// This may look like C code, but it is really -*- C++ -*- #ifndef LOCALMAP_SEEN #define LOCALMAP_SEEN #include "pixelmap.h" #include "sphericalmap.h" #include "ndatablock.h" #include "anydataobj.h" #include "ppersist.h" // ***************** Class LocalMap ***************************** namespace SOPHYA { /* Class LocalMap */ template class LocalMap : public PixelMap { public: LocalMap(); LocalMap(int_4 nx, int_4 ny); LocalMap(const LocalMap& lm, bool share); LocalMap(const LocalMap& lm); virtual ~LocalMap(); inline virtual bool IsTemp(void) const { return pixels_.IsTemp();} /*! Setting blockdata to temporary (see ndatablock documentation) */ inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);}; // ---------- Overloading of () to access pixel number k ---- inline T& operator()(int_4 k) {return(PixVal(k));} inline T const& operator()(int_4 k) const {return(PixVal(k));} inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);}; inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);}; // ---------- Definition of PixelMap abstract methods ------- virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac virtual T& PixVal(int_4 k); virtual T const& PixVal(int_4 k) const; virtual bool ContainsSph(double theta, double phi) const; virtual int_4 PixIndexSph(double theta,double phi) const; virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const; virtual T SetPixels(T v); virtual double PixSolAngle(int_4 k) const; // ---------- Specific methods ------------------------------ void ReSize(int_4 nx, int_4 ny); inline virtual char* TypeOfMap() const {return "LOCAL";}; virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.); virtual void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.); virtual void SetSize(double angleX,double angleY); /*! Check to see if the local mapping is done */ inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);}; virtual void Project(SphericalMap& sphere) const; /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere. -> static method, or separate class */ /*! provides a integer characterizing the pixelization refinement (here : number of pixels) */ inline virtual int_4 SizeIndex() const {return(nPix_);} inline int_4 Size_x() const {return nSzX_;} inline int_4 Size_y() const {return nSzY_;} /* Je rajoute ces 2 fonctions inlines pour compatibilite d'interface avec TArray - Reza 30/8/2000 */ inline int_4 SizeX() const {return nSzX_;} inline int_4 SizeY() const {return nSzY_;} inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;} inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;} /* Acces to the DataBlock */ inline NDataBlock& DataBlock() {return pixels_;} inline const NDataBlock& DataBlock() const {return pixels_;} /* impression */ void print(ostream& os) const; inline LocalMap& operator = (const LocalMap& a) {return Set(a);} // ---------- Méthodes internes ----------------------------- private : void InitNul(); void Getij(int_4 k,int_4& i,int_4& j) const; void ReferenceToUser(double& theta,double& phi) const; void UserToReference(double& theta,double& phi) const; void PixProjToAngle(double x,double y,double& theta,double& phi) const; void AngleProjToPix(double theta,double phi,double& x,double& y) const; void recopierVariablesSimples(const LocalMap& lm); LocalMap& Set(const LocalMap& a); void CloneOrShare(const LocalMap& a); LocalMap& CopyElt(const LocalMap& a); // ---------- Variables internes ---------------------------- int_4 nSzX_; int_4 nSzY_; int_4 nPix_; bool originFlag_; bool extensFlag_; int_4 x0_; int_4 y0_; double theta0_; double phi0_; double angle_; double cos_angle_; double sin_angle_; double angleX_; double angleY_; double tgAngleX_; double tgAngleY_; NDataBlock pixels_; }; } // Fin du namespace #endif