| 1 | #include <stdlib.h> | 
|---|
| 2 | #include <iostream> | 
|---|
| 3 | #include "lobelevshealpix.h" | 
|---|
| 4 | #include "lightptsrclevsinband.h" | 
|---|
| 5 |  | 
|---|
| 6 | LobeLevSHealpix::LobeLevSHealpix(char FileOflobeMap[],double angMax_degre, double MeanFreq_Hz) | 
|---|
| 7 | :MeanFreqLobe(MeanFreq_Hz*0.85,MeanFreq_Hz*1.15) | 
|---|
| 8 |  | 
|---|
| 9 | {               angleMax=angMax_degre/180.*M_PI;                        // Radian | 
|---|
| 10 | cosanglemax=cos(angleMax); | 
|---|
| 11 |  | 
|---|
| 12 | sprintf(Name,"Lobe_LevelS_Healpix"); | 
|---|
| 13 |  | 
|---|
| 14 | // Version 4 | 
|---|
| 15 | // On lit la Sphere Healpix | 
|---|
| 16 | FitsInFile File(FileOflobeMap); | 
|---|
| 17 | FITS_SphereHEALPix <r_4> FSphere; | 
|---|
| 18 | FSphere.Read(File); | 
|---|
| 19 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
|---|
| 20 |  | 
|---|
| 21 | // On stocke les donnees | 
|---|
| 22 | pSphere=new SphereHEALPix<r_4> ((SphereHEALPix<r_4>) FSphere ); | 
|---|
| 23 |  | 
|---|
| 24 | /*              // Version 1 | 
|---|
| 25 | pSphere=new SphereHEALPix<r_4>; | 
|---|
| 26 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
|---|
| 27 | FITS_SphereHEALPix<float> FSphere(*pSphere); | 
|---|
| 28 | FSphere.Read(FileOflobeMap); | 
|---|
| 29 |  | 
|---|
| 30 | // Version 2 | 
|---|
| 31 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap); | 
|---|
| 32 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
|---|
| 33 | pSphere=new SphereHEALPix<r_4>; | 
|---|
| 34 | *pSphere= (SphereHEALPix<r_4>) FSphere; | 
|---|
| 35 |  | 
|---|
| 36 | // Version 3 | 
|---|
| 37 | FITS_SphereHEALPix<float> FSphere(FileOflobeMap); | 
|---|
| 38 | cerr<<"Lecture des donnes du lobe LevelSHealpix"<<endl; | 
|---|
| 39 | SphereHEALPix<r_4> & Sphere= (SphereHEALPix<r_4>) FSphere; | 
|---|
| 40 | pSphere=&Sphere; | 
|---|
| 41 | */ | 
|---|
| 42 |  | 
|---|
| 43 |  | 
|---|
| 44 | /*         pSphere= new SphereHEALPix<float>; | 
|---|
| 45 | *pSphere= ( SphereHEALPix<float> ) FSphere; | 
|---|
| 46 | */ | 
|---|
| 47 | /* | 
|---|
| 48 | SphereHEALPix <float>* pUNSphere=pFSphere->getObj(); | 
|---|
| 49 | long Nlat=pUNSphere->SizeIndex(); | 
|---|
| 50 | pSphere=new SphereHEALPix <float>(Nlat); | 
|---|
| 51 | *pSphere=(SphereHEALPix <float>) (*pFSphere); | 
|---|
| 52 | delete pFSphere; | 
|---|
| 53 | */ | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | LobeLevSHealpix::~LobeLevSHealpix() | 
|---|
| 57 | {       delete pSphere; | 
|---|
| 58 |  | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 | double LobeLevSHealpix::weigthAmpl(const UnitVector& VInteg, const UnitVector& VP, | 
|---|
| 62 | const UnitVector& VY) const | 
|---|
| 63 | {       double cosinusZ=VP*VInteg; | 
|---|
| 64 | if(cosinusZ<cosanglemax) return 0.; | 
|---|
| 65 | if(cosinusZ==1.) return (*pSphere)(pSphere->PixIndexSph(0.,0.)); | 
|---|
| 66 | else | 
|---|
| 67 | {       UnitVector VX=VP^VY; | 
|---|
| 68 | double theta = acos (cosinusZ); | 
|---|
| 69 |  | 
|---|
| 70 | Vector3d Vproj=VInteg-cosinusZ*VP; | 
|---|
| 71 | double phi; | 
|---|
| 72 |  | 
|---|
| 73 | double norm=Vproj.Norm(); | 
|---|
| 74 | Vproj/=norm; | 
|---|
| 75 | phi = scangle(VY*Vproj,VX*Vproj);       // Fonction de geometry.h | 
|---|
| 76 | // double scangle(double sinus, double cosinus) | 
|---|
| 77 | // double PixNumb = pSphere->PixIndexSph(theta,phi); | 
|---|
| 78 | double weigthVal= (*pSphere)(pSphere->PixIndexSph(theta,phi)); | 
|---|
| 79 | return weigthVal; | 
|---|
| 80 | } | 
|---|
| 81 | } | 
|---|