| [1191] | 1 | #include <stdlib.h> | 
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|  | 2 | #include <iostream> | 
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| [1152] | 3 | #include "lobelevshealpix.h" | 
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| [1191] | 4 | #include "lightptsrclevsinband.h" | 
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| [1152] | 5 |  | 
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|  | 6 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz) | 
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|  | 7 | :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15) | 
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|  | 8 |  | 
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|  | 9 | {               angleMax=angMax_degre/180.*M_PI;                        // Radian | 
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|  | 10 | cosanglemax=cos(angleMax); | 
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|  | 11 |  | 
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| [1191] | 12 | sprintf(Name,"Lobe_LevelS_Healpix"); | 
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|  | 13 |  | 
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|  | 14 | // Version 4 | 
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|  | 15 | // On lit la Sphere Healpix | 
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|  | 16 | FitsInFile File(FileOflobeMap); | 
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|  | 17 | FITS_SphereHEALPix <r_4> FSphere; | 
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|  | 18 | FSphere.Read(File); | 
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|  | 19 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
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|  | 20 |  | 
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|  | 21 | // On stocke les donnees | 
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|  | 22 | pSphere=new SphereHEALPix<r_4> ((SphereHEALPix<r_4>) FSphere ); | 
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| [1152] | 23 |  | 
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|  | 24 | /*              // Version 1 | 
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|  | 25 | pSphere=new SphereHEALPix<r_4>; | 
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|  | 26 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
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|  | 27 | FITS_SphereHEALPix<float> FSphere(*pSphere); | 
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|  | 28 | FSphere.Read(FileOflobeMap); | 
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| [1191] | 29 |  | 
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|  | 30 | // Version 2 | 
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| [1152] | 31 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap); | 
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|  | 32 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
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|  | 33 | pSphere=new SphereHEALPix<r_4>; | 
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|  | 34 | *pSphere= (SphereHEALPix<r_4>) FSphere; | 
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| [1191] | 35 |  | 
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|  | 36 | // Version 3 | 
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| [1152] | 37 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap); | 
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|  | 38 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
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|  | 39 | SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere; | 
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|  | 40 | pSphere=&Sphere; | 
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|  | 41 | */ | 
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| [1191] | 42 |  | 
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|  | 43 |  | 
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|  | 44 | /*         pSphere= new SphereHEALPix<float>; | 
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|  | 45 | *pSphere= ( SphereHEALPix<float> ) FSphere; | 
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|  | 46 | */ | 
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|  | 47 | /* | 
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|  | 48 | SphereHEALPix <float>* pUNSphere=pFSphere->getObj(); | 
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|  | 49 | long Nlat=pUNSphere->SizeIndex(); | 
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|  | 50 | pSphere=new SphereHEALPix <float>(Nlat); | 
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|  | 51 | *pSphere=(SphereHEALPix <float>) (*pFSphere); | 
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|  | 52 | delete pFSphere; | 
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|  | 53 | */ | 
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| [1152] | 54 | } | 
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|  | 55 |  | 
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|  | 56 | LobeLevSHealpix::~LobeLevSHealpix() | 
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|  | 57 | {       delete pSphere; | 
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| [1191] | 58 |  | 
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| [1152] | 59 | } | 
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|  | 60 |  | 
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|  | 61 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP, | 
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|  | 62 | const UnitVector& VY) const | 
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|  | 63 | {       double cosinusZ=VP*VInteg; | 
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|  | 64 | if(cosinusZ<cosanglemax) return 0.; | 
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| [1191] | 65 | if(cosinusZ==1.) return (*pSphere)(pSphere->PixIndexSph(0.,0.)); | 
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| [1152] | 66 | else | 
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|  | 67 | {       UnitVector VX=VP^VY; | 
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|  | 68 | double theta = acos (cosinusZ); | 
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|  | 69 |  | 
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|  | 70 | Vector3d Vproj=VInteg-cosinusZ*VP; | 
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|  | 71 | double phi; | 
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|  | 72 |  | 
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|  | 73 | double norm=Vproj.Norm(); | 
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| [1191] | 74 | Vproj/=norm; | 
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|  | 75 | phi = scangle(VY*Vproj,VX*Vproj);       // Fonction de geometry.h | 
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|  | 76 | // double scangle(double sinus, double cosinus) | 
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| [1152] | 77 | // double PixNumb = pSphere->PixIndexSph(theta,phi); | 
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|  | 78 | double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi)); | 
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|  | 79 | return weigthVal; | 
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|  | 80 | } | 
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|  | 81 | } | 
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