[801] | 1 | // Dominique YVON, CEA/DAPNIA/SPP 02/2000
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| 2 |
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| 3 | #include <math.h>
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| 4 | #include <iostream>
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| 5 | #include <fstream>
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| 6 | #ifdef __MWERKS__
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[1148] | 7 |
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[801] | 8 | #include "unixmac.h"
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| 9 | #endif
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| 10 |
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| 11 | #include "sigcalctools.h"
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| 12 | //#include "integ.h"
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| 13 |
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[1148] | 14 | int kmg_eulerRad(double ai, double bi, int select, double *ao, double *bo) {
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| 15 | // All coordinates are in Radian.
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| 16 | /* kmg_euler.c
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| 17 | *
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| 18 | * Converts between different coordinate systems.
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| 19 | *
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| 20 | * SELECT From To | SELECT From To
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| 21 | * 1 RA-Dec (2000) Galactic | 4 Ecliptic RA-Dec
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| 22 | * 2 Galactic RA-DEC | 5 Ecliptic
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| 23 | Galactic
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| 24 | * 3 RA-Dec Ecliptic | 6 Galactic
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| 25 | Ecliptic
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| 26 | *
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| 27 | * Date Programmer Remarks
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| 28 | * ----------- ---------- -------
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| 29 | * 08-Aug-1999 K. Ganga First version. Copied and modified EULER from
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| 30 | * the IDL Astrolib.
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| 31 | * May 2000, D. Yvon Change coordinates units to Radians
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| 32 | */
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| 33 |
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| 34 | /* Local Declarations */
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| 35 | double a, b, sb, cb, cbsa;
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| 36 | long i;
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| 37 | const double TWOPI = 2.0*M_PI;
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| 38 | const double FOURPI = 4.0*M_PI;
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| 39 | const double DEG2RAD = 180.0/M_PI;
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| 40 |
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| 41 | /* J2000 coordinate conversions are based on the following constants
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| 42 | * eps = 23.4392911111 Obliquity of the ecliptic
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| 43 | * alphaG = 192.85948 Right Ascension of Galactic North Pole
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| 44 | * deltaG = 27.12825 Declination of Galactic North Pole
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| 45 | * lomega = 32.93192 Galactic longitude of celestial equator
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| 46 | * alphaE = 180.02322 Ecliptic longitude of Galactic North Pole
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| 47 | * deltaE = 29.811438523 Ecliptic latitude of Galactic North Pole
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| 48 | * Eomega = 6.3839743 Galactic longitude of ecliptic equator
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| 49 | */
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| 50 |
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| 51 | const double psi[6] = {0.57477043300, 4.9368292465 ,
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| 52 | 0.00000000000, 0.0000000000 ,
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| 53 | 0.11142137093, 4.71279419371};
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| 54 | const double stheta[6] = {0.88998808748,-0.88998808748,
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| 55 | 0.39777715593,-0.39777715593,
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| 56 | 0.86766622025,-0.86766622025};
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| 57 | const double ctheta[6] = {0.45598377618, 0.45598377618,
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| 58 | 0.91748206207, 0.91748206207,
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| 59 | 0.49714719172, 0.49714719172};
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| 60 | const double phi[6] = {4.9368292465 , 0.57477043300,
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| 61 | 0.0000000000 , 0.00000000000,
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| 62 | 4.71279419371, 0.11142137093};
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| 63 |
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| 64 | i = select - 1;
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| 65 | a = ai - phi[i];
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| 66 | b = bi;
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| 67 | sb = sin(b);
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| 68 | cb = cos(b);
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| 69 | cbsa = cb*sin(a);
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| 70 | b = -stheta[i]*cbsa + ctheta[i]*sb;
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| 71 | b = ( (b > 1.0) ? 1.0 : b );
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| 72 | b = ( (b < -1.0) ? -1.0 : b );
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| 73 | *bo = asin(b);
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| 74 |
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| 75 | a = atan2( ctheta[i] * cbsa + stheta[i] * sb, cb * cos(a) );
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| 76 | *ao = fmod(a + psi[i] + FOURPI, TWOPI);
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| 77 |
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| 78 | /* Later */
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| 79 | return 0;
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| 80 | }
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| 81 |
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| 82 |
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[801] | 83 | template <class T> void addToSkyMap(PixelMap<T>& Map, SigCalcTool& Tool)
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| 84 | {
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| 85 | double theta, phi;
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| 86 | long PixelNumber= Map.NbPixels();
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| 87 | cout<<"Nbre de pIxel a calculer dans addToSkyMap: "<<PixelNumber<<endl;
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| 88 | T temp;
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| 89 | for(long k=0; k<PixelNumber; k++)
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| 90 | {
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| 91 | Map.PixThetaPhi(k,theta,phi);
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| 92 | temp=(T) Tool.compPixel(theta,phi);
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| 93 | // if (temp<1.e-35) temp=0.; // BUGG XXXXXX
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| 94 | // pour vivre avec les pb de fichiers fits D.Y.
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| 95 | Map(k)+=temp;
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| 96 | if((k%500)==0) cout<<"500 points calculs "<<"NbPoint Total= "<<k<<endl;
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| 97 | }
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| 98 | return;
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| 99 | }
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| 100 |
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| 101 | template <class T> void compSkyMap(PixelMap<T>& Map, SigCalcTool& Tool)
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| 102 | {
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| 103 | double theta, phi;
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| 104 | long PixelNumber= Map.NbPixels();
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| 105 | cout<<"Nbre de pIxel a calculer dans compSkyMap: "<<PixelNumber<<endl;
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| 106 | T temp;
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| 107 | for(long k=0; k<PixelNumber; k++)
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| 108 | {
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| 109 | Map.PixThetaPhi(k,theta,phi);
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| 110 | temp= (T) Tool.compPixel(theta,phi);
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| 111 | // if (temp<1.e-35) temp=0.;
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| 112 | // BUGG XXXXXX
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| 113 | // pour vivre avec les pb de fichiers fits D.Y.
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| 114 | //if (out!=0.) cout<< out <<'\t'<< temp<<endl;
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| 115 | Map(k)= temp;
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| 116 | if((k%500)==0) cout<<"500 points calculs "<<"NbPoint Total= "<<k<<endl;
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| 117 | }
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| 118 | return;
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| 119 | }
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| 120 |
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| 121 | template <class T1, class T2> void addMap(PixelMap<T1>& Map, PixelMap<T2>& Map2)
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| 122 | {
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| 123 | double theta, phi;
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| 124 | long PixelNumber= Map.NbPixels();
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| 125 | //T1 temp;
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| 126 | for(long k=0; k<PixelNumber; k++)
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| 127 | {
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| 128 | Map.PixThetaPhi(k,theta,phi);
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| 129 | // temp=(T1) Map2.PixValSph(theta,phi);
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| 130 | if(Map2.ContainsSph(theta,phi)) Map(k) += (T1) Map2.PixValSph(theta,phi);
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| 131 | }
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| 132 | return;
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| 133 | }
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| 134 |
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| 135 | template <class T1, class T2> void substractMap(PixelMap<T1>& Map, PixelMap<T2>& Map2)
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| 136 | {
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| 137 | double theta, phi;
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| 138 | long PixelNumber= Map.NbPixels();
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| 139 | //T1 temp;
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| 140 | for(long k=0; k<PixelNumber; k++)
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| 141 | {
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| 142 | Map.PixThetaPhi(k,theta,phi);
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| 143 | // temp=(T1) Map2.PixValSph(theta,phi); cout<<" Map2.PixValSph(theta,phi): "<<temp<<endl;
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| 144 | if(Map2.ContainsSph(theta,phi)) Map(k) = Map(k)-(T1) Map2.PixValSph(theta,phi);
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| 145 | }
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| 146 | return;
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| 147 | }
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| 148 |
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| 149 | template <class T1, class T2> void divMap1WithMap2(PixelMap<T1>& Map, PixelMap<T2>& Map2)
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| 150 | {
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| 151 | double theta, phi;
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| 152 | long PixelNumber= Map.NbPixels();
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| 153 | //T1 temp;
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| 154 | for(long k=0; k<PixelNumber; k++)
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| 155 | {
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| 156 | Map.PixThetaPhi(k,theta,phi);
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| 157 | // temp=(T1) Map2.PixValSph(theta,phi); cout<<" Map2.PixValSph(theta,phi): "<<temp<<endl;
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| 158 | if(Map2.ContainsSph(theta,phi))
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| 159 | if (Map2.PixValSph(theta,phi)!=0.)
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| 160 | Map(k) = Map(k)/(T1) Map2.PixValSph(theta,phi);
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| 161 | }
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| 162 | return;
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| 163 | }
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| 164 |
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| 165 | template <class T> void scaleMap(double scalefactor, PixelMap<T>& Map)
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| 166 | {
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| 167 | long PixelNumber= Map.NbPixels();
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| 168 | //T temp;
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| 169 | for(long k=0; k<PixelNumber; k++)
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| 170 | {
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| 171 | // temp= (T) ( scalefactor*Map2(k) );
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| 172 | Map(k) = (T) ( scalefactor*Map(k) );
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| 173 | }
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| 174 | }
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| 175 |
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| 176 |
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| 177 | template <class T> int MinMaxSigMap(PixelMap<T>& Map, double& Min,
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| 178 | double& Max, double& Moy, double& sigma)
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| 179 | {
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| 180 | long PixelNumber= Map.NbPixels();
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| 181 | double val=0.;
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| 182 | double variance=0;
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| 183 | Moy=0.;
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| 184 | Min=1.e36;
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| 185 | Max=-1.e-36;
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| 186 | sigma=0.;
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| 187 |
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| 188 | for(long k=0; k<PixelNumber; k++)
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| 189 | { val=Map(k); // cout<<k<<'\t'<<val<<'\n';
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| 190 | if(val>Max) Max=val;
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| 191 | if(val<Min) Min=val;
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| 192 | Moy+=val;
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| 193 | }
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| 194 |
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| 195 | Moy/=PixelNumber;
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| 196 | for(long k=0; k<PixelNumber; k++) variance+=(val-Moy)*(val-Moy);
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| 197 | variance/=PixelNumber;
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| 198 | sigma=sqrt(variance);
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| 199 |
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| 200 | if(Min==Max)
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| 201 | { cerr<< "bizarre, une carte vide ou uniforme"<<endl;
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| 202 | return 1;
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| 203 | }
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| 204 | return 0;
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| 205 | }
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| 206 |
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| 207 | // On instancie les plus courants
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| 208 | template void addToSkyMap(PixelMap<double>& Map, SigCalcTool& Tool);
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| 209 | template void addToSkyMap(PixelMap<float>& Map, SigCalcTool& Tool);
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| 210 | template void compSkyMap(PixelMap<double>& Map, SigCalcTool& Tool);
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| 211 | template void compSkyMap(PixelMap<float>& Map, SigCalcTool& Tool);
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| 212 |
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| 213 | // Idem pour les outils de cartes
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| 214 |
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| 215 | template void scaleMap(double scalefactor, PixelMap<double>& Map2);
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| 216 | template void scaleMap(double scalefactor, PixelMap<float>& Map2);
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| 217 |
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| 218 | template int MinMaxSigMap(PixelMap<float>& Map, double& Min,
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| 219 | double& Max, double& Moy, double& sigma);
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| 220 | template int MinMaxSigMap(PixelMap<double>& Map, double& Min,
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| 221 | double& Max, double& Moy, double& sigma);
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| 222 |
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| 223 |
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| 224 | template void substractMap(PixelMap<float>& Map, PixelMap<float>& Map2);
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| 225 | template void addMap(PixelMap<float>& Map, PixelMap<float>& Map2);
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| 226 | template void divMap1WithMap2(PixelMap<float>& Map, PixelMap<float>& Map2);
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| 227 |
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| 228 | template void substractMap(PixelMap<float>& Map, PixelMap<double>& Map2);
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| 229 | template void addMap(PixelMap<float>& Map, PixelMap<double>& Map2);
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| 230 | template void divMap1WithMap2(PixelMap<float>& Map, PixelMap<double>& Map2);
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| 231 |
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| 232 | template void substractMap(PixelMap<double>& Map, PixelMap<float>& Map2);
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| 233 | template void addMap(PixelMap<double>& Map, PixelMap<float>& Map2);
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| 234 | template void divMap1WithMap2(PixelMap<double>& Map, PixelMap<float>& Map2);
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| 235 |
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| 236 | template void substractMap(PixelMap<double>& Map, PixelMap<double>& Map2);
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| 237 | template void addMap(PixelMap<double>& Map, PixelMap<double>& Map2);
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| 238 | template void divMap1WithMap2(PixelMap<double>& Map, PixelMap<double>& Map2);
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| 239 |
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