[764] | 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef LOCALMAP_SEEN
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| 3 | #define LOCALMAP_SEEN
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| 4 |
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| 5 | #include "pixelmap.h"
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| 6 | #include "sphericalmap.h"
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| 7 | #include "ndatablock.h"
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| 8 |
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| 9 | #include "anydataobj.h"
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| 10 | #include "ppersist.h"
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| 11 |
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| 12 | //! A local map of a region of the sky, in cartesian coordinates.
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| 13 | /*! A local map has an origin in (theta0, phi0), mapped to pixel(x0, y0)
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| 14 | (x0, y0 might be outside of this local map)
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| 15 | default value of (x0, y0) is middle of the map, center of pixel(nx/2, ny/2)
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| 16 | A local map is a 2 dimensional array, with i as column index and j
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| 17 | as row index. The map is supposed to lie on a plan tangent to the
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| 18 | celestial sphere in a point whose coordinates are (x0,y0) on the local
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| 19 | map and (theta0, phi0) on the sphere. The range of the map is defined
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| 20 | by two values of angles covered respectively by all the pixels in
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| 21 | x direction and all the pixels in y direction (SetSize()).
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| 22 |
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| 23 | A "reference plane" is considered : this plane is tangent to the
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| 24 | celestial sphere in a point with angles theta=Pi/2 and phi=0. This
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| 25 | point is the origine of coordinates is of the reference plane. The
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| 26 | x-axis is the tangent parallel to the equatorial line and oriented
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| 27 | toward the increasing phi's ; the y-axis is parallel to the meridian
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| 28 | line and oriented toward the north pole.
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| 29 |
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| 30 | Internally, a map is first defined within this reference plane and
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| 31 | tranported until the point (theta0, phi0) in such a way that both
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| 32 | axes are kept parallel to meridian and parallel lines of the sphere.
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| 33 | The user can define its own map with axes rotated with respect to
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| 34 | reference axes (this rotation is characterized by angle between
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| 35 | the local parallel line and the wanted x-axis-- see method
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| 36 | SetOrigin(...))
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| 37 | */
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| 38 | //
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| 39 | // la carte est consideree comme un tableau a deux indices i et j, i etant
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| 40 | // indice de colonne et j indice de ligne. La carte est supposee resider
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| 41 | // dans un plan tangent, dont le point de tangence est repere (x0,y0) dans
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| 42 | // la carte et (theta0, phi0) sur la sphere celeste. L extension de la
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| 43 | // carte est definie par les valeurs de deux angles couverts respectivement
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| 44 | // par la totalite des pixels en x de la carte et la totalite des pixels
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| 45 | // en y. (SetSize()).
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| 46 | // On considere un "plan de reference" : plan tangent a la sphere celeste
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| 47 | // aux angles theta=Pi/2 et phi=0. Dans ce plan L origine des coordonnees
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| 48 | // est le point de tangence. L axe Ox est la tangente parallele a
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| 49 | // lequateur, dirige vers les phi croissants, l axe Oy est parallele
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| 50 | // au meridien, dirige vers le pole nord.
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| 51 | // De maniere interne a la classe une carte est definie dans ce plan de
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| 52 | // reference et transportee jusqu au point (theta0, phi0) de sorte que les // axes restent paralleles aux meridiens et paralleles. L utilisateur peut
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| 53 | // definir sa carte selon un repere en rotation par rapport au repere de
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| 54 | // reference (par l angle entre le parallele et l axe Ox souhaite --
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| 55 | // methode SetOrigin(...))
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| 56 |
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| 57 |
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| 58 | // ***************** Class LocalMap *****************************
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| 59 |
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[841] | 60 |
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| 61 |
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| 62 | namespace SOPHYA {
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| 63 |
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| 64 |
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[764] | 65 | template<class T>
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| 66 | class LocalMap : public PixelMap<T>
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| 67 | {
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| 68 |
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| 69 | public:
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| 70 |
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| 71 | LocalMap();
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| 72 | LocalMap(int_4 nx, int_4 ny);
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[917] | 73 | LocalMap(const LocalMap<T>& lm, bool share);
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[908] | 74 | LocalMap(const LocalMap<T>& lm);
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[764] | 75 | virtual ~LocalMap();
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| 76 |
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[908] | 77 | inline virtual bool IsTemp(void) const { return pixels_.IsTemp();}
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[764] | 78 | /*! Setting blockdata to temporary (see ndatablock documentation) */
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| 79 | inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
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| 80 |
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| 81 |
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| 82 | // ---------- Overloading of () to access pixel number k ----
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| 83 |
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| 84 | inline T& operator()(int_4 k) {return(PixVal(k));}
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| 85 | inline T const& operator()(int_4 k) const {return(PixVal(k));}
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| 86 | inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);};
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| 87 | inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);};
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| 88 |
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| 89 | // ---------- Definition of PixelMap abstract methods -------
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| 90 |
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| 91 | /* return/set the number of pixels */
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| 92 | /*! Return number of pixels */
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| 93 | virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac
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| 94 |
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| 95 | /* return the value of pixel number k */
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| 96 | /*! Return value of pixel with index k */
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| 97 | virtual T& PixVal(int_4 k);
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| 98 | /*! const version of previous method */
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| 99 | virtual T const& PixVal(int_4 k) const;
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| 100 |
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| 101 | /* Return true if teta,phi in map */
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| 102 | virtual bool ContainsSph(double theta, double phi) const;
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| 103 | /* return the index of pixel at (theta,phi) */
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| 104 | /*! Return index of the pixel with spherical coordinates (theta,phi) */
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| 105 | virtual int_4 PixIndexSph(double theta,double phi) const;
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| 106 |
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| 107 | /* return the spherical coordinates of center of pixel number k */
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| 108 | /*! Return (theta, phi) coordinates of pixel with index k */
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| 109 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
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| 110 |
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| 111 | /*! Set all pixels to value v */
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| 112 | virtual T SetPixels(T v);
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| 113 |
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| 114 | /* return the Pixel Solid angle (steradians) */
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| 115 | /*! Pixel Solid angle (steradians)
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| 116 |
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| 117 | All the pixels have not necessarly the same size in (theta, phi)
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| 118 | because of the projection scheme which is not yet fixed.
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| 119 | */
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| 120 | virtual double PixSolAngle(int_4 k) const;
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| 121 |
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| 122 | // ---------- Specific methods ------------------------------
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| 123 |
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| 124 | /*! Resize storage area for pixels */
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| 125 | void ReSize(int_4 nx, int_4 ny);
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| 126 |
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| 127 | inline virtual char* TypeOfMap() const {return "LOCAL";};
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| 128 |
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| 129 | /* Origin (with angle between x axis and phi axis, in degrees) x0,y0 the default: middle of map*/
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| 130 | /*! set the referential of the map (angles in degrees)
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| 131 |
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| 132 | (default x0=siz_x/2, y0=siz_y/2)
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| 133 | */
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| 134 | virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
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| 135 | /*! set the referential of the map (angles in degrees) */
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| 136 | virtual void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
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| 137 |
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| 138 | /* Pixel size (degres) */
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| 139 | /*! angle range of tthe map (angles in degrees) */
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| 140 | virtual void SetSize(double angleX,double angleY);
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| 141 |
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| 142 | /* Check to see if the local mapping is done */
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| 143 | inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);};
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| 144 |
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| 145 | /*! Projection to a spherical map */
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| 146 | virtual void Project(SphericalMap<T>& sphere) const;
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| 147 |
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| 148 | /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
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| 149 | -> static method, or separate class */
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| 150 |
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| 151 | /* provides a integer characterizing the pixelization refinement (here : number of pixels) */
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| 152 | inline virtual int_4 SizeIndex() const {return(nPix_);}
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| 153 | inline int_4 Size_x() const {return nSzX_;}
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| 154 | inline int_4 XSize() const {return nSzX_;}
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| 155 | inline int_4 Size_y() const {return nSzY_;}
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| 156 | inline int_4 YSize() const {return nSzY_;}
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| 157 |
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| 158 | inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;}
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| 159 |
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| 160 | inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;}
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| 161 |
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| 162 |
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| 163 | /* Acces to the DataBlock */
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| 164 | inline NDataBlock<T>& DataBlock() {return pixels_;}
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| 165 | inline const NDataBlock<T>& DataBlock() const {return pixels_;}
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| 166 |
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| 167 | /* impression */
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| 168 | void print(ostream& os) const;
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| 169 |
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[908] | 170 | inline LocalMap<T>& operator = (const LocalMap<T>& a) {return Set(a);}
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| 171 |
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| 172 |
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| 173 |
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[764] | 174 | // ---------- Méthodes internes -----------------------------
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| 175 |
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| 176 | private :
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| 177 |
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| 178 | void InitNul();
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| 179 | /*! Return 2 indices corresponding to the pixel number k */
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| 180 | void Getij(int_4 k,int_4& i,int_4& j) const;
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| 181 | /*! Transform a pair of coordinates (theta, phi) given in
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| 182 | reference coordinates into map coordinates
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| 183 | */
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| 184 | void ReferenceToUser(double& theta,double& phi) const;
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| 185 | /*! Transform a pair of coordinates (theta, phi) given in
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| 186 | map coordinates into reference coordinates
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| 187 | */
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| 188 | void UserToReference(double& theta,double& phi) const;
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| 189 | /*! Given coordinates in pixel units in the REFERENCE PLANE, return
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| 190 | (theta, phi) in "absolute" referential theta=pi/2 ,phi=0.
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| 191 | */
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| 192 | void PixProjToAngle(double x,double y,double& theta,double& phi) const;
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| 193 | /*! Given coordinates (theta, phi) in "absolute" referential
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| 194 | theta=pi/2 ,phi=0 return pixel indices (i,j) in the REFERENCE PLANE.
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| 195 | */
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| 196 | void AngleProjToPix(double theta,double phi,double& x,double& y) const;
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| 197 |
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[908] | 198 | void recopierVariablesSimples(const LocalMap<T>& lm);
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| 199 | LocalMap<T>& Set(const LocalMap<T>& a);
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| 200 |
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| 201 |
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[764] | 202 | // ---------- Variables internes ----------------------------
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| 203 |
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| 204 | int_4 nSzX_;
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| 205 | int_4 nSzY_;
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| 206 | int_4 nPix_;
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| 207 | bool originFlag_;
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| 208 | bool extensFlag_;
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| 209 | int_4 x0_;
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| 210 | int_4 y0_;
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| 211 | double theta0_;
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| 212 | double phi0_;
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| 213 | double angle_;
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| 214 | double cos_angle_;
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| 215 | double sin_angle_;
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| 216 | double angleX_;
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| 217 | double angleY_;
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| 218 | double tgAngleX_;
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| 219 | double tgAngleY_;
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| 220 | NDataBlock<T> pixels_;
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| 221 | };
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| 222 |
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| 223 |
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| 224 |
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[841] | 225 | } // Fin du namespace
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[764] | 226 |
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| 227 | #endif
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