| 1 | // This may look like C code, but it is really -*- C++ -*- | 
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| 2 | #ifndef SPHEREPOS_H_SEEN | 
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| 3 | #define SPHEREPOS_H_SEEN | 
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| 4 |  | 
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| 5 | #include "machdefs.h" | 
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| 6 | #include "ppersist.h" | 
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| 7 | #include <string> | 
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| 8 | #include "unitvector.h" | 
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| 9 |  | 
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| 10 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/Poubelle/DPC:FitsIOServer/Samba/spherepos.h,v 1.1.1.1 1999-11-26 16:37:20 ansari Exp $"; | 
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| 11 |  | 
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| 12 | namespace SOPHYA { | 
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| 13 |  | 
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| 14 | enum SphereCoordSysIds { SphereCoordSys_NEUTRAL =0, | 
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| 15 | SphereCoordSys_ROTATION =1, | 
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| 16 | SphereCoordSys_OTHER = 0xFFFF | 
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| 17 | }; | 
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| 18 |  | 
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| 19 | // We make this class a PPersist class, in order | 
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| 20 | // to be able to implement easily the persistence | 
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| 21 | // for pixelmaps | 
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| 22 | // To be changed later ($CHECK$  Reza 26/10/99) | 
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| 23 |  | 
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| 24 | class SphereCoordSys : public PPersist { | 
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| 25 | public: | 
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| 26 |  | 
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| 27 | SphereCoordSys(); | 
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| 28 | SphereCoordSys(int id, const string& description); | 
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| 29 | virtual        ~SphereCoordSys(); | 
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| 30 |  | 
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| 31 | virtual int    Id() const {return id_; } | 
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| 32 | virtual string description() const {return description_; } | 
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| 33 |  | 
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| 34 | // METHODS FOR PERSISTENCE TO FOLLOW: | 
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| 35 | protected: | 
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| 36 | virtual void       ReadSelf(PInPersist&); | 
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| 37 | virtual void       WriteSelf(POutPersist&) const; | 
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| 38 |  | 
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| 39 | private: | 
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| 40 | int id_; | 
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| 41 | string description_; | 
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| 42 | }; | 
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| 43 |  | 
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| 44 |  | 
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| 45 | class SpherePosition : public UnitVector { | 
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| 46 | public: | 
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| 47 |  | 
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| 48 | SpherePosition(); | 
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| 49 | // cs should be created by new SphereCoordSys... | 
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| 50 | // It will be deleted by the destructor | 
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| 51 | SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL); | 
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| 52 | SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL); | 
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| 53 | SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL); | 
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| 54 | virtual        ~SpherePosition(); | 
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| 55 |  | 
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| 56 | inline double  phi() const {return Phi(); } | 
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| 57 | inline double  theta() const { return(Theta()); } | 
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| 58 | inline SphereCoordSys *   GetCoordSys() const { return(cs_); } | 
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| 59 | virtual UnitVector Transform(const SphereCoordSys& cs) const ; | 
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| 60 |  | 
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| 61 | virtual double     Separation(const SpherePosition& gamma) const; | 
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| 62 |  | 
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| 63 | protected: | 
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| 64 | SphereCoordSys* cs_; | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | } // Fin du namespace | 
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| 68 |  | 
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| 69 | #endif | 
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