/* * $Id: vecnorm.cc,v 1.1.1.1 1999-04-09 17:58:59 ansari Exp $ * * Copyright (C) 1997 Todd Veldhuizen * All rights reserved. Please see for terms and * conditions of use. * * $Log: not supported by cvs2svn $ * Revision 1.5 1998/03/14 00:04:47 tveldhui * 0.2-alpha-05 * * Revision 1.4 1997/07/16 14:51:20 tveldhui * Update: Alpha release 0.2 (Arrays) * * Revision 1.3 1997/01/24 14:42:00 tveldhui * Periodic RCS update * */ #ifndef BZ_VECNORM_CC #define BZ_VECNORM_CC #ifndef BZ_VECGLOBS_H #error must be included via #endif BZ_NAMESPACE(blitz) template inline BZ_FLOATTYPE(BZ_SUMTYPE(_bz_typename P_expr::T_numtype)) _bz_vec_norm(P_expr vector) { // An extreme use of traits here. It's necessary to // handle odd cases such as the norm of a Vector. // To avoid overflow, BZ_SUMTYPE(char) is int. // To take the sqrt of the sum, BZ_FLOATTYPE(char) is float. // So float is returned for Vector. typedef _bz_typename P_expr::T_numtype T_numtype; typedef BZ_SUMTYPE(T_numtype) T_sumtype; typedef BZ_FLOATTYPE(T_sumtype) T_floattype; T_sumtype sum = 0; int length = vector._bz_suggestLength(); if (vector._bz_hasFastAccess()) { for (int i=0; i < length; ++i) { T_numtype value = vector._bz_fastAccess(i); sum += value * T_sumtype(value); } } else { for (int i=0; i < length; ++i) { T_numtype value = vector(i); sum += value * T_sumtype(value); } } return _bz_sqrt::apply(sum); } template inline BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype)) norm(const Vector& x) { return _bz_vec_norm(x._bz_asVecExpr()); } // norm(expr) template inline BZ_FLOATTYPE(BZ_SUMTYPE(_bz_typename P_expr::T_numtype)) norm(_bz_VecExpr expr) { return _bz_vec_norm(expr); } // norm(vecpick) template inline BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype)) norm(const VectorPick& x) { return _bz_vec_norm(x._bz_asVecExpr()); } // norm(TinyVector) template inline BZ_FLOATTYPE(BZ_SUMTYPE(P_numtype)) norm(const TinyVector& x) { return _bz_vec_norm(x._bz_asVecExpr()); } BZ_NAMESPACE_END #endif // BZ_VECNORM_CC