| [658] | 1 | // This may look like C code, but it is really -*- C++ -*- | 
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|  | 2 | #ifndef LOCALMAP_SEEN | 
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|  | 3 | #define LOCALMAP_SEEN | 
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|  | 4 |  | 
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|  | 5 | #include "pixelmap.h" | 
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|  | 6 | #include "sphericalmap.h" | 
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|  | 7 | #include "ndatablock.h" | 
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|  | 8 |  | 
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|  | 9 | #include "anydataobj.h" | 
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|  | 10 | #include "ppersist.h" | 
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|  | 11 |  | 
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|  | 12 | //! A local map of a region of the sky, in cartesian coordinates. | 
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|  | 13 | /*! A local map has an origin in (theta0, phi0), mapped to pixel(x0, y0) | 
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|  | 14 | (x0, y0 might be outside of this local map) | 
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|  | 15 | default value of (x0, y0) is middle of the map, center of pixel(nx/2, ny/2) | 
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|  | 16 | A local map is a 2 dimensional array, with i as column index and j | 
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|  | 17 | as row index. The map is supposed to lie on a plan tangent to the | 
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|  | 18 | celestial sphere in a point whose coordinates are (x0,y0) on the local | 
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|  | 19 | map and (theta0, phi0) on the sphere. The range of the map is defined | 
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|  | 20 | by two values of angles covered respectively by all the pixels in | 
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|  | 21 | x direction and all the pixels in y direction (SetSize()). | 
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|  | 22 |  | 
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|  | 23 | A "reference plane" is considered : this plane is tangent to the | 
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|  | 24 | celestial sphere in a point with angles theta=Pi/2 and phi=0. This | 
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|  | 25 | point is the origine of coordinates is of the reference plane. The | 
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|  | 26 | x-axis is the tangent parallel to the equatorial line and oriented | 
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|  | 27 | toward the increasing phi's ; the y-axis is parallel to the meridian | 
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|  | 28 | line and oriented toward the north pole. | 
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|  | 29 |  | 
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|  | 30 | Internally, a map is first defined within this reference plane and | 
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|  | 31 | tranported until the point (theta0, phi0) in such a way that both | 
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|  | 32 | axes are kept parallel to meridian and parallel lines of the sphere. | 
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|  | 33 | The user can define its own map with axes rotated with respect to | 
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|  | 34 | reference axes (this rotation is characterized by angle between | 
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|  | 35 | the local parallel line and the wanted x-axis-- see method | 
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|  | 36 | SetOrigin(...)) | 
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|  | 37 | */ | 
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|  | 38 | // | 
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|  | 39 | //    la carte est consideree comme un tableau a deux indices i et j, i etant | 
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|  | 40 | //    indice de colonne et j indice de ligne. La carte est supposee resider | 
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|  | 41 | //    dans un plan tangent, dont le point de tangence est repere (x0,y0) dans | 
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|  | 42 | //    la carte et (theta0, phi0) sur la sphere celeste. L extension de la | 
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|  | 43 | //    carte est definie par les valeurs de deux angles couverts respectivement | 
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|  | 44 | //    par la totalite des pixels en x de la carte et la totalite des pixels | 
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|  | 45 | //    en y. (SetSize()). | 
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|  | 46 | //    On considere un "plan de reference" : plan tangent a la sphere celeste | 
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|  | 47 | //    aux angles theta=Pi/2 et phi=0. Dans ce plan L origine des coordonnees | 
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|  | 48 | //    est le point de tangence. L axe Ox est la tangente parallele a | 
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|  | 49 | //    lequateur, dirige vers les phi croissants, l axe Oy est parallele | 
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|  | 50 | //    au meridien, dirige vers le pole nord. | 
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|  | 51 | //    De maniere interne a la classe une carte est definie dans ce plan de | 
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|  | 52 | //    reference et transportee  jusqu au point (theta0, phi0) de sorte que les //    axes restent paralleles aux meridiens et paralleles. L utilisateur peut | 
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|  | 53 | //    definir sa carte selon un repere en rotation par rapport au repere de | 
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|  | 54 | //    reference (par l angle entre le parallele et l axe Ox souhaite -- | 
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|  | 55 | //    methode SetOrigin(...)) | 
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|  | 56 |  | 
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|  | 57 |  | 
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|  | 58 | // ***************** Class LocalMap ***************************** | 
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|  | 59 |  | 
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|  | 60 | template<class T> | 
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|  | 61 | class LocalMap : public PixelMap<T> | 
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|  | 62 | { | 
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|  | 63 |  | 
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|  | 64 | public: | 
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|  | 65 |  | 
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|  | 66 | LocalMap(); | 
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|  | 67 | LocalMap(int nx, int ny); | 
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|  | 68 | LocalMap(const LocalMap<T>& lm, bool share=false); | 
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|  | 69 | virtual ~LocalMap(); | 
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|  | 70 |  | 
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|  | 71 | // ---------- Overloading of () to access pixel number k ---- | 
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|  | 72 |  | 
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|  | 73 | inline T& operator()(int k) {return(PixVal(k));} | 
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|  | 74 | inline T const& operator()(int k) const {return(PixVal(k));} | 
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|  | 75 | inline T& operator()(int ix, int iy) {return PixVal(iy*nSzX_+ix);}; | 
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|  | 76 | inline T const& operator()(int ix, int iy) const {return PixVal(iy*nSzX_+ix);}; | 
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|  | 77 |  | 
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|  | 78 | // ---------- Definition of PixelMap abstract methods ------- | 
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|  | 79 |  | 
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|  | 80 | /* return/set the number of pixels */ | 
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|  | 81 | /*!    Return number of pixels */ | 
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|  | 82 | virtual int NbPixels() const; | 
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|  | 83 | inline void setNbPixels(int n) {nPix_= n;} | 
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|  | 84 |  | 
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|  | 85 | /* return the value of pixel number k */ | 
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|  | 86 | /*!    Return value of pixel with index k */ | 
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|  | 87 | virtual T& PixVal(int k); | 
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|  | 88 | /*!   const version of previous method */ | 
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|  | 89 | virtual T const& PixVal(int k) const; | 
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|  | 90 |  | 
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|  | 91 | /* Return true if teta,phi in map  */ | 
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|  | 92 | virtual bool ContainsSph(double theta, double phi) const; | 
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|  | 93 | /* return the index of pixel at (theta,phi) */ | 
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|  | 94 | /*!    Return index of the pixel with spherical coordinates (theta,phi) */ | 
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|  | 95 | virtual int PixIndexSph(double theta,double phi) const; | 
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|  | 96 |  | 
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|  | 97 | /* return the spherical coordinates of center of pixel number k */ | 
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|  | 98 | /*!    Return (theta, phi) coordinates of pixel with index k */ | 
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|  | 99 | virtual void PixThetaPhi(int k,double& theta,double& phi) const; | 
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|  | 100 |  | 
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|  | 101 | /*! Set all pixels to value v */ | 
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|  | 102 | virtual T SetPixels(T v); | 
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|  | 103 |  | 
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|  | 104 | /* return the Pixel Solid angle  (steradians) */ | 
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|  | 105 | /*!    Pixel Solid angle  (steradians) | 
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|  | 106 |  | 
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|  | 107 | All the pixels have not necessarly the same size in (theta, phi) | 
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|  | 108 | because of the projection scheme which is not yet fixed. | 
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|  | 109 | */ | 
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|  | 110 | virtual double PixSolAngle(int k) const; | 
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|  | 111 |  | 
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|  | 112 | // ---------- Specific methods ------------------------------ | 
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|  | 113 |  | 
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|  | 114 | /*!    Resize storage area for pixels */ | 
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|  | 115 | void ReSize(int nx, int ny); | 
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|  | 116 |  | 
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|  | 117 | inline virtual char* TypeOfMap() const {return "LOCAL";}; | 
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|  | 118 |  | 
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|  | 119 | /* Origin (with angle between x axis and phi axis, in degrees)  x0,y0  the default: middle of map*/ | 
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|  | 120 | /*!    set the referential of the map (angles in degrees) | 
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|  | 121 |  | 
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|  | 122 | (default x0=siz_x/2,  y0=siz_y/2) | 
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|  | 123 | */ | 
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|  | 124 | virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.); | 
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|  | 125 | /*!    set the referential of the map (angles in degrees) */ | 
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|  | 126 | virtual void SetOrigin(double theta,double phi,int x0,int y0,double angle=0.); | 
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|  | 127 |  | 
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|  | 128 | /* Pixel size (degres) */ | 
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|  | 129 | /*!    angle range of tthe map (angles in degrees) */ | 
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|  | 130 | virtual void SetSize(double angleX,double angleY); | 
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|  | 131 |  | 
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|  | 132 | /* Check to see if the local mapping is done */ | 
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|  | 133 | inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);}; | 
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|  | 134 |  | 
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|  | 135 | /*! Projection to a spherical map */ | 
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|  | 136 | virtual void Project(SphericalMap<T>& sphere) const; | 
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|  | 137 |  | 
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|  | 138 | /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere. | 
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|  | 139 | -> static method, or separate class */ | 
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|  | 140 |  | 
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|  | 141 | /* provides a integer characterizing the pixelization refinement  (here : number of pixels) */ | 
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|  | 142 | inline virtual int SizeIndex() const {return(nPix_);} | 
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|  | 143 | inline int Size_x() const {return nSzX_;} | 
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|  | 144 | inline int XSize() const {return nSzX_;} | 
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|  | 145 | inline void setSize_x(int n) {nSzX_= n;} | 
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|  | 146 | inline int Size_y() const {return nSzY_;} | 
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|  | 147 | inline int YSize() const {return nSzY_;} | 
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|  | 148 | inline void setSize_y(int n) {nSzY_= n;} | 
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|  | 149 |  | 
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|  | 150 | inline void Origin(double& theta,double& phi,int& x0,int& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;} | 
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|  | 151 |  | 
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|  | 152 | inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;} | 
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|  | 153 |  | 
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|  | 154 | /* retourne le pointeur vers/remplit  le vecteur des contenus des pixels */ | 
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|  | 155 | inline const NDataBlock<T>* getDataBlock() const {return (&pixels_);} | 
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|  | 156 | inline void setDataBlock(T* data, int n) {pixels_.FillFrom(n,data);} | 
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|  | 157 |  | 
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|  | 158 | /*  Acces to the DataBlock  */ | 
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|  | 159 | inline       NDataBlock<T>& DataBlock()       {return pixels_;} | 
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|  | 160 | inline const NDataBlock<T>& DataBlock() const {return pixels_;} | 
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|  | 161 |  | 
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|  | 162 | /* impression */ | 
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|  | 163 | void print(ostream& os) const; | 
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|  | 164 |  | 
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|  | 165 | // ---------- Méthodes internes ----------------------------- | 
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|  | 166 |  | 
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|  | 167 | private : | 
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|  | 168 |  | 
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|  | 169 | void InitNul(); | 
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|  | 170 | /*!    Return 2 indices corresponding to the pixel number k */ | 
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|  | 171 | void Getij(int k,int& i,int& j) const; | 
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|  | 172 | /*!    Transform a pair of coordinates (theta, phi) given in | 
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|  | 173 | reference coordinates into map coordinates | 
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|  | 174 | */ | 
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|  | 175 | void ReferenceToUser(double& theta,double& phi) const; | 
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|  | 176 | /*!    Transform a pair of coordinates (theta, phi) given in | 
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|  | 177 | map coordinates into reference coordinates | 
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|  | 178 | */ | 
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|  | 179 | void UserToReference(double& theta,double& phi) const; | 
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|  | 180 | /*!   Given coordinates in pixel units in the REFERENCE PLANE, return | 
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|  | 181 | (theta, phi) in "absolute" referential theta=pi/2 ,phi=0. | 
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|  | 182 | */ | 
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|  | 183 | void PixProjToAngle(double x,double y,double& theta,double& phi) const; | 
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|  | 184 | /*!    Given coordinates  (theta, phi) in "absolute" referential | 
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|  | 185 | theta=pi/2 ,phi=0  return pixel indices  (i,j) in the REFERENCE PLANE. | 
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|  | 186 | */ | 
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|  | 187 | void AngleProjToPix(double theta,double phi,double& x,double& y) const; | 
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|  | 188 |  | 
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|  | 189 | // ---------- Variables internes ---------------------------- | 
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|  | 190 |  | 
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|  | 191 | int nSzX_; | 
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|  | 192 | int nSzY_; | 
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|  | 193 | int nPix_; | 
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|  | 194 | bool originFlag_; | 
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|  | 195 | bool extensFlag_; | 
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|  | 196 | int x0_; | 
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|  | 197 | int y0_; | 
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|  | 198 | double theta0_; | 
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|  | 199 | double phi0_; | 
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|  | 200 | double angle_; | 
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|  | 201 | double cos_angle_; | 
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|  | 202 | double sin_angle_; | 
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|  | 203 | double angleX_; | 
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|  | 204 | double angleY_; | 
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|  | 205 | double tgAngleX_; | 
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|  | 206 | double tgAngleY_; | 
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|  | 207 | NDataBlock<T> pixels_; | 
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|  | 208 | }; | 
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|  | 209 |  | 
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|  | 210 | // ------------- Classe pour la gestion de persistance -- | 
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|  | 211 | //!    Delegated objects for persitance management | 
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|  | 212 | template <class T> | 
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|  | 213 | class FIO_LocalMap : public PPersist | 
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|  | 214 | { | 
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|  | 215 |  | 
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|  | 216 | public: | 
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|  | 217 |  | 
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|  | 218 | FIO_LocalMap(); | 
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|  | 219 | FIO_LocalMap(string const & filename); | 
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|  | 220 | FIO_LocalMap(const LocalMap<T>& obj); | 
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|  | 221 | FIO_LocalMap(LocalMap<T>* obj); | 
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|  | 222 | virtual ~FIO_LocalMap(); | 
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|  | 223 | virtual AnyDataObj* DataObj(); | 
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|  | 224 | inline operator LocalMap<T>() { return(*dobj); } | 
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|  | 225 | //inline LocalMap<T> getObj() { return(*dobj); } | 
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|  | 226 |  | 
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|  | 227 | protected : | 
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|  | 228 |  | 
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|  | 229 | virtual void ReadSelf(PInPersist&); | 
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|  | 230 | virtual void WriteSelf(POutPersist&) const; | 
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|  | 231 | LocalMap<T>* dobj; | 
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|  | 232 | bool ownobj; | 
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|  | 233 | }; | 
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|  | 234 |  | 
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|  | 235 | #endif | 
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