1 | #include <math.h>
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2 | #include "unitvector.h"
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3 |
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4 | UnitVector::UnitVector() : Vector3d(1.,0.,0.)
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5 | {
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6 | }
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7 |
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8 | UnitVector::UnitVector(double x, double y, double z) : Vector3d(x,y,z)
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9 | {
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10 | this->Normalize();
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11 | }
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12 |
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13 | UnitVector::UnitVector(double theta, double phi) : Vector3d(theta,phi)
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14 | {
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15 | this->Normalize();
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16 | }
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17 |
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18 | UnitVector::UnitVector(const Vector3d& v) : Vector3d(v)
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19 | {
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20 | this->Normalize();
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21 | }
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22 |
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23 | Vector3d& UnitVector::operator=(const Vector3d& v)
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24 | {
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25 | Setxyz(v.X(),v.Y(),v.Z());
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26 | this->Normalize();
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27 | return *this;
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28 | }
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29 |
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30 | Vector3d& UnitVector::operator+=(const Vector3d& v)
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31 | {
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32 | Setxyz(_x+v.X(),_y+v.Y(),_z+v.Z());
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33 | this->Normalize();
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34 | return *this;
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35 | }
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36 |
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37 | Vector3d& UnitVector::operator-=(const Vector3d& v)
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38 | {
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39 | Setxyz(_x-v.X(),_y-v.Y(),_z-v.Z());
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40 | this->Normalize();
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41 | return *this;
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42 | }
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43 |
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44 | Vector3d UnitVector::operator+(const Vector3d& v) const
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45 | {
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46 | return UnitVector(_x+v.X(),_y+v.Y(),_z+v.Z());
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47 | }
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48 |
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49 | Vector3d UnitVector::operator-(const Vector3d& v) const
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50 | {
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51 | return UnitVector(_x-v.X(),_y-v.Y(),_z-v.Z());
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52 | }
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53 |
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54 | void UnitVector::Print(ostream& os) const
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55 | {
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56 | os << "UnitVector : (X,Y,Z)= (" << _x << ", " << _y << ", " << _z
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57 | << ") Theta,Phi= " << _theta << ", " << _phi << "\n"
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58 | << "norme =" << this->Norm() << endl;
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59 | }
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