = (90. - b1)/180 * 3.14159;
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| 185 |       double phi1 = l1/180 *3.14159;
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| 186 | 
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| 187 | 
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| 188 | 
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| 189 |       //     cout << " ********** Q(t) and U(t) finished *********** " << endl;
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| 190 |  
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| 191 |       //    cout << " ********** Projection on the ring ********* " << endl;
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| 192 |       
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| 193 |       //Projection
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| 194 |       
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| 195 |       if((vfg0 == 0) && (vfg1 == 0))
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| 196 |       {
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| 197 |         Q = v0 - v1;
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| 198 |         int_4 pixelQ = ringq->PixIndexSph(theta0, phi0); // numero du pixel touche
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| 199 |         ringqw->PixVal(pixelQ) += 1 ; // nombre de hits dans le pixel
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| 200 |         ringq->PixVal(pixelQ)  += Q ;
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| 201 |       }
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| 202 |       
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| 203 |       if((vfg2 == 0) && (vfg3 == 0))
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| 204 |       {
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| 205 |         U = v2 - v3;      
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| 206 |         int_4 pixelU = ringu->PixIndexSph(theta1, phi1);
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| 207 |         ringuw->PixVal(pixelU) += 1 ;      
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| 208 |         ringu->PixVal(pixelU)  += U ;
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| 209 |       }
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| 210 |       
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| 211 |       if (!(s%10000)) cout << s << " ****** filling rings  ****** " << endl;
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| 212 |         
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| 213 |       putData(0, s, Q);   
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| 214 |       putData(1, s, U); 
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| 215 |     }
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| 216 | 
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| 217 |     // Moyennage des pixels
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| 218 |     // comme on bosse directement avec des timelines de Q et U
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| 219 |     // dans ce cas precis, on a juste a prendre la moyenne des valeurs
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| 220 |     // qui tombent dans un pixel pour avoir la carte
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| 221 |     // on ne doit inverser de matrice etc que dans le cas
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| 222 |     // trois bolos.
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| 223 | 
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| 224 |     for(int pix=0 ; pix < Npix_ ; pix++) {
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| 225 | 
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| 226 |       if( ringqw->PixVal(pix) < 1.0 ) //pixel pas vu
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| 227 |         ringq->PixVal(pix) = ringu->PixVal(pix) = UNSEEN_HEALPIX; 
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| 228 |       else
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| 229 |         ringq->PixVal(pix) = ringq->PixVal(pix) / ringqw->PixVal(pix);
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| 230 |       
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| 231 |       if( ringuw->PixVal(pix) < 1.0 )
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| 232 |         ringu->PixVal(pix) = ringu->PixVal(pix) = UNSEEN_HEALPIX; 
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| 233 |       else
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| 234 |         ringu->PixVal(pix) = ringu->PixVal(pix) / ringuw->PixVal(pix);      
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| 235 | 
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| 236 |     }
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| 237 |     cout << " ********** rings filled  ********* " << endl;
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| 238 |   }
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| 239 |   
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| 240 | 
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| 241 |   catch( PThrowable& exc )
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| 242 |     {
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| 243 |       cerr << " Exception: " << exc.Msg() << endl;
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| 244 |     }
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| 245 | }
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| 246 | 
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| 247 | 
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| 248 | 
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