source: Sophya/trunk/SophyaLib/SkyMap/localmap.h@ 843

Last change on this file since 843 was 841, checked in by ansari, 25 years ago

FIO fichiers separes

File size: 8.0 KB
Line 
1// This may look like C code, but it is really -*- C++ -*-
2#ifndef LOCALMAP_SEEN
3#define LOCALMAP_SEEN
4
5#include "pixelmap.h"
6#include "sphericalmap.h"
7#include "ndatablock.h"
8
9#include "anydataobj.h"
10#include "ppersist.h"
11
12//! A local map of a region of the sky, in cartesian coordinates.
13/*! A local map has an origin in (theta0, phi0), mapped to pixel(x0, y0)
14 (x0, y0 might be outside of this local map)
15 default value of (x0, y0) is middle of the map, center of pixel(nx/2, ny/2)
16 A local map is a 2 dimensional array, with i as column index and j
17 as row index. The map is supposed to lie on a plan tangent to the
18 celestial sphere in a point whose coordinates are (x0,y0) on the local
19 map and (theta0, phi0) on the sphere. The range of the map is defined
20 by two values of angles covered respectively by all the pixels in
21 x direction and all the pixels in y direction (SetSize()).
22
23 A "reference plane" is considered : this plane is tangent to the
24 celestial sphere in a point with angles theta=Pi/2 and phi=0. This
25 point is the origine of coordinates is of the reference plane. The
26 x-axis is the tangent parallel to the equatorial line and oriented
27 toward the increasing phi's ; the y-axis is parallel to the meridian
28 line and oriented toward the north pole.
29
30 Internally, a map is first defined within this reference plane and
31 tranported until the point (theta0, phi0) in such a way that both
32 axes are kept parallel to meridian and parallel lines of the sphere.
33 The user can define its own map with axes rotated with respect to
34 reference axes (this rotation is characterized by angle between
35 the local parallel line and the wanted x-axis-- see method
36 SetOrigin(...))
37*/
38//
39// la carte est consideree comme un tableau a deux indices i et j, i etant
40// indice de colonne et j indice de ligne. La carte est supposee resider
41// dans un plan tangent, dont le point de tangence est repere (x0,y0) dans
42// la carte et (theta0, phi0) sur la sphere celeste. L extension de la
43// carte est definie par les valeurs de deux angles couverts respectivement
44// par la totalite des pixels en x de la carte et la totalite des pixels
45// en y. (SetSize()).
46// On considere un "plan de reference" : plan tangent a la sphere celeste
47// aux angles theta=Pi/2 et phi=0. Dans ce plan L origine des coordonnees
48// est le point de tangence. L axe Ox est la tangente parallele a
49// lequateur, dirige vers les phi croissants, l axe Oy est parallele
50// au meridien, dirige vers le pole nord.
51// De maniere interne a la classe une carte est definie dans ce plan de
52// reference et transportee jusqu au point (theta0, phi0) de sorte que les // axes restent paralleles aux meridiens et paralleles. L utilisateur peut
53// definir sa carte selon un repere en rotation par rapport au repere de
54// reference (par l angle entre le parallele et l axe Ox souhaite --
55// methode SetOrigin(...))
56
57
58// ***************** Class LocalMap *****************************
59
60
61
62namespace SOPHYA {
63
64
65template<class T>
66class LocalMap : public PixelMap<T>
67{
68
69public:
70
71LocalMap();
72LocalMap(int_4 nx, int_4 ny);
73LocalMap(const LocalMap<T>& lm, bool share=false);
74virtual ~LocalMap();
75
76/*! Setting blockdata to temporary (see ndatablock documentation) */
77inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
78
79
80// ---------- Overloading of () to access pixel number k ----
81
82inline T& operator()(int_4 k) {return(PixVal(k));}
83inline T const& operator()(int_4 k) const {return(PixVal(k));}
84inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);};
85inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);};
86
87// ---------- Definition of PixelMap abstract methods -------
88
89/* return/set the number of pixels */
90/*! Return number of pixels */
91virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac
92
93/* return the value of pixel number k */
94/*! Return value of pixel with index k */
95virtual T& PixVal(int_4 k);
96/*! const version of previous method */
97virtual T const& PixVal(int_4 k) const;
98
99/* Return true if teta,phi in map */
100virtual bool ContainsSph(double theta, double phi) const;
101/* return the index of pixel at (theta,phi) */
102/*! Return index of the pixel with spherical coordinates (theta,phi) */
103virtual int_4 PixIndexSph(double theta,double phi) const;
104
105/* return the spherical coordinates of center of pixel number k */
106/*! Return (theta, phi) coordinates of pixel with index k */
107virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
108
109/*! Set all pixels to value v */
110virtual T SetPixels(T v);
111
112/* return the Pixel Solid angle (steradians) */
113/*! Pixel Solid angle (steradians)
114
115 All the pixels have not necessarly the same size in (theta, phi)
116 because of the projection scheme which is not yet fixed.
117*/
118virtual double PixSolAngle(int_4 k) const;
119
120// ---------- Specific methods ------------------------------
121
122/*! Resize storage area for pixels */
123void ReSize(int_4 nx, int_4 ny);
124
125inline virtual char* TypeOfMap() const {return "LOCAL";};
126
127/* Origin (with angle between x axis and phi axis, in degrees) x0,y0 the default: middle of map*/
128/*! set the referential of the map (angles in degrees)
129
130 (default x0=siz_x/2, y0=siz_y/2)
131*/
132virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
133/*! set the referential of the map (angles in degrees) */
134virtual void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
135
136/* Pixel size (degres) */
137/*! angle range of tthe map (angles in degrees) */
138virtual void SetSize(double angleX,double angleY);
139
140/* Check to see if the local mapping is done */
141inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);};
142
143/*! Projection to a spherical map */
144virtual void Project(SphericalMap<T>& sphere) const;
145
146/* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
147 -> static method, or separate class */
148
149/* provides a integer characterizing the pixelization refinement (here : number of pixels) */
150inline virtual int_4 SizeIndex() const {return(nPix_);}
151inline int_4 Size_x() const {return nSzX_;}
152inline int_4 XSize() const {return nSzX_;}
153inline int_4 Size_y() const {return nSzY_;}
154inline int_4 YSize() const {return nSzY_;}
155
156inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;}
157
158inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;}
159
160
161/* Acces to the DataBlock */
162inline NDataBlock<T>& DataBlock() {return pixels_;}
163inline const NDataBlock<T>& DataBlock() const {return pixels_;}
164
165/* impression */
166void print(ostream& os) const;
167
168// ---------- Méthodes internes -----------------------------
169
170private :
171
172void InitNul();
173/*! Return 2 indices corresponding to the pixel number k */
174void Getij(int_4 k,int_4& i,int_4& j) const;
175/*! Transform a pair of coordinates (theta, phi) given in
176 reference coordinates into map coordinates
177*/
178void ReferenceToUser(double& theta,double& phi) const;
179/*! Transform a pair of coordinates (theta, phi) given in
180 map coordinates into reference coordinates
181*/
182void UserToReference(double& theta,double& phi) const;
183/*! Given coordinates in pixel units in the REFERENCE PLANE, return
184 (theta, phi) in "absolute" referential theta=pi/2 ,phi=0.
185*/
186void PixProjToAngle(double x,double y,double& theta,double& phi) const;
187/*! Given coordinates (theta, phi) in "absolute" referential
188 theta=pi/2 ,phi=0 return pixel indices (i,j) in the REFERENCE PLANE.
189*/
190void AngleProjToPix(double theta,double phi,double& x,double& y) const;
191
192// ---------- Variables internes ----------------------------
193
194int_4 nSzX_;
195int_4 nSzY_;
196int_4 nPix_;
197bool originFlag_;
198bool extensFlag_;
199int_4 x0_;
200int_4 y0_;
201double theta0_;
202double phi0_;
203double angle_;
204double cos_angle_;
205double sin_angle_;
206double angleX_;
207double angleY_;
208double tgAngleX_;
209double tgAngleY_;
210NDataBlock<T> pixels_;
211};
212
213
214
215} // Fin du namespace
216
217#endif
Note: See TracBrowser for help on using the repository browser.