source: Sophya/trunk/SophyaLib/Samba/circle.cc@ 2313

Last change on this file since 2313 was 1770, checked in by lemeur, 24 years ago

mises a jour pour ELDESTINO

File size: 6.2 KB
RevLine 
[262]1#include <math.h>
2#include "circle.h"
[568]3//++
4// Class Circle
5//
6// include circle.h math.h
7//--
8//++
9//
10// Links Parents
11//
12// Geometry
13//
14//--
15//++
16// Titre Constructors
17//--
18//++
[262]19Circle::Circle()
[568]20//
21//--
[262]22{
23 UnitVector temp;
24 SetCircle(temp,M_PI/2.);
25}
[568]26//++
[262]27Circle::Circle(double theta, double phi, double aperture)
[568]28//
29//--
[262]30{
31 UnitVector temp(theta,phi);
32 SetCircle(temp,aperture);
33}
[568]34//++
[262]35Circle::Circle(double x, double y, double z, double aperture)
[568]36//
37//--
[262]38{
39 UnitVector temp(x,y,z);
40 SetCircle(temp,aperture);
41}
[568]42//++
[262]43Circle::Circle(const Vector3d& v, double aperture)
[568]44//
45//--
[262]46{
47 UnitVector temp=v;
48 SetCircle(temp,aperture);
49}
[568]50//++
[262]51Circle::Circle(const Circle& c)
[568]52//
53// copy constructor
54//--
[262]55{
[1758]56 UnitVector temp= c.Omega();
[262]57 SetCircle(temp,c._angouv);
58}
[568]59//++
60// Titre Public Methods
61//--
62//++
[262]63void Circle::SetCircle(const UnitVector& temp, double aperture)
[568]64//
65//--
[262]66{
[1758]67 _spinunitaxis= temp;
68
69 _angouv = aperture;
70 _cangouv= cos(_angouv);
71 _sangouv= sin(_angouv);
72
73 _spinaxis=_spinunitaxis*fabs(_cangouv);
74
75 _theta =_spinunitaxis.Theta();
76 _ctheta= cos(_theta);
77 _stheta= sin(_theta);
78
79 _phi =_spinunitaxis.Phi();
80 _cphi= cos(_phi);
81 _sphi= sin(_phi);
82
83 _x= _spinunitaxis.X();
84 _y= _spinunitaxis.Y();
85 _z= _spinunitaxis.Z();
[262]86}
[568]87//++
[262]88void Circle::SetSpinAxis(double theta, double phi)
[568]89//
90//--
[262]91{
92 UnitVector temp(theta,phi);
93 SetCircle(temp,_angouv);
94}
[568]95//++
[262]96void Circle::SetSpinAxis(const Vector3d& u)
[568]97//
98//--
[262]99{
100 UnitVector temp=u;
101 SetCircle(temp,_angouv);
102}
[568]103//++
[262]104void Circle::SetSpinAxis(double x, double y, double z)
[568]105//
106//--
[262]107{
108 UnitVector temp(x,y,z);
109 SetCircle(temp,_angouv);
110}
[568]111//++
[262]112void Circle::SetApertureAngle(double aperture)
[568]113//
114//--
[262]115{
116 SetCircle(_spinunitaxis,aperture);
117}
[568]118//++
[262]119void Circle::SetApertureAngle(const Circle& c)
[568]120//
121//--
[262]122{
123 SetCircle(_spinunitaxis,c._angouv);
124}
[1758]125
[568]126//++
[470]127UnitVector Circle::ConvToSphere(double psi) const
[568]128//
129// Return UnitVector corresponding to a given position donnee on the circle
130//--
[262]131{
132 psi=mod(psi,pi2);
133 double xout, yout, zout;
134 double cosa=cos(_angouv);
135 double sina=sin(_angouv);
136 double cost=cos(_theta);
137 double sint=sin(_theta);
138 double cosphi=cos(_phi);
139 double sinphi=sin(_phi);
140 double cosp=cos(psi);
141 double sinp=sin(psi);
142 xout = cosa*sint*cosphi+sina*(sinphi*sinp-cost*cosphi*cosp);
143 yout = cosa*sint*sinphi-sina*(cosphi*sinp+cost*sinphi*cosp);
144 zout = cosa*cost+sina*sint*cosp;
145 return UnitVector(xout,yout,zout);
146}
[568]147//++
[262]148UnitVector Circle::TanOnCircle(double psi) const
[568]149//
150// Return UnitVector corresponding to the tangent to the circle
151// at given position on the circle.
152//--
[262]153{
154 psi=mod(psi,pi2);
155 double xout, yout, zout;
156 double cost=cos(_theta);
157 double sint=sin(_theta);
158 double cosphi=cos(_phi);
159 double sinphi=sin(_phi);
160 double cosp=cos(psi);
161 double sinp=sin(psi);
162 xout = cosp*sinphi+sinp*sint*cosphi;
163 yout = -cosp*cosphi+sinp*sint*sinphi;
164 zout = -sinp*cost;
165 return UnitVector(xout,yout,zout);
166}
[568]167//++
[262]168UnitVector Circle::EPhi(double psi) const
[568]169//
170// Return the vector tangent to the sphere in the plane (xy)
171// at a given position on the circle.
172//--
[262]173{
174 psi=mod(psi,pi2);
[470]175 return ConvToSphere(psi).EPhi();
[262]176}
[568]177//++
[262]178UnitVector Circle::ETheta(double psi) const
[568]179//
180// Return the other tangent vector( orthogonal to EPhi)--
181// see previous method
182//--
[262]183{
184 psi=mod(psi,pi2);
[470]185 return ConvToSphere(psi).ETheta();
[262]186}
[568]187//++
[262]188double Circle::SepAngleTanEPhi02PI(double psi) const
[568]189//
190// Return separation angle in [0,2Pi] at a given position on the
191// circle and EPhi
192//--
[262]193{
194 psi=mod(psi,pi2);
195 UnitVector pol=this->TanOnCircle(psi);
196 UnitVector ephi=this->EPhi(psi);
197 double angle=pol.SepAngle(ephi);
198 if( pol.Z() <= 0 ) angle=pi2-angle;
199 return angle;
200}
[568]201//++
202void Circle::Print(ostream& os) const
203//
204//--
205{
206 os << "1 - Circle - Axe de Spin Unitaire : " << _spinunitaxis << endl;
207 os << "1 - Circle - Axe de Spin : " << _spinaxis << endl;
208 os << "2 - Circle - Angle d'ouverture : " << _angouv << endl;
209 os << "3 - Circle - Theta,Phi : " << _theta << "," << _phi << endl;
210 os << "4 - Circle - x,y,z : " << _x << "," << _y << "," << _z << endl;
211}
212//++
213//
214// inline double Theta() const
215// inline double Phi() const
216// inline double ApertureAngle() const
217// inline Vector3d Omega() const
218//--
219//++
220// Titre Operators
221//--
[262]222
223Circle& Circle::operator=(const Circle& c)
224{
225 if( this != &c )
226 {
227 UnitVector temp(c.Omega());
228 SetCircle(temp,c.ApertureAngle());
229 }
230 return *this;
231}
[568]232//++
[262]233bool Circle::operator==(const Circle& c) const
[568]234//
235//--
[262]236{
237 bool flag;
238 if( this == &c ) flag=true;
239 else flag=false;
240 return flag;
241}
[568]242//++
[262]243bool Circle::operator!=(const Circle& c) const
[568]244//
245//--
[262]246{
247 return (bool)(1-(this->operator==(c)));
248}
[1758]249//
[1770]250bool Circle::Intersection(const Circle& c) const
[1758]251{
252 double alphak= _angouv;
[1770]253 double alphal= c._angouv;
[1758]254 Vector3d ok= _spinaxis;
[1770]255 Vector3d ol= c._spinaxis;
[1758]256 double gamma= ok.SepAngle(ol);
257
[1770]258 if(fabs(alphak-alphal) < gamma && gamma <= (alphak+alphal) && this != &c) {
[1758]259 return true;
260 } else {
261 return false;
262 }
263}
264//
[1770]265bool Circle::Intersection(const Circle& c, double* psi) const
[1758]266{
267 double alphak= _angouv;
268 double alphal= c._angouv;
269 Vector3d ok= _spinaxis;
270 Vector3d ol= c._spinaxis;
271 double gamma= ok.SepAngle(ol);
272
273 if(fabs(alphak-alphal) < gamma && gamma <= (alphak+alphal) && this != &c) {
274
275 double sgamma= sin(gamma);
276 double cgamma= cos(gamma);
277
278 double sdphi= _sphi*c._cphi - _cphi*c._sphi;
279 double cdphi= _cphi*c._cphi + _sphi*c._sphi;
280
281 double ssk= c._stheta*sdphi/sgamma;
282 double csk= (c._ctheta*_stheta-c._stheta*_ctheta*cdphi)/sgamma;
283
284 double ssl= -_stheta*sdphi/sgamma;
285 double csl= (_ctheta*c._stheta-_stheta*c._ctheta*cdphi)/sgamma;
286
287 double ak= atan2(ssk,csk);
288 double al= atan2(ssl,csl);
289 double omegak= acos((c._cangouv-_cangouv*cgamma)/sgamma/_sangouv);
290 double omegal= acos((_cangouv-c._cangouv*cgamma)/sgamma/c._sangouv);
291
292 psi[0]= fmod(ak-omegak+pi2,pi2);
293 psi[1]= fmod(ak+omegak+pi2,pi2);
294 psi[2]= fmod(al-omegal+pi2,pi2);
295 psi[3]= fmod(al+omegal+pi2,pi2);
296
297 if(psi[0] > psi[1]) {
298 swap(psi[0],psi[1]);
299 swap(psi[2],psi[3]);
300 }
301 return true;
302
303 } else {
304 psi[0] = -1.;
305 psi[1] = -1.;
306 psi[2] = -1.;
307 psi[3] = -1.;
308 return false;
309 }
310}
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