| 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef LOCALMAP_SEEN
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| 3 | #define LOCALMAP_SEEN
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| 4 | 
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| 5 | #include "pixelmap.h"
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| 6 | #include "sphericalmap.h"
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| 7 | #include "ndatablock.h"
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| 8 | 
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| 9 | #include "anydataobj.h"
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| 10 | #include "ppersist.h"
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| 11 | 
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| 12 | //! A local map of a region of the sky, in cartesian coordinates.
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| 13 | /*! A local map has an origin in (theta0, phi0), mapped to pixel(x0, y0)
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| 14 |    (x0, y0 might be outside of this local map)
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| 15 |  default value of (x0, y0) is middle of the map, center of pixel(nx/2, ny/2)
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| 16 |     A local map is a 2 dimensional array, with i as column index and j
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| 17 |     as row index. The map is supposed to lie on a plan tangent to the 
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| 18 |     celestial sphere in a point whose coordinates are (x0,y0) on the local
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| 19 |    map and (theta0, phi0) on the sphere. The range of the map is defined
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| 20 |     by two values of angles covered respectively by all the pixels in 
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| 21 |     x direction and all the pixels in y direction (SetSize()).
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| 22 | 
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| 23 |     A "reference plane" is considered : this plane is tangent to the 
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| 24 |     celestial sphere in a point with angles theta=Pi/2 and phi=0. This 
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| 25 |     point is the origine of coordinates is of the reference plane. The 
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| 26 |     x-axis is the tangent parallel to the equatorial line and oriented 
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| 27 |     toward the increasing phi's ; the y-axis is parallel to the meridian 
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| 28 |     line and oriented toward the north pole.
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| 29 |     
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| 30 |     Internally, a map is first defined within this reference plane and
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| 31 |     tranported until the point (theta0, phi0) in such a way that both 
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| 32 |     axes are kept parallel to meridian and parallel lines of the sphere.
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| 33 |     The user can define its own map with axes rotated with respect to
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| 34 |     reference axes (this rotation is characterized by angle between 
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| 35 |     the local parallel line and the wanted x-axis-- see method 
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| 36 |     SetOrigin(...))
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| 37 | */
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| 38 | //
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| 39 | //    la carte est consideree comme un tableau a deux indices i et j, i etant 
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| 40 | //    indice de colonne et j indice de ligne. La carte est supposee resider 
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| 41 | //    dans un plan tangent, dont le point de tangence est repere (x0,y0) dans 
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| 42 | //    la carte et (theta0, phi0) sur la sphere celeste. L extension de la 
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| 43 | //    carte est definie par les valeurs de deux angles couverts respectivement
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| 44 | //    par la totalite des pixels en x de la carte et la totalite des pixels 
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| 45 | //    en y. (SetSize()).
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| 46 | //    On considere un "plan de reference" : plan tangent a la sphere celeste 
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| 47 | //    aux angles theta=Pi/2 et phi=0. Dans ce plan L origine des coordonnees 
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| 48 | //    est le point de tangence. L axe Ox est la tangente parallele a 
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| 49 | //    lequateur, dirige vers les phi croissants, l axe Oy est parallele 
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| 50 | //    au meridien, dirige vers le pole nord.
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| 51 | //    De maniere interne a la classe une carte est definie dans ce plan de 
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| 52 | //    reference et transportee  jusqu au point (theta0, phi0) de sorte que les //    axes restent paralleles aux meridiens et paralleles. L utilisateur peut 
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| 53 | //    definir sa carte selon un repere en rotation par rapport au repere de 
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| 54 | //    reference (par l angle entre le parallele et l axe Ox souhaite -- 
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| 55 | //    methode SetOrigin(...))
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| 56 | 
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| 57 | 
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| 58 | // ***************** Class LocalMap *****************************
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| 59 | 
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| 60 | 
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| 61 | 
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| 62 | namespace SOPHYA {
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| 63 | 
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| 64 | 
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| 65 | template<class T>
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| 66 | class LocalMap : public PixelMap<T>
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| 67 | {
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| 68 | 
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| 69 | public:
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| 70 | 
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| 71 | LocalMap();
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| 72 | LocalMap(int_4 nx, int_4 ny);
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| 73 | LocalMap(const LocalMap<T>& lm, bool share=false);
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| 74 | virtual ~LocalMap();
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| 75 | 
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| 76 | /*! Setting blockdata to temporary (see ndatablock documentation) */
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| 77 | inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
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| 78 | 
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| 79 | 
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| 80 | // ---------- Overloading of () to access pixel number k ----
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| 81 | 
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| 82 | inline T& operator()(int_4 k) {return(PixVal(k));}
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| 83 | inline T const& operator()(int_4 k) const {return(PixVal(k));}
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| 84 | inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);};
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| 85 | inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);};
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| 86 |    
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| 87 | // ---------- Definition of PixelMap abstract methods -------
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| 88 | 
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| 89 | /* return/set the number of pixels */
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| 90 | /*!    Return number of pixels */
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| 91 | virtual int_4 NbPixels() const;   // D.Y. int change en int_4 rationalisation Mac
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| 92 |   
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| 93 | /* return the value of pixel number k */
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| 94 | /*!    Return value of pixel with index k */
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| 95 | virtual T& PixVal(int_4 k);
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| 96 | /*!   const version of previous method */
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| 97 | virtual T const& PixVal(int_4 k) const;
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| 98 | 
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| 99 | /* Return true if teta,phi in map  */
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| 100 | virtual bool ContainsSph(double theta, double phi) const;
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| 101 | /* return the index of pixel at (theta,phi) */
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| 102 | /*!    Return index of the pixel with spherical coordinates (theta,phi) */
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| 103 | virtual int_4 PixIndexSph(double theta,double phi) const;
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| 104 |    
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| 105 | /* return the spherical coordinates of center of pixel number k */
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| 106 | /*!    Return (theta, phi) coordinates of pixel with index k */
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| 107 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
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| 108 | 
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| 109 | /*! Set all pixels to value v */
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| 110 | virtual T SetPixels(T v);
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| 111 | 
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| 112 | /* return the Pixel Solid angle  (steradians) */
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| 113 | /*!    Pixel Solid angle  (steradians)
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| 114 | 
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| 115 |     All the pixels have not necessarly the same size in (theta, phi)
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| 116 |     because of the projection scheme which is not yet fixed. 
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| 117 | */  
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| 118 | virtual double PixSolAngle(int_4 k) const; 
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| 119 | 
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| 120 | // ---------- Specific methods ------------------------------
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| 121 | 
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| 122 | /*!    Resize storage area for pixels */
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| 123 | void ReSize(int_4 nx, int_4 ny);
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| 124 | 
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| 125 | inline virtual char* TypeOfMap() const {return "LOCAL";};
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| 126 |  
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| 127 | /* Origin (with angle between x axis and phi axis, in degrees)  x0,y0  the default: middle of map*/
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| 128 | /*!    set the referential of the map (angles in degrees)
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| 129 | 
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| 130 |     (default x0=siz_x/2,  y0=siz_y/2) 
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| 131 | */
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| 132 | virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
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| 133 | /*!    set the referential of the map (angles in degrees) */
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| 134 | virtual void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
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| 135 | 
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| 136 | /* Pixel size (degres) */ 
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| 137 | /*!    angle range of tthe map (angles in degrees) */
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| 138 | virtual void SetSize(double angleX,double angleY);
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| 139 | 
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| 140 | /* Check to see if the local mapping is done */
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| 141 | inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);};
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| 142 | 
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| 143 | /*! Projection to a spherical map */
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| 144 | virtual void Project(SphericalMap<T>& sphere) const;
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| 145 |   
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| 146 | /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
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| 147 |       -> static method, or separate class */
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| 148 |   
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| 149 | /* provides a integer characterizing the pixelization refinement  (here : number of pixels) */
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| 150 | inline virtual int_4 SizeIndex() const {return(nPix_);}
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| 151 | inline int_4 Size_x() const {return nSzX_;}
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| 152 | inline int_4 XSize() const {return nSzX_;}
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| 153 | inline int_4 Size_y() const {return nSzY_;}
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| 154 | inline int_4 YSize() const {return nSzY_;}
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| 155 | 
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| 156 | inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;}
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| 157 | 
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| 158 | inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;}
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| 159 | 
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| 160 | 
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| 161 | /*  Acces to the DataBlock  */
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| 162 | inline       NDataBlock<T>& DataBlock()       {return pixels_;}
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| 163 | inline const NDataBlock<T>& DataBlock() const {return pixels_;}
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| 164 | 
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| 165 | /* impression */ 
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| 166 | void print(ostream& os) const;
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| 167 | 
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| 168 | // ---------- Méthodes internes -----------------------------
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| 169 |           
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| 170 | private :
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| 171 | 
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| 172 | void InitNul();
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| 173 | /*!    Return 2 indices corresponding to the pixel number k */
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| 174 | void Getij(int_4 k,int_4& i,int_4& j) const;
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| 175 | /*!    Transform a pair of coordinates (theta, phi) given in 
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| 176 |     reference coordinates into map coordinates
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| 177 | */
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| 178 | void ReferenceToUser(double& theta,double& phi) const; 
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| 179 | /*!    Transform a pair of coordinates (theta, phi) given in 
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| 180 |    map coordinates into reference coordinates
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| 181 | */
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| 182 | void UserToReference(double& theta,double& phi) const;
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| 183 | /*!   Given coordinates in pixel units in the REFERENCE PLANE, return
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| 184 |     (theta, phi) in "absolute" referential theta=pi/2 ,phi=0.   
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| 185 | */
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| 186 | void PixProjToAngle(double x,double y,double& theta,double& phi) const; 
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| 187 | /*!    Given coordinates  (theta, phi) in "absolute" referential 
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| 188 |     theta=pi/2 ,phi=0  return pixel indices  (i,j) in the REFERENCE PLANE.
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| 189 | */
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| 190 | void AngleProjToPix(double theta,double phi,double& x,double& y) const; 
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| 191 | 
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| 192 | // ---------- Variables internes ----------------------------
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| 193 | 
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| 194 | int_4 nSzX_;
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| 195 | int_4 nSzY_;
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| 196 | int_4 nPix_;
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| 197 | bool originFlag_;
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| 198 | bool extensFlag_;
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| 199 | int_4 x0_;
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| 200 | int_4 y0_;
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| 201 | double theta0_;
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| 202 | double phi0_;
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| 203 | double angle_;
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| 204 | double cos_angle_;
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| 205 | double sin_angle_;
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| 206 | double angleX_;
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| 207 | double angleY_;
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| 208 | double tgAngleX_;
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| 209 | double tgAngleY_;
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| 210 | NDataBlock<T> pixels_;
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| 211 | };
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| 212 | 
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| 213 | 
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| 214 | 
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| 215 | } // Fin du namespace
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| 216 | 
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| 217 | #endif
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