| 1 | \documentclass[twoside,12pt]{article}
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| 22 | \newcommand{\bul}{$\bullet \ $}
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| 23 | 
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| 24 | \begin{document}
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| 25 | 
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| 26 | \begin{titlepage}
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| 27 | \vspace{1cm}
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| 28 | \vspace{1cm}
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| 29 | \makebox[34mm][c]{\includegraphics[width=3cm]{hfi_icon_vsmall.eps}}
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| 30 | \raisebox{12mm}{\rule{80 mm}{0.5 mm}\makebox[50 mm]{\bf Planck HFI L2}}
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| 31 | \vspace{2cm}
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| 32 | \vspace{2cm}
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| 33 | \begin{center}
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| 34 | \par \renewcommand{\baselinestretch}{2.0} \small 
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| 35 | {\LARGE \bf 
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| 36 | Planck HFI L2 \\ 
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| 37 | Software Development Guidelines
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| 38 | }
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| 39 | \par \renewcommand{\baselinestretch}{1.0} \normalsize
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| 40 | \vspace{5 cm}
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| 41 | \begin{tabular}{ll}
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| 42 | {R. Ansari} & {\tt ansari@lal.in2p3.fr} \\
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| 43 | {É. Aubourg} & {\tt aubourg@hep.saclay.cea.fr} \\
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| 44 | % {É. Lesquoy} & {\tt lesquoy@hep.saclay.cea.fr} \\
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| 45 | {C. Magneville} & {\tt cmv@hep.saclay.cea.fr} \\
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| 46 | \end{tabular}
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| 47 | 
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| 48 | \end{center}
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| 49 | \vfill
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| 50 | \hfill 
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| 51 | % \includegraphics[width=4cm]{Fig/hfi_icon_vsmall.eps}
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| 52 | \framebox[\textwidth]{\hspace{0.5cm} \bf Planck HFI Level 2 
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| 53 | \hspace{1cm} \today }
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| 54 | \end{titlepage}
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| 55 | 
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| 56 | \tableofcontents
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| 57 | 
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| 58 | \newpage
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| 59 | 
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| 60 | \section{Introduction}
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| 61 | We intend to gather gradually in this document the guidelines 
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| 62 | for the development of Planck HFI Level 2 data processing software.
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| 63 | We assume throughout this document that C++ is the baseline option
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| 64 | as the programming language for the development of Planck HFI 
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| 65 | Level 2 processing software, we review here briefly some of 
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| 66 | the properties of the C++ and Java language and interoperability
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| 67 | with other language, mainly C and Fortran.
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| 68 | 
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| 69 | 
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| 70 | \section{C++}
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| 71 | {\bf C++ \ } is an object-oriented programming language which 
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| 72 | has been developed by extending the {\bf C \ } language.
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| 73 | Some of the additional possibilities incorporated in C++ are:
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| 74 | \begin{itemize}
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| 75 | \item Introduction of object and classes
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| 76 | \item function overloading
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| 77 | \item Operator overloading
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| 78 | \item function and operator inlining 
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| 79 | \item virtual functions (polymorphism)
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| 80 | \item public, protected and private members
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| 81 | \item dynamic memory management operators
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| 82 | \item Exception handling
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| 83 | \item generic (template) function and classes
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| 84 | \end{itemize}
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| 85 | 
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| 86 | We discuss here the some of the problems and solutions arising when 
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| 87 | integrating software modules written in other languages into C++ programs.
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| 88 | 
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| 89 | \subsection{Calling C code from C++} 
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| 90 | C++ extends the possibilities offered by the C language. 
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| 91 | All of the C language data types and function call syntax are thus 
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| 92 | supported by C++. Among other features, C++ offers the function 
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| 93 | overloading possibility. This means that functions with different 
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| 94 | argument list can have the same name.
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| 95 | \begin{verbatim} 
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| 96 | int fo(int a);
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| 97 | int fo(int a, int b);
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| 98 | int fo(double a, double b);
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| 99 | \end{verbatim}
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| 100 | Using {\bf C \ }, one would have written:
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| 101 | \begin{verbatim} 
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| 102 | int foi(int a);
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| 103 | int foii(int a, int b);
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| 104 | int fodd(double a, double b);
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| 105 | \end{verbatim}
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| 106 | C++ compilers use internally a name containing the encoding of the
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| 107 | argument list. In order to instruct the compiler to use simple 
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| 108 | names, {\bf C \ } functions should be declared as \\
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| 109 | {\tt extern "C" }. This is usually included in the header
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| 110 | file (.h). In the example above, the header file (.h) file
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| 111 | would be in the form:
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| 112 | \begin{verbatim} 
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| 113 | #ifdef __cplusplus
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| 114 | extern "C" {
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| 115 | #endif
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| 116 | int foi(int a);
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| 117 | int foii(int a, int b);
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| 118 | int fodd(double a, double b);
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| 119 | #ifdef __cplusplus
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| 120 | }
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| 121 | #endif
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| 122 | \end{verbatim}
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| 123 | 
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| 124 | \subsection{Calling Fortran code from C++}
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| 125 | Fortran is a simple language and uses only basic data types.
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| 126 | Although the exact mapping between Fortran and C/C++ basic data types 
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| 127 | may vary depending on the OS and hardware architecture, it is close
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| 128 | to the one shown in the table below: 
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| 129 | \begin{center}
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| 130 | \begin{tabular}{lll}
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| 131 | INTEGER     &  int    & usually 4 bytes \\
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| 132 | REAL*4      &  float  & usually 4 bytes \\
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| 133 | REAL*8      &  double & usually 8 bytes \\
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| 134 | COMPLEX     &  complex<float> & \\
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| 135 | COMPLEX*16  &  complex<double> & \\
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| 136 | \end{tabular}
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| 137 | \end{center}
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| 138 | In fortran, all arguments are passed by address and 
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| 139 | fortran compilers (on Unix systems) add an underscore "\_"
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| 140 | to all symbol names. It is thus rather easy to call 
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| 141 | Fortran subroutines or functions from C or C++. 
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| 142 | This is illustrated in the following example:
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| 143 | \begin{verbatim}
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| 144 | C   Fortran-Code
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| 145 |       SUBROUTINE FSUB(A,N,B,M)
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| 146 |       REAL A(*),B(*)
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| 147 |       INTEGER N,M
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| 148 |       RETURN
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| 149 |       END
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| 150 | \end{verbatim}
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| 151 | The corresponding C (or C++) declaration is: \\[3mm]
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| 152 | {\tt void fsub\_(float *a, int *n, float *b, int *m); } \\[3mm]
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| 153 | {\tt FSUB} can be called from C code, as is shown below : 
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| 154 | \begin{verbatim}
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| 155 | float aa[10];
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| 156 | int na=10;
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| 157 | float bb[10];    
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| 158 | int mb=10;
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| 159 | fsub_(aa, &na, bb, &mb);
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| 160 | \end{verbatim}
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| 161 | 
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| 162 | The case of character string arguments in Fortran subroutines
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| 163 | needs a bit more attention, and the string length needs to be passed 
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| 164 | as an additional integer type argument.
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| 165 | As with {\bf C \ } functions, Fortran functions or subroutines 
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| 166 | have to be declared {\tt extern "C"} to be used within {\bf C++ \ }
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| 167 | programs. {\bf C/C++ \ } driver routines can easily be written for
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| 168 | extensively used Fortran modules, simplifying calling sequences.
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| 169 | 
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| 170 | It should also be noted that the Fortran support libraries have to be 
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| 171 | included for the link with the C++ driver.
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| 172 | It is also possible to translate the whole Fortran source code 
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| 173 | into {\bf C \ } code using {\bf f2c \ } program. The call syntax 
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| 174 | will be exactly the same as with a Fortran compiler, and 
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| 175 | {\tt libf2c.a} should be used when linking the program.
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| 176 | 
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| 177 | It is very difficult to use C++ classes directly from Fortran.
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| 178 | However, high level functionalities based on a C++ library can 
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| 179 | be wrapped in a Fortran style function which can be 
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| 180 | called from Fortran. One looses of course many of the 
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| 181 | possibilities offered by underlying C++ library.
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| 182 | 
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| 183 | We illustrate below the wrapping of a simple C++ class:
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| 184 | \begin{verbatim}
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| 185 | // An example class performing some computation
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| 186 | class Example {
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| 187 |   Example();
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| 188 |   ~Example();
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| 189 |   void compute(int sz, float *x);
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| 190 |   int getSize();
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| 191 |   float getResult(int k);
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| 192 | };
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| 193 | \end{verbatim}
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| 194 | 
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| 195 | The wrapper would then look like:
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| 196 | \begin{verbatim}
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| 197 | extern "C" {
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| 198 |   void foradapt_(float *a, int *n, float *b, int *m);
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| 199 | }
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| 200 | 
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| 201 | foradapt_(float *a, int *m, float *b, int *n)
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| 202 | {
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| 203 | // a is the input array, m it's size
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| 204 | // b is the output array, n the returned size
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| 205 | // b has to dimensioned big enough in the calling program
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| 206 | 
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| 207 | Example ex;
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| 208 | ex.compute(*n, a);
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| 209 | *m = ex.getSize();
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| 210 | for(int i=0; i<ex.getSize(); i++) 
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| 211 |   b[i] = ex.getResult(i);
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| 212 | }
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| 213 | \end{verbatim}
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| 214 | 
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| 215 | One can then call {\tt FORADPAT} from fortran :
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| 216 | \begin{verbatim}
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| 217 | REAL  A(1000)
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| 218 | REAL  B(1000)
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| 219 | INTEGER N,M
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| 220 | M = 1000
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| 221 | N = 1000
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| 222 | CALL FORADPAT(A, M, B, N)
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| 223 | \end{verbatim}
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| 224 | 
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| 225 | 
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| 226 | \subsection{Fortran-90 and C++}
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| 227 | Fortran-90 (F90) is a much more complex language than Fortran 77
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| 228 | (F77). Compared to F77, it introduces many new constructions, including:
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| 229 | \begin{itemize}
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| 230 | \item[-] pointers 
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| 231 | \item[-] local and global variables
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| 232 | \item[-] in, out, in-out argument type for function and subroutines
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| 233 | \item[-] compound data types, similar to structures in C 
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| 234 | \item[-] multidimensional arrays
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| 235 | \item[-] function and operator overloading.
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| 236 | \end{itemize}
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| 237 | It is thus more difficult to use full featured F90 modules from 
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| 238 | {\bf C} or {\bf C++}. One would have to map all these different 
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| 239 | data structures with their attributes between the two languages,
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| 240 | in a OS/compiler independent way.
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| 241 | It should however be possible to encapsulate F90 modules into simple F77 
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| 242 | like subroutines that could be called from C/C++. 
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| 243 | 
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| 244 | 
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| 245 | \section{Java}
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| 246 | Java \footnote{Information on the Java platform and language 
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| 247 | can be found at {\bf http://java.sun.com} }
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| 248 | is a rather recent object-oriented programming language. It is 
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| 249 | based on the concept of a virtual machine, and a very extended 
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| 250 | standard library.
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| 251 | 
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| 252 | Java compilers produce "byte-codes" that are interpreted in a virtual 
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| 253 | machine (JVM). Thus, pure Java programs are platform-independent and 
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| 254 | portable. The very extended libraries that are available for the 
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| 255 | language make it a very good choice for user interfaces, network 
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| 256 | programming, distributed objects, database access. Numeric 
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| 257 | computation libraries start to appear but are still in early stages 
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| 258 | of development.
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| 259 | 
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| 260 | The Java language is strongly typed, with dynamic typing information. 
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| 261 | It is dynamic in essence as class bytecodes can be loaded into the 
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| 262 | JVM on request.
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| 263 | It uses a garbage collector for memory management. Memory leaks and 
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| 264 | memory access errors cannot exist. All this makes debugging easier 
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| 265 | than with C++.
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| 266 | 
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| 267 | The overhead of interpreting the bytecodes in the virtual machine is 
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| 268 | alleviated by the development of "JIT" (Just In Time) compilers, that 
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| 269 | do a dynamic compilation. Java programs are typically 3 times slower 
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| 270 | than their equivalent in C++, but the exact figure might vary between 
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| 271 | 1 and 5 depending on the type of program.
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| 272 | 
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| 273 | Two features convenient for numeric library development and usage 
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| 274 | present in C++ are missing in Java: templates and operator overloading. 
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| 275 | Typically, a single code cannot be specialised for 
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| 276 | floats and doubles automatically, and one must write, if A, B and C 
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| 277 | are matrices, {\tt C = A.mult(B) instead of C = A*B} . 
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| 278 | 
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| 279 | \subsection{Calling C/C++ code from Java }
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| 280 | 
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| 281 | A Java library (JNI, Java Native Interface) allows to call C/C++ code 
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| 282 | from Java programs. Of course, portability is then lost.
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| 283 | Methods in Java objects can be declared {\tt native}. A tool then 
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| 284 | produces C/C++ headers for coding these methods in C/C++. This code 
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| 285 | can call existing C/C++/Fortran code, and even map the Java object to 
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| 286 | a C++ object.
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| 287 | 
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| 288 | Because the layout of objects in memory is not fixed in the JVM 
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| 289 | specifications, all accesses to methods and member variables are done 
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| 290 | through interface pointers. Accessing arrays can imply a copy of the 
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| 291 | array on input, and a copy back on return if the array was modified.
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| 292 | 
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| 293 | Since Java memory management is garbage-collector-based, C/C++ 
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| 294 | programs that want to hold references to Java objects, or create Java 
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| 295 | objects, must interact with the garbage collector explicitly.
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| 296 | 
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| 297 | JNI allows also C/C++ programs to instantiate a JVM and Java objects, 
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| 298 | and access them.
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| 299 | 
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| 300 | \subsection{Java and CORBA}
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| 301 | 
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| 302 | Another solution to call C++ objects from Java, or vice-versa, is to 
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| 303 | use CORBA. CORBA is a standard distributed objects framework, and 
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| 304 | Java 2 comes with a CORBA-2 compliant ORB (Object Request Broker), 
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| 305 | JavaIDL.
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| 306 | 
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| 307 | Objects distributed through CORBA must have their interface defined 
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| 308 | in a specific language, IDL. Tools then creates stubs for any 
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| 309 | language, as well as implementation skeletons.
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| 310 | 
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| 311 | An object can then physically exist on a machine, implemented in C++, 
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| 312 | and be manipulated remotely through Java stubs, as if it were a local 
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| 313 | Java object. CORBA offers thus language-independent distributed 
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| 314 | objects.
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| 315 | 
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| 316 | It adds overhead compared to JNI, because of the presence of a 
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| 317 | network layer, but offers more functionality. In particular, the C++ 
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| 318 | objects are platform-dependent, but the Java code that uses them, 
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| 319 | being pure Java code, remains portable.
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| 320 | 
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| 321 | 
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| 322 | \newpage
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| 323 | \appendix
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| 324 | 
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| 325 | \section{C++ standard and compilers}
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| 326 | \vspace{5 mm}
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| 327 | 
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| 328 | {\bf C++} can be considered now as a mature language. 
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| 329 | The current standard for C++ and C are defined by
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| 330 | \footnote{Available from {\bf http://www.ansi.org/ } }: 
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| 331 | \begin{itemize}
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| 332 | \item[] {\bf ISO/IEC 14882-1998(E) \ } Programming languages -- C++ 
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| 333 | \item[] {\bf ANSI/ISO 9899-1990 \ } for Programming Languages C  
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| 334 | \end{itemize}
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| 335 | 
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| 336 | Powerful compilers are available on most platforms, including:
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| 337 | 
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| 338 | \begin{itemize}
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| 339 | \item[-] the GNU multiplatform g++ \footnote{http://gcc.gnu.org/},
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| 340 | \item[-] KAI KCC \footnote{http://www.kai.com/C\_plus\_plus/} which is a 
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| 341 | nice multiplatform optimising C++ compiler.
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| 342 | \item[-] Digital (Compaq) cxx \footnote{http://www.unix.digital.com/cplus/}
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| 343 | \item[-] IBM VisualAge C++ \footnote{http://www-4.ibm.com/software/ad/vacpp/}
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| 344 | \item[-] HP aCC \footnote{http://www.hp.com/esy/lang/cpp/}
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| 345 | \item[-] Silicon Graphics SGI-CC on IRIX \footnote{http://www.sgi.com/developers/devtools/languages/c++.html} 
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| 346 | \item[-] Cray C++ compiler on Unicos \footnote{http://www.sgi.com/software/unicos/cplusoverview.html}
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| 347 | \end{itemize} 
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| 348 | 
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| 349 | 
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| 350 | \end{document}
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