/*************************************************************************** * blitz/rand-uniform.h Uniform class, which provides uniformly * distributed random numbers. * * $Id: rand-uniform.h,v 1.1.1.1 1999-04-09 17:58:59 ansari Exp $ * * Copyright (C) 1997,1998 Todd Veldhuizen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Suggestions: blitz-suggest@cybervision.com * Bugs: blitz-bugs@cybervision.com * * For more information, please see the Blitz++ Home Page: * http://seurat.uwaterloo.ca/blitz/ * *************************************************************************** * * This random number generator is based on the LAPACK auxilliary * routine DLARAN by Jack Dongarra. It's a multiplicative congruential * generator with modulus 2^48 and multiplier 33952834046453. * * See also: G. S. Fishman, Multiplicative congruential random number * generators with modulus 2^b: an exhaustive analysis for b=32 and * a partial analysis for b=48, Math. Comp. 189, pp 331-344, 1990. * * This routine requires 32-bit integers. * * The generated number lies in the open interval (low,high). i.e. low and * high themselves will never be generated. * *************************************************************************** * * $Log: not supported by cvs2svn $ * Revision 1.4 1998/03/14 00:04:47 tveldhui * 0.2-alpha-05 * * Revision 1.3 1997/07/16 14:51:20 tveldhui * Update: Alpha release 0.2 (Arrays) * * Revision 1.2 1997/01/24 14:42:00 tveldhui * Periodic RCS update * */ #ifndef BZ_RAND_UNIFORM_H #define BZ_RAND_UNIFORM_H #ifndef BZ_RANDOM_H #include #endif BZ_NAMESPACE(blitz) class Uniform { public: typedef double T_numtype; Uniform(double low = 0.0, double high = 1.0, double = 0.0) : low_(low), length_(high-low) { BZPRECONDITION(sizeof(int) >= 4); // Need 32 bit integers! seed[0] = 24; // All seeds in the range [0,4095] seed[1] = 711; seed[2] = 3; seed[3] = 3721; // The last seed must be odd } void randomize() { BZ_NOT_IMPLEMENTED(); // NEEDS_WORK BZPOSTCONDITION(seed[3] % 2 == 1); } // I'm trying to avoid having a compiled // portion of the library, so this is inline until I // figure out a better way to do this or I change my mind. // -- TV // NEEDS_WORK double random() { BZPRECONDITION(seed[3] % 2 == 1); int it0, it1, it2, it3; it3 = seed[3] * 2549; it2 = it3 / 4096; it3 -= it2 << 12; it2 += seed[2] * 2549 + seed[3] * 2508; it1 = it2 / 4096; it2 -= it1 << 12; it1 += seed[1] * 2549 + seed[2] * 2508 + seed[3] * 322; it0 = it1 / 4096; it1 -= it0 << 12; it0 += seed[0] * 2549 + seed[1] * 2508 + seed[2] * 322 + seed[3] * 494; it0 %= 4096; seed[0] = it0; seed[1] = it1; seed[2] = it2; seed[3] = it3; const double z = 1 / 4096.; return low_ + length_ * (it0 + (it1 + (it2 + it3 * z) * z) * z) * z; } operator double() { return random(); } private: double low_, length_; int seed[4]; }; BZ_NAMESPACE_END #endif // BZ_RAND_UNIFORM_H