1 | #include "fitsspherehealpix.h"
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2 | #include "lobelevshealpix.h"
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3 |
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4 |
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5 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz)
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6 | :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15)
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7 |
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8 | { angleMax=angMax_degre/180.*M_PI; // Radian
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9 | cosanglemax=cos(angleMax);
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10 |
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11 | sprintf(Name,"Lobe LevelS Healpix");
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12 |
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13 | /* // Version 1
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14 | pSphere=new SphereHEALPix<r_4>;
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15 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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16 | FITS_SphereHEALPix<float> FSphere(*pSphere);
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17 | FSphere.Read(FileOflobeMap);
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18 | */
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19 | /* // Version 2
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20 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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21 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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22 | pSphere=new SphereHEALPix<r_4>;
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23 | *pSphere= (SphereHEALPix<r_4>) FSphere;
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24 | */
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25 | /* // Version 3
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26 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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27 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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28 | SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere;
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29 | pSphere=&Sphere;
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30 | */
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31 | }
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32 |
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33 | LobeLevSHealpix::~LobeLevSHealpix()
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34 | { delete pSphere;
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35 | }
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36 |
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37 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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38 | const UnitVector& VY) const
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39 | { double cosinusZ=VP*VInteg;
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40 | if(cosinusZ<cosanglemax) return 0.;
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41 | else
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42 | { UnitVector VX=VP^VY;
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43 | double theta = acos (cosinusZ);
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44 |
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45 | Vector3d Vproj=VInteg-cosinusZ*VP;
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46 | double phi;
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47 |
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48 | double norm=Vproj.Norm();
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49 | if(norm==0.)
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50 | { phi=0.;}
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51 | else
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52 | { Vproj/=norm;
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53 | phi = scangle(VY*Vproj,VX*Vproj); // Fonction de geometry.h
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54 | } // double scangle(double sinus, double cosinus)
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55 | // double PixNumb = pSphere->PixIndexSph(theta,phi);
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56 | double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi));
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57 | return weigthVal;
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58 | }
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59 | } |
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