1 | // This may look like C code, but it is really -*- C++ -*-
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2 | #ifndef SPHEREPOS_H_SEEN
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3 | #define SPHEREPOS_H_SEEN
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4 |
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5 | #include "machdefs.h"
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6 | #include "ppersist.h"
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7 | #include <string>
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8 | #include "unitvector.h"
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9 |
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10 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/SophyaLib/Samba/spherepos.h,v 1.2 1999-10-27 14:25:24 ansari Exp $";
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11 |
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12 | namespace PlanckDPC {
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13 |
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14 | enum SphereCoordSysIds { SphereCoordSys_NEUTRAL =0,
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15 | SphereCoordSys_ROTATION =1,
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16 | SphereCoordSys_OTHER = 0xFFFF
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17 | };
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18 |
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19 | // We make this class a PPersist class, in order
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20 | // to be able to implement easily the persistence
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21 | // for pixelmaps
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22 | // To be changed later ($CHECK$ Reza 26/10/99)
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23 |
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24 | class SphereCoordSys : public PPersist {
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25 | public:
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26 |
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27 | SphereCoordSys();
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28 | SphereCoordSys(int id, const string& description);
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29 | virtual ~SphereCoordSys();
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30 |
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31 | virtual int Id() const {return id_; }
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32 | virtual string description() const {return description_; }
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33 |
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34 | // METHODS FOR PERSISTENCE TO FOLLOW:
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35 | protected:
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36 | virtual void ReadSelf(PInPersist&);
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37 | virtual void WriteSelf(POutPersist&) const;
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38 |
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39 | private:
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40 | int id_;
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41 | string description_;
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42 | };
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43 |
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44 |
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45 | class SpherePosition : public UnitVector {
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46 | public:
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47 |
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48 | SpherePosition();
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49 | // cs should be created by new SphereCoordSys...
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50 | // It will be deleted by the destructor
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51 | SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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52 | SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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53 | SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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54 | virtual ~SpherePosition();
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55 |
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56 | inline double phi() const {return Phi(); }
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57 | inline double theta() const { return(Theta()); }
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58 | inline SphereCoordSys * GetCoordSys() const { return(cs_); }
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59 | virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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60 |
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61 | virtual double Separation(const SpherePosition& gamma) const;
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62 |
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63 | protected:
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64 | SphereCoordSys* cs_;
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65 | };
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66 |
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67 | } // Fin du namespace
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68 |
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69 | #endif
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