| 1 | #include <stdlib.h>
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| 2 | #include <iostream>
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| 3 | #include "lobelevshealpix.h"
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| 4 | #include "lightptsrclevsinband.h"
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| 5 | 
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| 6 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz)
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| 7 |         :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15)
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| 8 |         
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| 9 | {               angleMax=angMax_degre/180.*M_PI;                        // Radian
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| 10 |                 cosanglemax=cos(angleMax);
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| 11 |                 
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| 12 |                 sprintf(Name,"Lobe_LevelS_Healpix");
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| 13 |                 
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| 14 |         // Version 4
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| 15 |                 // On lit la Sphere Healpix
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| 16 |                 FitsInFile File(FileOflobeMap); 
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| 17 |                 FITS_SphereHEALPix <r_4> FSphere;
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| 18 |                 FSphere.Read(File);
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| 19 |                 cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 20 |                 
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| 21 |                 // On stocke les donnees
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| 22 |                 pSphere=new SphereHEALPix<r_4> ((SphereHEALPix<r_4>) FSphere );
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| 23 | 
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| 24 | /*              // Version 1            
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| 25 |                 pSphere=new SphereHEALPix<r_4>;
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| 26 |                 cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;        
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| 27 |                 FITS_SphereHEALPix<float> FSphere(*pSphere);
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| 28 |                 FSphere.Read(FileOflobeMap);
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| 29 | 
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| 30 |                 // Version 2
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| 31 |                 FITS_SphereHEALPix<float> FSphere(FileOflobeMap);       
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| 32 |                 cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 33 |                 pSphere=new SphereHEALPix<r_4>;
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| 34 |                 *pSphere= (SphereHEALPix<r_4>) FSphere;
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| 35 |         
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| 36 |                 // Version 3
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| 37 |                 FITS_SphereHEALPix<float> FSphere(FileOflobeMap);       
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| 38 |                 cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 39 |                 SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere;
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| 40 |                 pSphere=&Sphere;
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| 41 | */
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| 42 | 
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| 43 |                  
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| 44 | /*         pSphere= new SphereHEALPix<float>;
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| 45 |            *pSphere= ( SphereHEALPix<float> ) FSphere;
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| 46 | */   
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| 47 |            /*
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| 48 |                 SphereHEALPix <float>* pUNSphere=pFSphere->getObj();
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| 49 |                 long Nlat=pUNSphere->SizeIndex();
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| 50 |                 pSphere=new SphereHEALPix <float>(Nlat);
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| 51 |                 *pSphere=(SphereHEALPix <float>) (*pFSphere);
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| 52 |                 delete pFSphere;
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| 53 |                 */
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| 54 | }
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| 55 | 
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| 56 | LobeLevSHealpix::~LobeLevSHealpix()
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| 57 | {       delete pSphere;
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| 58 |         
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| 59 | }
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| 60 | 
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| 61 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP, 
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| 62 |           const UnitVector& VY) const
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| 63 | {       double cosinusZ=VP*VInteg;
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| 64 |         if(cosinusZ<cosanglemax) return 0.;
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| 65 |         if(cosinusZ==1.) return (*pSphere)(pSphere->PixIndexSph(0.,0.));
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| 66 |         else
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| 67 |         {       UnitVector VX=VP^VY;
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| 68 |                 double theta = acos (cosinusZ);
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| 69 |                 
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| 70 |                 Vector3d Vproj=VInteg-cosinusZ*VP;
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| 71 |                 double phi;
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| 72 |                 
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| 73 |                 double norm=Vproj.Norm();
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| 74 |                 Vproj/=norm;
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| 75 |                 phi = scangle(VY*Vproj,VX*Vproj);       // Fonction de geometry.h
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| 76 |                                                                                                                 // double scangle(double sinus, double cosinus)         
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| 77 |           // double PixNumb = pSphere->PixIndexSph(theta,phi);
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| 78 |            double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi));
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| 79 |            return weigthVal;
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| 80 |         }
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| 81 | } | 
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