source: Sophya/trunk/SophyaLib/SkyMap/localmap.h@ 3722

Last change on this file since 3722 was 3174, checked in by ansari, 19 years ago

Ajout methodes RenewObjId() pour cartes spheriques et localmap - Reza 05/02/2007

File size: 12.1 KB
RevLine 
[764]1// This may look like C code, but it is really -*- C++ -*-
2#ifndef LOCALMAP_SEEN
3#define LOCALMAP_SEEN
4
5#include "pixelmap.h"
6#include "sphericalmap.h"
7#include "ndatablock.h"
8
9#include "anydataobj.h"
10#include "ppersist.h"
11
12
13
14// ***************** Class LocalMap *****************************
15
[841]16
17
18namespace SOPHYA {
19
20
[2013]21template <class T>
22class FIO_LocalMap;
23
24template<class T>
25class FITS_LocalMap;
26
[1217]27/* Class LocalMap */
28
29
[764]30template<class T>
31class LocalMap : public PixelMap<T>
32{
33
[2013]34 // friend declaration for classes which handle persistence and FITS IO
35 friend class FIO_LocalMap<T>;
36 friend class FITS_LocalMap<T>;
37
[764]38public:
39
40LocalMap();
[2198]41LocalMap(int_4 nx, int_4 ny);
[2013]42LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0,int_4 x0,int_4 y0,double angle=0.);
43LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0, double angle=0.);
[917]44LocalMap(const LocalMap<T>& lm, bool share);
[908]45LocalMap(const LocalMap<T>& lm);
[764]46virtual ~LocalMap();
47
[908]48inline virtual bool IsTemp(void) const { return pixels_.IsTemp();}
[1217]49
[764]50/*! Setting blockdata to temporary (see ndatablock documentation) */
51inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
52
53
54// ---------- Overloading of () to access pixel number k ----
55
[2885]56inline T& operator()(int_4 k) {return(this->PixVal(k));}
57inline T const& operator()(int_4 k) const {return(this->PixVal(k));}
58inline T& operator()(int_4 ix, int_4 iy) {return this->PixVal(iy*nSzX_+ix);};
59inline T const& operator()(int_4 ix, int_4 iy) const {return this->PixVal(iy*nSzX_+ix);};
[2052]60
61// Acces a un pixel
[2885]62inline T& operator()(double theta,double phi) {return(this->PixValSph(theta,phi));};
63inline T const& operator()(double theta,double phi) const {return(this->PixValSph(theta,phi));};
[764]64
65// ---------- Definition of PixelMap abstract methods -------
66
67virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac
68
69virtual T& PixVal(int_4 k);
70virtual T const& PixVal(int_4 k) const;
[2290]71 //! if fg = true, will generate exceptions , when theta-phi out of range
72inline void SetThrowExceptionWhenOutofMapFlag(bool fg = false) { exc_outofmap_ = fg; }
[764]73
[2290]74//! true --> exceptions wil be active when theta-phi out of range
[2056]75inline bool GetThrowExceptionWhenOutofMapFlag() { return exc_outofmap_; }
[2052]76
[764]77virtual bool ContainsSph(double theta, double phi) const;
[2290]78//! return pixel number correspoinding to (theta,phi)
[764]79virtual int_4 PixIndexSph(double theta,double phi) const;
80
[2290]81//! return (theta,phi) correspoinding to pixel number k
[764]82virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
83
[2290]84//! set all pixel values equal to v
[764]85virtual T SetPixels(T v);
86
[2290]87// return the solid angle covered by pixel k (steradians)
[764]88virtual double PixSolAngle(int_4 k) const;
89
90// ---------- Specific methods ------------------------------
91
92void ReSize(int_4 nx, int_4 ny);
93
[2198]94void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
95void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
96void SetSize(double angleX,double angleY);
97
[2290]98 /*! \fn TypeOfMap()
99 return the string "LOCAL"
100 */
101inline virtual string TypeOfMap() const {return string("LOCAL");};
[764]102
103
[1217]104/*! Check to see if the local mapping is done */
[2198]105inline bool LocalMap_isDone() const {return( originSet_ && angleSized_ && pixelSized_);};
[764]106
[2013]107void PixThetaPhi(int_4 ip,int_4 it, double& theta,double& phi) const;
108
109
110void ProjectionToSphere(SphericalMap<T>&) const;
[764]111
112/* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
113 -> static method, or separate class */
114
[1217]115/*! provides a integer characterizing the pixelization refinement (here : number of pixels) */
[764]116inline virtual int_4 SizeIndex() const {return(nPix_);}
117inline int_4 Size_x() const {return nSzX_;}
118inline int_4 Size_y() const {return nSzY_;}
119
[1163]120/* Je rajoute ces 2 fonctions inlines pour compatibilite d'interface
121 avec TArray - Reza 30/8/2000 */
122inline int_4 SizeX() const {return nSzX_;}
123inline int_4 SizeY() const {return nSzY_;}
124
[2013]125inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= thetaDegresC_; phi= phiDegresC_; x0= x0_; y0= y0_;angle= angleDegres_;}
[764]126
[2013]127/*! total aperture in theta and phi, in degrees ( from SetSize() ) */
128inline void Aperture(double& anglex,double& angley) const {anglex= angleDegresX_; angley= angleDegresY_;}
[764]129
130
131/* Acces to the DataBlock */
[2013]132inline NDataBlock<T>& DataBlock() {return pixels_.DataBlock();}
133inline const NDataBlock<T>& DataBlock() const {return pixels_.DataBlock();}
[764]134
[2013]135/* Acces to the matrix */
136//! access to matrix
137/*!
138 \warning : a pixel is defined by the pair of a phi-like index
139 (x-axis) and a theta-like index (y-axis). The phi-like index denotes
140 the column number in the matrix ; the theta-like index denotes the
141 row number.
142*/
143inline TMatrix<T>& Matrix() {return pixels_;}
144inline const TMatrix<T>& Matrix() const {return pixels_;}
145
[764]146/* impression */
147void print(ostream& os) const;
148
[1419]149// Operations diverses = , +=, ...
150
151
152virtual LocalMap<T>& Set(const LocalMap<T>& a);
[908]153inline LocalMap<T>& operator = (const LocalMap<T>& a) {return Set(a);}
154
[1419]155// A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
[908]156
[1419]157 //! Fill LocalMap with all elements equal to \b x
158virtual LocalMap<T>& SetT(T a);
159inline LocalMap<T>& operator = (T a) {return SetT(a);}
[908]160
[2290]161// Add \b x to all elements
[1419]162virtual LocalMap<T>& Add(T a);
163inline LocalMap<T>& operator += (T x) { return Add(x); }
[2290]164// Substract \b x to all elements
[1624]165virtual LocalMap<T>& Sub(T a,bool fginv=false);
[1419]166inline LocalMap<T>& operator -= (T x) { return Sub(x); }
[2290]167// Multiply all elements by \b x
[1419]168virtual LocalMap<T>& Mul(T a);
169inline LocalMap<T>& operator *= (T x) { return Mul(x); }
[2290]170// Divide all elements by \b x
[1419]171virtual LocalMap<T>& Div(T a);
172inline LocalMap<T>& operator /= (T x) { return Div(x); }
173
174// A += -= (ajoute, soustrait element par element les deux spheres )
175 //! Operator LocalMap += LocalMap
176 virtual LocalMap<T>& AddElt(const LocalMap<T>& a);
177 inline LocalMap<T>& operator += (const LocalMap<T>& a) { return AddElt(a); }
178
179
180
181 virtual LocalMap<T>& SubElt(const LocalMap<T>& a);
182 //! Operator LocalMap -= LocalMap
183 inline LocalMap<T>& operator -= (const LocalMap<T>& a) { return SubElt(a); }
184// Multiplication, division element par element les deux LocalMap
185 virtual LocalMap<T>& MulElt(const LocalMap<T>& a);
186 inline LocalMap<T>& operator *= (const LocalMap<T>& a) { return MulElt(a); }
[1551]187 virtual LocalMap<T>& DivElt(const LocalMap<T>& a);
188 inline LocalMap<T>& operator /= (const LocalMap<T>& a) { return DivElt(a); }
[1419]189
190
191void CloneOrShare(const LocalMap<T>& a);
192void Share(const LocalMap<T>& a);
193LocalMap<T>& CopyElt(const LocalMap<T>& a);
194
[3174]195//! assign a new object Id (or DataRef Id) - useful for PPF write operations
196 inline void RenewObjId() { pixels_.RenewObjId(); }
[1419]197
[764]198// ---------- Méthodes internes -----------------------------
199
200private :
201
202void InitNul();
[2013]203void SetCoorC(double theta0, double phi0);
204TMatrix<double> CalculMatricePassage();
[764]205void Getij(int_4 k,int_4& i,int_4& j) const;
[2013]206 void PixToSphereC(int_4 ip, int_4 it, double& XP, double& YP, double& ZP) const;
[764]207
[908]208void recopierVariablesSimples(const LocalMap<T>& lm);
209
[2198]210void initializationError() const;
[908]211
[3174]212
[764]213// ---------- Variables internes ----------------------------
[2013]214 // variables suffisantes pour reconstruire l'objet
215
[2198]216 bool pixelSized_;
217 bool angleSized_;
218 bool originSet_;
219
[2013]220 int_4 nSzX_;
221 int_4 nSzY_;
222 double angleDegresX_;
223 double angleDegresY_;
224 double thetaDegresC_;
225 double phiDegresC_;
226 int_4 x0_;
227 int_4 y0_;
228 double angleDegres_;
229
[2198]230
[2013]231 // NDataBlock<T> pixels_;
232 TMatrix<T> pixels_;
233
234
235 // variables derivees (redondantes, precalculees pour ameliorer
236 // les performances)
237
238 int_4 nPix_;
239
240
241 double thetaC_;
242 double phiC_;
243 double csthC_;
244 double snthC_;
245 double csphC_;
246 double snphC_;
247 double XC_;
248 double YC_;
249 double ZC_;
250
251
252 double angle_;
253 double cosAngle_;
254 double sinAngle_;
255 double deltaPhi_;
256 double deltaTheta_;
257
[2052]258 bool exc_outofmap_;
[2013]259
260
[764]261};
262
[1419]263////////////////////////////////////////////////////////////////
264// Surcharge d'operateurs A (+,-,*,/) (T) x
[1423]265/*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,T)
[1419]266 \brief Operator LocalMap = LocalMap + constant */
267template <class T> inline LocalMap<T> operator + (const LocalMap<T>& a, T b)
268 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
269 result.Add(b); return result;}
[1423]270/*! \ingroup SkyMap \fn operator+(T,const LocalMap<T>&)
[1419]271 \brief Operator LocalMap = constant + LocalMap */
272template <class T> inline LocalMap<T> operator + (T b,const LocalMap<T>& a)
273 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
274 result.Add(b); return result;}
[764]275
276
[1423]277/*! \ingroup SkyMap\fn operator-(const LocalMap<T>&,T)
[1419]278 \brief Operator LocalMap = LocalMap - constant */
279template <class T> inline LocalMap<T> operator - (const LocalMap<T>& a, T b)
280 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
281 result.Sub(b); return result;}
282
283/*! \ingroup \fn operator-(T,const LocalMap<T>&)
284 \brief Operator LocalMap = constant - LocalMap */
285template <class T> inline LocalMap<T> operator - (T b,const LocalMap<T>& a)
286 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
287 result.Sub(b,true); return result;}
288
[1423]289/*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,T)
[1419]290 \brief Operator LocalMap = LocalMap * constant */
291template <class T> inline LocalMap<T> operator * (const LocalMap<T>& a, T b)
292 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
293 result.Mul(b); return result;}
294
[1423]295/*! \ingroup SkyMap \fn operator*(T,const LocalMap<T>&)
[1419]296 \brief Operator LocalMap = constant * LocalMap */
297template <class T> inline LocalMap<T> operator * (T b,const LocalMap<T>& a)
298 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
299 result.Mul(b); return result;}
300
[1423]301/*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,T)
[1419]302 \brief Operator LocalMap = LocalMap / constant */
303template <class T> inline LocalMap<T> operator / (const LocalMap<T>& a, T b)
304 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
305 result.Div(b); return result;}
306
[1423]307/*! \ingroup SkyMap \fn operator/(T,const LocalMap<T>&)
[1419]308 \brief Operator LocalMap = constant / LocalMap */
309template <class T> inline LocalMap<T> operator / (T b, const LocalMap<T>& a)
310 {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
311 result.Div(b, true); return result;}
312
313////////////////////////////////////////////////////////////////
314// Surcharge d'operateurs C = A (+,-) B
315
[1423]316/*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,const LocalMap<T>&)
[1419]317 \brief Operator LocalMap = LocalMap + LocalMap */
318template <class T>
319inline LocalMap<T> operator + (const LocalMap<T>& a,const LocalMap<T>& b)
320 { LocalMap<T> result; result.SetTemp(true);
321 if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
322 else { result.CloneOrShare(a); result.AddElt(b); }
323 return result; }
324
[1423]325/*! \ingroup SkyMap \fn operator-(const LocalMap<T>&,const LocalMap<T>&)
[1419]326 \brief Operator LocalMap = LocalMap - LocalMap */
327template <class T>
328inline LocalMap<T> operator - (const LocalMap<T>& a,const LocalMap<T>& b)
329 { LocalMap<T> result; result.SetTemp(true);
[1429]330 if (b.IsTemp()) { result.Share(b); result.SubElt(a); }
[1419]331 else { result.CloneOrShare(a); result.SubElt(b); }
332 return result; }
333
[1551]334////////////////////////////////////////////////////////////////
335// Surcharge d'operateurs C = A (*,/) B
[1419]336
[1551]337/*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,const LocalMap<T>&)
338 \brief Operator LocalMap = LocalMap * LocalMap (pixel by pixel multiply)*/
339template <class T>
340inline LocalMap<T> operator * (const LocalMap<T>& a,const LocalMap<T>& b)
341 { LocalMap<T> result; result.SetTemp(true);
342 if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
343 else { result.CloneOrShare(a); result.MulElt(b); }
344 return result; }
345
346/*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,const LocalMap<T>&)
347 \brief Operator LocalMap = LocalMap / LocalMap (pixel by pixel divide)*/
348template <class T>
349inline LocalMap<T> operator / (const LocalMap<T>& a,const LocalMap<T>& b)
350 { LocalMap<T> result; result.SetTemp(true);
[2433]351 result.CloneOrShare(a); result.DivElt(b);
[1551]352 return result; }
353
354
355
[841]356} // Fin du namespace
[764]357
358#endif
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