| 1 | #include "fitsspherehealpix.h"
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| 2 | #include "lobelevshealpix.h"
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| 3 |
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| 4 |
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| 5 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz)
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| 6 | :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15)
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| 7 |
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| 8 | { angleMax=angMax_degre/180.*M_PI; // Radian
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| 9 | cosanglemax=cos(angleMax);
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| 10 |
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| 11 | sprintf(Name,"Lobe LevelS Healpix");
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| 12 |
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| 13 | /* // Version 1
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| 14 | pSphere=new SphereHEALPix<r_4>;
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| 15 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 16 | FITS_SphereHEALPix<float> FSphere(*pSphere);
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| 17 | FSphere.Read(FileOflobeMap);
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| 18 | */
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| 19 | /* // Version 2
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| 20 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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| 21 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 22 | pSphere=new SphereHEALPix<r_4>;
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| 23 | *pSphere= (SphereHEALPix<r_4>) FSphere;
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| 24 | */
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| 25 | /* // Version 3
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| 26 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap);
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| 27 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl;
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| 28 | SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere;
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| 29 | pSphere=&Sphere;
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| 30 | */
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| 31 | }
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| 32 |
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| 33 | LobeLevSHealpix::~LobeLevSHealpix()
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| 34 | { delete pSphere;
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| 35 | }
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| 36 |
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| 37 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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| 38 | const UnitVector& VY) const
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| 39 | { double cosinusZ=VP*VInteg;
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| 40 | if(cosinusZ<cosanglemax) return 0.;
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| 41 | else
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| 42 | { UnitVector VX=VP^VY;
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| 43 | double theta = acos (cosinusZ);
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| 44 |
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| 45 | Vector3d Vproj=VInteg-cosinusZ*VP;
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| 46 | double phi;
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| 47 |
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| 48 | double norm=Vproj.Norm();
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| 49 | if(norm==0.)
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| 50 | { phi=0.;}
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| 51 | else
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| 52 | { Vproj/=norm;
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| 53 | phi = scangle(VY*Vproj,VX*Vproj); // Fonction de geometry.h
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| 54 | } // double scangle(double sinus, double cosinus)
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| 55 | // double PixNumb = pSphere->PixIndexSph(theta,phi);
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| 56 | double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi));
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| 57 | return weigthVal;
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| 58 | }
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| 59 | } |
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