1 | // This may look like C code, but it is really -*- C++ -*-
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2 | #ifndef PIXELMAP_SEEN
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3 | #define PIXELMAP_SEEN
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4 |
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5 | #include "ppersist.h"
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6 | #include "dvlist.h"
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7 | #include "spherepos.h"
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8 | #include <iostream.h>
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9 |
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10 | // General map of pixels on part of sphere or whole sphere
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11 | // Class hierarchy :
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12 | // PixelMap
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13 | // SphericalMap
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14 | // SphereThetaPhi
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15 | // SphereGorski
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16 | // SphereIco
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17 | // LocalMap
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18 |
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19 | template<class T>
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20 | class PixelMap
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21 | {
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22 |
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23 | public:
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24 |
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25 | PixelMap(SphereCoordSys* cs = NULL) : mInfo_(NULL)
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26 | { if (cs) cs_ = cs; else cs = new SphereCoordSys; }
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27 | virtual ~PixelMap()
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28 | { if (mInfo_) delete mInfo_; if (cs_) delete cs_; }
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29 |
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30 | // Set/Change/Get the coordinate system
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31 | virtual void SetCoordSys(SphereCoordSys* cs)
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32 | { if (cs) { delete cs_; cs_ = cs; } }
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33 | inline SphereCoordSys* GetCoordSys() const { return(cs_); }
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34 |
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35 | // Number of pixels
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36 | virtual int NbPixels() const=0;
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37 |
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38 | // Value of pixel number k
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39 | virtual T& PixVal(int k)=0;
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40 | virtual T const& PixVal(int k) const=0;
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41 |
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42 | // Map s coverage
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43 | virtual bool ContainsSph(double theta, double phi) const=0;
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44 | virtual bool Contains(const SpherePosition& spos) const;
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45 |
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46 | // Index of pixel at (theta,phi)
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47 | virtual int PixIndexSph(double theta, double phi) const=0;
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48 | // Index of pixel at a sky-position
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49 | virtual int PixIndex(const SpherePosition& spos);
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50 |
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51 |
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52 | // Value of pixel number at (theta,phi)
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53 | virtual T& PixValSph(double theta, double phi)
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54 | {return PixVal(PixIndexSph(theta,phi));}
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55 | virtual T const& PixValSph(double theta, double phi) const
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56 | {return PixVal(PixIndexSph(theta,phi));}
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57 |
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58 | // Spherical coordinates of center of pixel number k
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59 | virtual void PixThetaPhi(int k, double& theta, double& phi) const=0;
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60 |
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61 | // provides a integer characterizing the pixelization refinement
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62 | // (depending of the type of the map)
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63 | virtual int SizeIndex() const=0;
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64 | virtual char* TypeOfMap() const =0;
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65 |
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66 | // Pixel (steradians)
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67 | virtual double PixSolAngle(int k) const =0;
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68 |
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69 | // Overloading of () to access pixel number k.
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70 | inline T& operator()(int k) {return(PixVal(k));}
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71 | inline T const& operator()(int k) const {return(PixVal(k));}
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72 |
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73 | // Overloading of () to access pixel at a sky position .
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74 | inline T& operator()(const SpherePosition& spos)
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75 | { return(PixVal(PixIndex(spos))); }
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76 | inline T const& operator()(const SpherePosition& spos) const
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77 | { return(PixVal(PixIndex(spos))); }
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78 |
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79 |
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80 | // Note : no overloading of (double,double) to access pixel (theta,phi).
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81 | // overloading of (double,double) in SphericalMap
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82 | // overloading of (int,int) in CartesianMap
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83 |
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84 | //++
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85 | DVList& Info()
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86 | //
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87 | // Renvoie une reference sur l''objet DVList Associe
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88 | //--
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89 | {
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90 | if (mInfo_ == NULL) mInfo_ = new DVList;
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91 | return(*mInfo_);
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92 | }
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93 |
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94 | const DVList* ptrInfo() const
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95 | {
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96 | return mInfo_;
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97 | }
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98 |
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99 | protected :
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100 | SphereCoordSys *cs_; // Coordinate system used in the map
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101 | DVList* mInfo_; // Infos (variables) attachees
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102 | };
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103 |
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104 |
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105 | template <class T>
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106 | int PixelMap<T>::PixIndex(const SpherePosition& spos)
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107 | {
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108 | UnitVector v = spos.Transform(*cs_);
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109 | return(PixIndexSph(v.Theta(), v.Phi()));
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110 | }
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111 |
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112 | template <class T>
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113 | bool PixelMap<T>::Contains(const SpherePosition& spos) const
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114 | {
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115 | UnitVector v = spos.Transform(*cs_);
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116 | return(ContainsSph(v.Theta(), v.Phi()));
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117 | }
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118 |
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119 | #endif
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