1 | #ifndef VECTOR3D_H_SEEN
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2 | #define VECTOR3D_H_SEEN
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3 |
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4 | #include <math.h>
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5 | #include <iostream.h>
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6 | #include <stdio.h>
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7 | #include <string.h>
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8 | #include "longlat.h"
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9 |
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10 | /*
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11 | Geometrie en dimension 3.
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12 | Tous les calculs sont faits en radians
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13 | et en coordonnees spheriques theta,phi
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14 | pour les rotations (angles d'Euler) ma source est
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15 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley
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16 | */
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17 |
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18 | class Vector3d
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19 | {
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20 |
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21 | public:
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22 |
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23 | Vector3d();
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24 | Vector3d(double x, double y, double z);
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25 | Vector3d(double theta, double phi);
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26 | Vector3d(const LongLat&);
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27 | Vector3d(const Vector3d&);
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28 |
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29 | void Setxyz(double x, double y, double z);
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30 | void SetThetaPhi(double theta, double phi);
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31 | void ThetaPhi2xyz();
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32 | void xyz2ThetaPhi();
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33 | double Theta() const {return _theta;}
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34 | double Phi() const {return _phi;}
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35 | double X() const {return _x;}
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36 | double Y() const {return _y;}
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37 | double Z() const {return _z;}
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38 |
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39 | Vector3d& Normalize();
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40 | double Norm() const;
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41 |
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42 | // produit scalaire
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43 | double Psc(const Vector3d&) const;
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44 |
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45 | // ecart angulaire entre 2 vecteurs dans [0,Pi]
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46 | double SepAngle(const Vector3d&) const;
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47 |
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48 | // produit vectoriel
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49 | Vector3d Vect(const Vector3d&) const;
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50 |
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51 | // vecteur perpendiculaire de meme phi
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52 | Vector3d VperpPhi() const;
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53 |
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54 | // vecteur perpendiculaire de meme theta
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55 | Vector3d VperpTheta() const;
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56 |
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57 | Vector3d ETheta() const;
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58 | Vector3d EPhi() const;
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59 |
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60 | // rotations d'Euler
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61 | Vector3d Euler(double, double, double) const;
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62 |
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63 | // rotation inverse
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64 | Vector3d InvEuler(double, double, double) const;
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65 |
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66 | // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon)
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67 | Vector3d Rotate(const Vector3d& omega,double phi);
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68 |
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69 | virtual Vector3d& operator=(const Vector3d&);
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70 | virtual Vector3d& operator+=(const Vector3d&);
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71 | virtual Vector3d& operator-=(const Vector3d&);
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72 | virtual Vector3d operator+(const Vector3d&) const;
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73 | virtual Vector3d operator-(const Vector3d&) const;
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74 |
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75 | Vector3d& operator+=(double);
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76 | Vector3d& operator/=(double);
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77 | Vector3d& operator*=(double);
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78 |
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79 | Vector3d operator+(double) const;
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80 | Vector3d operator-(double) const;
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81 | Vector3d operator*(double) const;
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82 | Vector3d operator/(double) const;
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83 | Vector3d operator^(const Vector3d&) const; // produit vectoriel
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84 | double operator*(const Vector3d&) const; // produit scalaire
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85 | bool operator==(const Vector3d&);
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86 |
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87 | virtual void Print(ostream& os) const;
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88 |
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89 | protected:
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90 |
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91 | double _x;
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92 | double _y;
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93 | double _z;
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94 | double _theta;
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95 | double _phi;
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96 |
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97 | };
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98 |
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99 | inline ostream& operator<<(ostream& s, const Vector3d& v)
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100 | {
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101 | v.Print(s);
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102 | return s;
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103 | }
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104 |
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105 | // fonctions globales
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106 |
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107 | inline Vector3d operator*(double d, const Vector3d& v)
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108 | {
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109 | return v*d;
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110 | }
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111 |
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112 | inline Vector3d operator+(double d, const Vector3d& v)
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113 | {
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114 | return v+d;
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115 | }
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116 |
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117 | #endif
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118 |
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119 |
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