| 1 | #include <stdlib.h>
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| 2 | #include <iostream>
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| 3 | #include "lobelevshealpix.h"
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| 4 | #include "lightptsrclevsinband.h"
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| 5 |
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| 6 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz)
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| 7 | :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15)
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| 8 |
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| 9 | { angleMax=angMax_degre/180.*M_PI; // Radian
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| 10 | cosanglemax=cos(angleMax);
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| 11 |
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| 12 | sprintf(Name,"Lobe_LevelS_Healpix");
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| 13 |
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| 14 | // Version 4
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| 15 | // On lit la Sphere Healpix
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| 16 | FitsInFile File(FileOflobeMap);
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| 17 | FITS_SphereHEALPix <r_4> FSphere;
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| 18 | FSphere.Read(File);
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| 19 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 20 |
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| 21 | // On stocke les donnees
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| 22 | pSphere=new SphereHEALPix<r_4> ((SphereHEALPix<r_4>) FSphere );
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| 23 |
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| 24 | /* // Version 1
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| 25 | pSphere=new SphereHEALPix<r_4>;
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| 26 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 27 | FITS_SphereHEALPix<float> FSphere(*pSphere);
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| 28 | FSphere.Read(FileOflobeMap);
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| 29 |
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| 30 | // Version 2
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| 31 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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| 32 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 33 | pSphere=new SphereHEALPix<r_4>;
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| 34 | *pSphere= (SphereHEALPix<r_4>) FSphere;
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| 35 |
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| 36 | // Version 3
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| 37 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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| 38 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 39 | SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere;
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| 40 | pSphere=&Sphere;
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| 41 | */
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| 42 |
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| 43 |
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| 44 | /* pSphere= new SphereHEALPix<float>;
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| 45 | *pSphere= ( SphereHEALPix<float> ) FSphere;
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| 46 | */
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| 47 | /*
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| 48 | SphereHEALPix <float>* pUNSphere=pFSphere->getObj();
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| 49 | long Nlat=pUNSphere->SizeIndex();
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| 50 | pSphere=new SphereHEALPix <float>(Nlat);
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| 51 | *pSphere=(SphereHEALPix <float>) (*pFSphere);
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| 52 | delete pFSphere;
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| 53 | */
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| 54 | }
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| 55 |
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| 56 | LobeLevSHealpix::~LobeLevSHealpix()
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| 57 | { delete pSphere;
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| 58 |
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| 59 | }
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| 60 |
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| 61 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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| 62 | const UnitVector& VY) const
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| 63 | { double cosinusZ=VP*VInteg;
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| 64 | if(cosinusZ<cosanglemax) return 0.;
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| 65 | if(cosinusZ==1.) return (*pSphere)(pSphere->PixIndexSph(0.,0.));
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| 66 | else
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| 67 | { UnitVector VX=VP^VY;
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| 68 | double theta = acos (cosinusZ);
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| 69 |
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| 70 | Vector3d Vproj=VInteg-cosinusZ*VP;
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| 71 | double phi;
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| 72 |
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| 73 | double norm=Vproj.Norm();
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| 74 | Vproj/=norm;
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| 75 | phi = scangle(VY*Vproj,VX*Vproj); // Fonction de geometry.h
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| 76 | // double scangle(double sinus, double cosinus)
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| 77 | // double PixNumb = pSphere->PixIndexSph(theta,phi);
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| 78 | double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi));
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| 79 | return weigthVal;
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| 80 | }
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| 81 | } |
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