| 1 | // This may look like C code, but it is really -*- C++ -*- | 
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| 2 | #ifndef LOCALMAP_SEEN | 
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| 3 | #define LOCALMAP_SEEN | 
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| 4 |  | 
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| 5 | #include "pixelmap.h" | 
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| 6 | #include "sphericalmap.h" | 
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| 7 | #include "ndatablock.h" | 
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| 8 |  | 
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| 9 | #include "anydataobj.h" | 
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| 10 | #include "ppersist.h" | 
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| 11 |  | 
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| 12 | //! A local map of a region of the sky, in cartesian coordinates. | 
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| 13 | /*! A local map has an origin in (theta0, phi0), mapped to pixel(x0, y0) | 
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| 14 | (x0, y0 might be outside of this local map) | 
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| 15 | default value of (x0, y0) is middle of the map, center of pixel(nx/2, ny/2) | 
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| 16 | A local map is a 2 dimensional array, with i as column index and j | 
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| 17 | as row index. The map is supposed to lie on a plan tangent to the | 
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| 18 | celestial sphere in a point whose coordinates are (x0,y0) on the local | 
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| 19 | map and (theta0, phi0) on the sphere. The range of the map is defined | 
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| 20 | by two values of angles covered respectively by all the pixels in | 
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| 21 | x direction and all the pixels in y direction (SetSize()). | 
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| 22 |  | 
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| 23 | A "reference plane" is considered : this plane is tangent to the | 
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| 24 | celestial sphere in a point with angles theta=Pi/2 and phi=0. This | 
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| 25 | point is the origine of coordinates is of the reference plane. The | 
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| 26 | x-axis is the tangent parallel to the equatorial line and oriented | 
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| 27 | toward the increasing phi's ; the y-axis is parallel to the meridian | 
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| 28 | line and oriented toward the north pole. | 
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| 29 |  | 
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| 30 | Internally, a map is first defined within this reference plane and | 
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| 31 | tranported until the point (theta0, phi0) in such a way that both | 
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| 32 | axes are kept parallel to meridian and parallel lines of the sphere. | 
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| 33 | The user can define its own map with axes rotated with respect to | 
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| 34 | reference axes (this rotation is characterized by angle between | 
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| 35 | the local parallel line and the wanted x-axis-- see method | 
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| 36 | SetOrigin(...)) | 
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| 37 | */ | 
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| 38 | // | 
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| 39 | //    la carte est consideree comme un tableau a deux indices i et j, i etant | 
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| 40 | //    indice de colonne et j indice de ligne. La carte est supposee resider | 
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| 41 | //    dans un plan tangent, dont le point de tangence est repere (x0,y0) dans | 
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| 42 | //    la carte et (theta0, phi0) sur la sphere celeste. L extension de la | 
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| 43 | //    carte est definie par les valeurs de deux angles couverts respectivement | 
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| 44 | //    par la totalite des pixels en x de la carte et la totalite des pixels | 
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| 45 | //    en y. (SetSize()). | 
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| 46 | //    On considere un "plan de reference" : plan tangent a la sphere celeste | 
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| 47 | //    aux angles theta=Pi/2 et phi=0. Dans ce plan L origine des coordonnees | 
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| 48 | //    est le point de tangence. L axe Ox est la tangente parallele a | 
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| 49 | //    lequateur, dirige vers les phi croissants, l axe Oy est parallele | 
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| 50 | //    au meridien, dirige vers le pole nord. | 
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| 51 | //    De maniere interne a la classe une carte est definie dans ce plan de | 
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| 52 | //    reference et transportee  jusqu au point (theta0, phi0) de sorte que les //    axes restent paralleles aux meridiens et paralleles. L utilisateur peut | 
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| 53 | //    definir sa carte selon un repere en rotation par rapport au repere de | 
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| 54 | //    reference (par l angle entre le parallele et l axe Ox souhaite -- | 
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| 55 | //    methode SetOrigin(...)) | 
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| 56 |  | 
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| 57 |  | 
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| 58 | // ***************** Class LocalMap ***************************** | 
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| 59 |  | 
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| 60 |  | 
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| 61 |  | 
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| 62 | namespace SOPHYA { | 
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| 63 |  | 
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| 64 |  | 
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| 65 | template<class T> | 
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| 66 | class LocalMap : public PixelMap<T> | 
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| 67 | { | 
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| 68 |  | 
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| 69 | public: | 
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| 70 |  | 
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| 71 | LocalMap(); | 
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| 72 | LocalMap(int_4 nx, int_4 ny); | 
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| 73 | LocalMap(const LocalMap<T>& lm, bool share); | 
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| 74 | LocalMap(const LocalMap<T>& lm); | 
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| 75 | virtual ~LocalMap(); | 
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| 76 |  | 
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| 77 | inline virtual bool IsTemp(void) const { return pixels_.IsTemp();} | 
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| 78 | /*! Setting blockdata to temporary (see ndatablock documentation) */ | 
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| 79 | inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);}; | 
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| 80 |  | 
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| 81 |  | 
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| 82 | // ---------- Overloading of () to access pixel number k ---- | 
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| 83 |  | 
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| 84 | inline T& operator()(int_4 k) {return(PixVal(k));} | 
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| 85 | inline T const& operator()(int_4 k) const {return(PixVal(k));} | 
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| 86 | inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);}; | 
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| 87 | inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);}; | 
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| 88 |  | 
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| 89 | // ---------- Definition of PixelMap abstract methods ------- | 
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| 90 |  | 
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| 91 | /* return/set the number of pixels */ | 
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| 92 | /*!    Return number of pixels */ | 
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| 93 | virtual int_4 NbPixels() const;   // D.Y. int change en int_4 rationalisation Mac | 
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| 94 |  | 
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| 95 | /* return the value of pixel number k */ | 
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| 96 | /*!    Return value of pixel with index k */ | 
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| 97 | virtual T& PixVal(int_4 k); | 
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| 98 | /*!   const version of previous method */ | 
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| 99 | virtual T const& PixVal(int_4 k) const; | 
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| 100 |  | 
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| 101 | /* Return true if teta,phi in map  */ | 
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| 102 | virtual bool ContainsSph(double theta, double phi) const; | 
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| 103 | /* return the index of pixel at (theta,phi) */ | 
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| 104 | /*!    Return index of the pixel with spherical coordinates (theta,phi) */ | 
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| 105 | virtual int_4 PixIndexSph(double theta,double phi) const; | 
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| 106 |  | 
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| 107 | /* return the spherical coordinates of center of pixel number k */ | 
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| 108 | /*!    Return (theta, phi) coordinates of pixel with index k */ | 
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| 109 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const; | 
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| 110 |  | 
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| 111 | /*! Set all pixels to value v */ | 
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| 112 | virtual T SetPixels(T v); | 
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| 113 |  | 
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| 114 | /* return the Pixel Solid angle  (steradians) */ | 
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| 115 | /*!    Pixel Solid angle  (steradians) | 
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| 116 |  | 
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| 117 | All the pixels have not necessarly the same size in (theta, phi) | 
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| 118 | because of the projection scheme which is not yet fixed. | 
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| 119 | */ | 
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| 120 | virtual double PixSolAngle(int_4 k) const; | 
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| 121 |  | 
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| 122 | // ---------- Specific methods ------------------------------ | 
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| 123 |  | 
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| 124 | /*!    Resize storage area for pixels */ | 
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| 125 | void ReSize(int_4 nx, int_4 ny); | 
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| 126 |  | 
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| 127 | inline virtual char* TypeOfMap() const {return "LOCAL";}; | 
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| 128 |  | 
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| 129 | /* Origin (with angle between x axis and phi axis, in degrees)  x0,y0  the default: middle of map*/ | 
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| 130 | /*!    set the referential of the map (angles in degrees) | 
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| 131 |  | 
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| 132 | (default x0=siz_x/2,  y0=siz_y/2) | 
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| 133 | */ | 
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| 134 | virtual void SetOrigin(double theta=90.,double phi=0.,double angle=0.); | 
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| 135 | /*!    set the referential of the map (angles in degrees) */ | 
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| 136 | virtual void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.); | 
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| 137 |  | 
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| 138 | /* Pixel size (degres) */ | 
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| 139 | /*!    angle range of tthe map (angles in degrees) */ | 
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| 140 | virtual void SetSize(double angleX,double angleY); | 
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| 141 |  | 
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| 142 | /* Check to see if the local mapping is done */ | 
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| 143 | inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);}; | 
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| 144 |  | 
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| 145 | /*! Projection to a spherical map */ | 
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| 146 | virtual void Project(SphericalMap<T>& sphere) const; | 
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| 147 |  | 
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| 148 | /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere. | 
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| 149 | -> static method, or separate class */ | 
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| 150 |  | 
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| 151 | /* provides a integer characterizing the pixelization refinement  (here : number of pixels) */ | 
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| 152 | inline virtual int_4 SizeIndex() const {return(nPix_);} | 
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| 153 | inline int_4 Size_x() const {return nSzX_;} | 
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| 154 | inline int_4 XSize() const {return nSzX_;} | 
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| 155 | inline int_4 Size_y() const {return nSzY_;} | 
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| 156 | inline int_4 YSize() const {return nSzY_;} | 
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| 157 |  | 
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| 158 | inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= theta0_; phi= phi0_; x0= x0_; y0= y0_;angle= angle_;} | 
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| 159 |  | 
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| 160 | inline void Aperture(double& anglex,double& angley) const {anglex= angleX_; angley= angleY_;} | 
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| 161 |  | 
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| 162 |  | 
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| 163 | /*  Acces to the DataBlock  */ | 
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| 164 | inline       NDataBlock<T>& DataBlock()       {return pixels_;} | 
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| 165 | inline const NDataBlock<T>& DataBlock() const {return pixels_;} | 
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| 166 |  | 
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| 167 | /* impression */ | 
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| 168 | void print(ostream& os) const; | 
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| 169 |  | 
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| 170 | inline  LocalMap<T>& operator = (const LocalMap<T>& a) {return Set(a);} | 
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| 171 |  | 
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| 172 |  | 
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| 173 |  | 
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| 174 | // ---------- Méthodes internes ----------------------------- | 
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| 175 |  | 
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| 176 | private : | 
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| 177 |  | 
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| 178 | void InitNul(); | 
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| 179 | /*!    Return 2 indices corresponding to the pixel number k */ | 
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| 180 | void Getij(int_4 k,int_4& i,int_4& j) const; | 
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| 181 | /*!    Transform a pair of coordinates (theta, phi) given in | 
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| 182 | reference coordinates into map coordinates | 
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| 183 | */ | 
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| 184 | void ReferenceToUser(double& theta,double& phi) const; | 
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| 185 | /*!    Transform a pair of coordinates (theta, phi) given in | 
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| 186 | map coordinates into reference coordinates | 
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| 187 | */ | 
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| 188 | void UserToReference(double& theta,double& phi) const; | 
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| 189 | /*!   Given coordinates in pixel units in the REFERENCE PLANE, return | 
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| 190 | (theta, phi) in "absolute" referential theta=pi/2 ,phi=0. | 
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| 191 | */ | 
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| 192 | void PixProjToAngle(double x,double y,double& theta,double& phi) const; | 
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| 193 | /*!    Given coordinates  (theta, phi) in "absolute" referential | 
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| 194 | theta=pi/2 ,phi=0  return pixel indices  (i,j) in the REFERENCE PLANE. | 
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| 195 | */ | 
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| 196 | void AngleProjToPix(double theta,double phi,double& x,double& y) const; | 
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| 197 |  | 
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| 198 | void recopierVariablesSimples(const LocalMap<T>& lm); | 
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| 199 | LocalMap<T>& Set(const LocalMap<T>& a); | 
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| 200 |  | 
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| 201 |  | 
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| 202 | // ---------- Variables internes ---------------------------- | 
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| 203 |  | 
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| 204 | int_4 nSzX_; | 
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| 205 | int_4 nSzY_; | 
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| 206 | int_4 nPix_; | 
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| 207 | bool originFlag_; | 
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| 208 | bool extensFlag_; | 
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| 209 | int_4 x0_; | 
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| 210 | int_4 y0_; | 
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| 211 | double theta0_; | 
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| 212 | double phi0_; | 
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| 213 | double angle_; | 
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| 214 | double cos_angle_; | 
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| 215 | double sin_angle_; | 
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| 216 | double angleX_; | 
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| 217 | double angleY_; | 
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| 218 | double tgAngleX_; | 
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| 219 | double tgAngleY_; | 
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| 220 | NDataBlock<T> pixels_; | 
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| 221 | }; | 
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| 222 |  | 
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| 223 |  | 
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| 224 |  | 
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| 225 | } // Fin du namespace | 
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| 226 |  | 
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| 227 | #endif | 
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