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| 1 | // Dominique YVON, CEA/DAPNIA/SPP 02/2000
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| 2 |
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| 3 | #include <math.h>
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| 4 | #ifdef __MWERKS__
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| 5 | #include "unixmac.h"
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| 6 | #endif
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| 7 | #include "meanlobe.h"
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| 8 |
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| 9 |
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| 10 |
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| 11 | class Lobe4PiGaussien:public MeanFreqLobe
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| 12 | {
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| 13 | public:
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| 14 | Lobe4PiGaussien(double FWHM_degre, double freqMin, double freqMax)
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| 15 | :MeanFreqLobe(freqMin,freqMax){
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| 16 | sigma=minToRad(FWHM_degre/2.354*60.);
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| 17 | angleMax=M_PI;
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| 18 | cosanglemax=cos(angleMax);
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| 19 | sprintf(Name, "Lobe 4Pi Gaussien");
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| 20 | }
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| 21 | virtual ~Lobe4PiGaussien(){ };
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| 22 | virtual double weigthAmpl(const UnitVector& VInteg, const UnitVector& VP,
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| 23 | const UnitVector& VY) const {
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| 24 | double ang= acos(VP*VInteg);
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| 25 | return exp(-ang*ang/(2*sigma*sigma));
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| 26 | }
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| 27 | virtual double lobeResol() const{
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| 28 | return sigma*2.354/3.; // On veut pixeliser/calculer au moins FWHM/3.
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| 29 | }
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| 30 | virtual double ResolutionCurve(double angleShift) const{
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| 31 | return (double) (1.+(angleShift/sigma/7.));
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| 32 | }
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| 33 |
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| 34 | protected:
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| 35 | double sigma;
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| 36 | };
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