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| [801] | 1 | // Dominique YVON, CEA/DAPNIA/SPP 02/2000 | 
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|  | 2 |  | 
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|  | 3 | #include <math.h> | 
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|  | 4 | #ifdef __MWERKS__ | 
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|  | 5 | #include "unixmac.h" | 
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|  | 6 | #endif | 
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|  | 7 | #include "meanlobe.h" | 
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|  | 8 |  | 
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|  | 9 |  | 
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|  | 10 |  | 
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|  | 11 | class Lobe4PiGaussien:public MeanFreqLobe | 
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|  | 12 | { | 
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|  | 13 | public: | 
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|  | 14 | Lobe4PiGaussien(double FWHM_degre, double freqMin, double freqMax) | 
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|  | 15 | :MeanFreqLobe(freqMin,freqMax){ | 
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|  | 16 | sigma=minToRad(FWHM_degre/2.354*60.); | 
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|  | 17 | angleMax=M_PI; | 
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|  | 18 | cosanglemax=cos(angleMax); | 
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|  | 19 | sprintf(Name, "Lobe 4Pi Gaussien"); | 
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|  | 20 | } | 
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|  | 21 | virtual ~Lobe4PiGaussien(){ }; | 
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|  | 22 | virtual double weigthAmpl(const UnitVector& VInteg, const UnitVector& VP, | 
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|  | 23 | const UnitVector& VY) const { | 
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|  | 24 | double ang= acos(VP*VInteg); | 
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|  | 25 | return exp(-ang*ang/(2*sigma*sigma)); | 
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|  | 26 | } | 
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|  | 27 | virtual double lobeResol() const{ | 
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|  | 28 | return sigma*2.354/3.; // On veut pixeliser/calculer  au moins FWHM/3. | 
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|  | 29 | } | 
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|  | 30 | virtual double ResolutionCurve(double angleShift) const{ | 
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|  | 31 | return (double) (1.+(angleShift/sigma/7.)); | 
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|  | 32 | } | 
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|  | 33 |  | 
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|  | 34 | protected: | 
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|  | 35 | double sigma; | 
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|  | 36 | }; | 
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