1 | // Dominique YVON, CEA/DAPNIA/SPP 02/2000
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2 |
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3 | #ifndef FastLOBE_SEEN
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4 | #define FastLOBE_SEEN
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5 |
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6 | #include <math.h>
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7 | #ifdef __MWERKS__
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8 | #include "unixmac.h"
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9 | #endif
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10 | #include "meanlobe.h"
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11 |
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12 |
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13 | class LobeGaussien:public MeanFreqLobe
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14 | {
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15 | public:
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16 | LobeGaussien(double FWHM_degre, double freqMin, double freqMax)
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17 | :MeanFreqLobe(freqMin,freqMax){
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18 | sigma=minToRad(FWHM_degre/2.354*60.);
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19 | angleMax=3.*sigma;
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20 | // angleMax=1.5*sigma; // BUGG XXXX pour debug
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21 | cosanglemax=cos(angleMax);
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22 | sprintf(Name,"Lobe Gaussien");
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23 | }
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24 | virtual ~LobeGaussien(){ };
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25 | virtual double weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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26 | const UnitVector& VY) const
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27 | { double cosinus=VP*VInteg;
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28 | if(cosinus>cosanglemax)
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29 | { if(cosinus<1.)
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30 | { double ang= acos(cosinus);
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31 | //return tabFExp(-ang*ang/(2*sigma*sigma));
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32 | return exp(-ang*ang/(2*sigma*sigma));
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33 | }
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34 | else return 1.;
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35 | }
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36 | else return 0.;
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37 | }
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38 |
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39 | virtual double lobeResol() const{
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40 | return sigma*2.354/3.; // On veut pixeliser/calculer au moins FWHM/3.
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41 | }
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42 | virtual double ResolutionCurve(double angleShift) const{
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43 | return 1.;
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44 | //return (double) (1.+(angleShift/sigma/7.));
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45 | }
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46 | protected:
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47 | double sigma;
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48 | };
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49 |
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50 | class LobeConique:public MeanFreqLobe {
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51 | // Usefull to degrade map resolutions without loosing points objects
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52 | public:
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53 | LobeConique(double halfAngle_degre, double freqMin, double freqMax)
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54 | :MeanFreqLobe(freqMin,freqMax){
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55 | halfAng=minToRad(halfAngle_degre*60.);
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56 | // cosHalfAng=cos(halfAng);
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57 | angleMax=halfAng;
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58 | cosanglemax=cos(halfAng);
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59 | sprintf(Name,"Lobe Conique");
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60 | }
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61 | virtual ~LobeConique() { }
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62 |
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63 | virtual double weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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64 | const UnitVector& VY) const {
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65 | double cosinus=VP*VInteg;
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66 | if(cosinus>cosanglemax) return 1.;
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67 | else return 0.;
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68 | }
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69 | virtual double lobeResol() const{
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70 | return halfAng/1.5;
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71 | }
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72 |
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73 | virtual double ResolutionCurve(double angle) const {
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74 | return 1.;
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75 | }
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76 | protected:
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77 | double halfAng; // demi angle d ouverture du cone
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78 | };
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79 |
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80 |
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81 | #endif
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