1 |
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2 | #include "lobe.h"
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3 | #include "radutil.h"
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4 | #include "randfmt.h"
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5 | typedef FMTRandGen RandomGenerator ;
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6 |
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7 |
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8 | #include "fftwserver.h"
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9 | #include "ctimer.h"
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10 |
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11 |
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12 | /* --Methode-- */
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13 | BeamEffect::BeamEffect(Four2DResponse& resp)
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14 | : fresp_(resp)
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15 | // resp doit avoir sa longueur d'onde de reference en metres
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16 | {
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17 | }
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18 |
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19 | /* --Methode-- */
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20 | void BeamEffect::ApplyLobeK2D(TArray< complex<TF> >& fourAmp, double dkx, double dky, double lambda)
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21 | // dx, dy en radians, lambda en metres
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22 | {
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23 | fresp_.setLambda(lambda);
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24 | double kxx, kyy;
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25 | for(sa_size_t ky=0; ky<fourAmp.SizeY(); ky++) {
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26 | kyy = (ky>fourAmp.SizeY()/2) ? -(double)(fourAmp.SizeY()-ky)*dky : (double)ky*dky;
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27 | for(sa_size_t kx=0; kx<fourAmp.SizeX(); kx++) {
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28 | kxx=(double)kx*dkx;
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29 | fourAmp(kx, ky) *= complex<TF>(fresp_(kxx, kyy), 0.);
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30 | }
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31 | }
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32 | return;
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33 | }
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34 |
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35 |
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36 | /* --Methode-- */
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37 | void BeamEffect::ApplyLobe3D(TArray< TF >& a, double dx, double dy, double f0, double df)
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38 | // dx, dy en radioans, f0, df en MHz
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39 | {
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40 | Timer tm("BeamEffect::ApplyLobe3D");
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41 | FFTWServer ffts(true);
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42 | ffts.setNormalize(true);
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43 |
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44 | H21Conversions conv;
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45 |
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46 | TArray< complex<TF> > fourAmp;
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47 | double dkx = DeuxPI/(double)a.SizeX()/dx;
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48 | double dky = DeuxPI/(double)a.SizeY()/dy;
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49 |
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50 | for(sa_size_t kz=0; kz<a.SizeZ(); kz++) {
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51 | TArray< TF > slice( a(Range::all(), Range::all(), kz) );
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52 | ffts.FFTForward(slice, fourAmp);
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53 | conv.setFrequency(f0+kz*df);
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54 | ApplyLobeK2D(fourAmp, dkx, dky, conv.getLambda());
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55 | ffts.FFTBackward(fourAmp, slice, true);
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56 | if (kz%10==0) cout << "BeamEffect::ApplyLobe3D() done kz=" << kz << " / a.SizeZ()=" << a.SizeZ() << endl;
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57 | }
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58 | return;
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59 | }
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60 |
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61 | /* --Methode-- */
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62 | TArray< TF > BeamEffect::ReSample(TArray< TF >& a, double xfac, double yfac, double zfac)
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63 | {
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64 | Timer tm("BeamEffect::ReSample");
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65 |
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66 | sa_size_t szx = a.SizeX()*xfac;
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67 | sa_size_t szy = a.SizeY()*yfac;
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68 | sa_size_t szz = a.SizeZ()*zfac;
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69 |
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70 | TArray<TF> rsa(szx, szy, szz);
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71 | for(sa_size_t kz=0; kz<rsa.SizeZ(); kz++) {
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72 | sa_size_t kza=kz/zfac;
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73 | if ((kza<0)||(kza>=a.SizeZ())) continue;
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74 | for(sa_size_t ky=0; ky<rsa.SizeY(); ky++) {
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75 | sa_size_t kya=ky/yfac;
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76 | if ((kya<0)||(kya>=a.SizeY())) continue;
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77 | for(sa_size_t kx=0; kx<rsa.SizeX(); kx++) {
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78 | sa_size_t kxa=kx/xfac;
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79 | if ((kxa<0)||(kxa>=a.SizeX())) continue;
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80 | rsa(kx,ky,kz)=a(kxa,kya,kza);
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81 | }
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82 | }
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83 | }
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84 | return rsa;
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85 | }
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86 |
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87 |
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88 | /* --Methode-- */
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89 | void BeamEffect::AddNoise(TArray< TF >& a, double pixsignoise, bool fgcmsig)
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90 | {
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91 | cout << "BeamEffect::AddNoise() PixelSigmaNoise=" << pixsignoise << endl;
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92 | RandomGenerator rg;
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93 | for(sa_size_t kz=0; kz<a.SizeZ(); kz++)
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94 | for(sa_size_t ky=0; ky<a.SizeY(); ky++)
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95 | for(sa_size_t kx=0; kx<a.SizeX(); kx++)
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96 | a(kx,ky,kz) += rg.Gaussian(pixsignoise);
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97 | if (fgcmsig) {
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98 | double mean, sigma;
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99 | MeanSigma(a, mean, sigma);
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100 | cout << "BeamEffect::AddNoise()-done, Mean=" << mean << " Sigma=" << sigma << endl;
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101 | }
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102 | return;
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103 | }
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