/*************************************************************************** * blitz/rand-normal.h Random Gaussian (Normal) generator * * $Id: rand-normal.h,v 1.1.1.1 1999-11-26 16:37:04 ansari Exp $ * * Copyright (C) 1997,1998 Todd Veldhuizen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Suggestions: blitz-suggest@cybervision.com * Bugs: blitz-bugs@cybervision.com * * For more information, please see the Blitz++ Home Page: * http://seurat.uwaterloo.ca/blitz/ * *************************************************************************** * * This generator transforms a (0,1] uniform distribution into * a Normal distribution. Let u,v be (0,1] random variables. Then * * x = sqrt(-2 ln v) cos(pi (2u-1)) * * is N(0,1) distributed. * * Reference: Athanasios Papoulis, "Probability, random variables, * and stochastic processes," McGraw-Hill : Toronto, 1991. * *************************************************************************** * * $Log: not supported by cvs2svn $ * Revision 1.1.1.1 1999/04/09 17:58:59 ansari * Creation module DPC/Blitz (blitz 0.4) Reza 09/04/99 * * Revision 1.4 1998/03/14 00:04:47 tveldhui * 0.2-alpha-05 * * Revision 1.3 1997/07/16 14:51:20 tveldhui * Update: Alpha release 0.2 (Arrays) * * Revision 1.2 1997/01/24 14:42:00 tveldhui * Periodic RCS update * */ #ifndef BZ_RAND_NORMAL_H #define BZ_RAND_NORMAL_H #ifndef BZ_RANDOM_H #include #endif #ifndef BZ_RAND_UNIFORM_H #include #endif #include BZ_NAMESPACE(blitz) template class Normal { public: typedef double T_numtype; Normal(double mean = 0.0, double variance = 1.0, double = 0.0) : mean_(mean), sigma_(::sqrt(variance)) { } void randomize() { uniform_.randomize(); } double random() { double u, v; do { u = uniform_.random(); v = uniform_.random(); } while (v == 0); return mean_ + sigma_ * ::sqrt(-2*::log(v)) * ::cos(M_PI * (2*u - 1)); } private: double mean_, sigma_; P_uniform uniform_; }; BZ_NAMESPACE_END #endif // BZ_RAND_NORMAL_H