| [658] | 1 | #ifndef VECTOR3D_H_SEEN | 
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|  | 2 | #define VECTOR3D_H_SEEN | 
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|  | 3 |  | 
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|  | 4 | #include <math.h> | 
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|  | 5 | #include <iostream.h> | 
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|  | 6 | #include <stdio.h> | 
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|  | 7 | #include <string.h> | 
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|  | 8 | #ifdef __MWERKS__ | 
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|  | 9 | #include "mwerksmath.h" | 
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|  | 10 | //   #include "unixmac.h" | 
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|  | 11 | #endif | 
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|  | 12 | #include "longlat.h" | 
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|  | 13 |  | 
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|  | 14 | /* | 
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|  | 15 | Geometrie en dimension 3. | 
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|  | 16 | Tous les calculs sont faits en radians | 
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|  | 17 | et en coordonnees spheriques theta,phi | 
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|  | 18 | pour les rotations (angles d'Euler) ma source est | 
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|  | 19 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley | 
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|  | 20 | */ | 
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|  | 21 | /*!    3-D geometry. | 
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|  | 22 |  | 
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|  | 23 | All computations are made with angles in radians and with spherical | 
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|  | 24 | coordinates theta, phi. | 
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|  | 25 |  | 
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|  | 26 | Concerning Euler's angles, the reference is : | 
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|  | 27 |  | 
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|  | 28 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley | 
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|  | 29 | */ | 
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|  | 30 |  | 
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|  | 31 | class Vector3d | 
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|  | 32 | { | 
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|  | 33 |  | 
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|  | 34 | public: | 
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|  | 35 |  | 
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|  | 36 | Vector3d(); | 
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|  | 37 | Vector3d(double x, double y, double z); | 
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|  | 38 | Vector3d(double theta, double phi); | 
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|  | 39 | Vector3d(const LongLat&); | 
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|  | 40 | Vector3d(const Vector3d&); | 
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|  | 41 |  | 
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|  | 42 | //   To manipulate the vector | 
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|  | 43 | virtual void Setxyz(double x, double y, double z); | 
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|  | 44 | virtual void SetThetaPhi(double theta,  double phi); | 
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|  | 45 | virtual void ThetaPhi2xyz(); | 
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|  | 46 | virtual void xyz2ThetaPhi(); | 
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|  | 47 |  | 
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|  | 48 | // Acces to coordinates | 
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|  | 49 | inline double Theta() const {return _theta;} | 
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|  | 50 | inline double Phi() const {return _phi;} | 
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|  | 51 | inline double X() const {return _x;} | 
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|  | 52 | inline double Y() const {return _y;} | 
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|  | 53 | inline double Z() const {return _z;} | 
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|  | 54 |  | 
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|  | 55 | virtual Vector3d& Normalize(); | 
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|  | 56 | virtual double Norm() const; | 
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|  | 57 |  | 
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|  | 58 | // produit scalaire | 
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|  | 59 | virtual double Psc(const Vector3d&) const; | 
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|  | 60 |  | 
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|  | 61 | // ecart angulaire entre 2 vecteurs dans [0,Pi] | 
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|  | 62 | /*!   angular gap between 2 vectors in [0,Pi] */ | 
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|  | 63 | virtual double SepAngle(const Vector3d&) const; | 
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|  | 64 |  | 
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|  | 65 | // produit vectoriel | 
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|  | 66 | /*!    vector product */ | 
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|  | 67 | virtual Vector3d Vect(const Vector3d&) const; | 
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|  | 68 |  | 
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|  | 69 | // vecteur perpendiculaire de meme phi | 
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|  | 70 | /*!    perpendicular vector, with equal phi */ | 
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|  | 71 | virtual Vector3d VperpPhi() const; | 
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|  | 72 |  | 
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|  | 73 | // vecteur perpendiculaire de meme theta | 
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|  | 74 | /*!    perpendicular vector with equal theta */ | 
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|  | 75 | virtual Vector3d VperpTheta() const; | 
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|  | 76 |  | 
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|  | 77 | virtual Vector3d ETheta() const; | 
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|  | 78 | virtual Vector3d EPhi() const; | 
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|  | 79 |  | 
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|  | 80 | // rotations d'Euler | 
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|  | 81 | /*!    Euler's rotations */ | 
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|  | 82 | // rotations d Euler | 
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|  | 83 | virtual Vector3d Euler(double, double, double) const; | 
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|  | 84 |  | 
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|  | 85 | // rotation inverse | 
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|  | 86 | /*!    inverse rotation */ | 
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|  | 87 | Vector3d InvEuler(double, double, double) const; | 
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|  | 88 |  | 
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|  | 89 | // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon) | 
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|  | 90 | /*!    rotation of angle phi around an axis omega (Maxwell's rule) */ | 
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|  | 91 | Vector3d Rotate(const Vector3d& omega,double phi); | 
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|  | 92 |  | 
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|  | 93 | virtual Vector3d& operator=(const Vector3d&); | 
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|  | 94 | virtual Vector3d& operator+=(const Vector3d&); | 
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|  | 95 | virtual Vector3d& operator-=(const Vector3d&); | 
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|  | 96 | virtual Vector3d operator+(const Vector3d&) const; | 
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|  | 97 | virtual Vector3d operator-(const Vector3d&) const; | 
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|  | 98 |  | 
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|  | 99 | virtual Vector3d& operator+=(double); | 
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|  | 100 | virtual Vector3d& operator/=(double); | 
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|  | 101 | virtual Vector3d& operator*=(double); | 
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|  | 102 |  | 
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|  | 103 | virtual Vector3d operator+(double) const; | 
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|  | 104 | virtual Vector3d operator-(double) const; | 
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|  | 105 | virtual Vector3d operator*(double) const; | 
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|  | 106 | virtual Vector3d operator/(double) const; | 
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|  | 107 |  | 
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|  | 108 | /*!    vector product */ | 
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|  | 109 | virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel | 
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|  | 110 | /*!    dot product */ | 
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|  | 111 | virtual double operator*(const Vector3d&) const; // produit scalaire | 
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|  | 112 |  | 
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|  | 113 | bool operator==(const Vector3d&); | 
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|  | 114 |  | 
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|  | 115 | virtual void Print(ostream& os) const; | 
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|  | 116 |  | 
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|  | 117 | protected: | 
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|  | 118 |  | 
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|  | 119 | double _x; | 
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|  | 120 | double _y; | 
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|  | 121 | double _z; | 
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|  | 122 | double _theta; | 
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|  | 123 | double _phi; | 
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|  | 124 |  | 
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|  | 125 | }; | 
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|  | 126 |  | 
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|  | 127 | inline ostream& operator<<(ostream& s, const Vector3d& v) | 
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|  | 128 | { | 
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|  | 129 | v.Print(s); | 
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|  | 130 | return s; | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | // fonctions globales | 
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|  | 134 |  | 
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|  | 135 | inline Vector3d operator*(double d, const Vector3d& v) | 
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|  | 136 | { | 
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|  | 137 | return v*d; | 
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|  | 138 | } | 
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|  | 139 |  | 
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|  | 140 | inline Vector3d operator+(double d, const Vector3d& v) | 
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|  | 141 | { | 
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|  | 142 | return v+d; | 
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|  | 143 | } | 
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|  | 144 |  | 
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|  | 145 | #endif | 
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|  | 146 |  | 
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|  | 147 |  | 
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