| 1 | // This may look like C code, but it is really -*- C++ -*- | 
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| 2 | #ifndef PIXELMAP_SEEN | 
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| 3 | #define PIXELMAP_SEEN | 
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| 4 |  | 
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| 5 | #include "ppersist.h" | 
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| 6 | #include "dvlist.h" | 
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| 7 | #include "spherepos.h" | 
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| 8 | #include "datatype.h" | 
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| 9 | #include <iostream> | 
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| 10 | #include <typeinfo> | 
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| 11 |  | 
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| 12 | namespace SOPHYA { | 
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| 13 |  | 
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| 14 | /*! | 
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| 15 | \class PixelMap | 
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| 16 | \ingroup SkyMap | 
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| 17 | General map of pixels on part of sphere or whole sphere. | 
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| 18 |  | 
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| 19 | Class hierarchy : | 
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| 20 | \verbatim | 
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| 21 | PixelMap | 
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| 22 | SphericalMap | 
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| 23 | SphereThetaPhi | 
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| 24 | SphereHEALPix | 
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| 25 | SphereIco | 
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| 26 | LocalMap | 
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| 27 | \endverbatim | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | template<class T> | 
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| 31 | class PixelMap  : public AnyDataObj | 
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| 32 | { | 
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| 33 | public: | 
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| 34 |  | 
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| 35 | PixelMap(SphereCoordSys* cs = NULL) : mInfo_(NULL) | 
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| 36 | { if (cs) cs_ = cs; else cs_ = new SphereCoordSys; } | 
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| 37 | virtual       ~PixelMap() | 
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| 38 | { if (mInfo_) delete mInfo_; if (cs_) delete cs_; } | 
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| 39 |  | 
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| 40 | // Set/Change/Get the coordinate system | 
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| 41 | virtual void  SetCoordSys(SphereCoordSys* cs) | 
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| 42 | { if (cs) { delete cs_;  cs_ = cs; } } | 
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| 43 | inline SphereCoordSys* GetCoordSys() const { return(cs_); } | 
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| 44 |  | 
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| 45 | /*! Number of pixels */ | 
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| 46 | virtual int_4 NbPixels() const=0; | 
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| 47 |  | 
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| 48 | /*! Value of pixel number k */ | 
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| 49 | virtual T& PixVal(int_4 k)=0; | 
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| 50 | virtual T const& PixVal(int_4 k) const=0; | 
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| 51 |  | 
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| 52 | // Map s coverage | 
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| 53 | virtual bool ContainsSph(double theta, double phi) const=0; | 
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| 54 | virtual bool Contains(const SpherePosition& spos) const; | 
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| 55 |  | 
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| 56 | /*! Index of pixel at (theta,phi) */ | 
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| 57 | virtual int_4 PixIndexSph(double theta, double phi) const=0; | 
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| 58 | // Index of pixel at a sky-position | 
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| 59 | virtual int_4 PixIndex(const SpherePosition& spos); | 
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| 60 |  | 
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| 61 | /*! Value of pixel number at (theta,phi) */ | 
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| 62 | virtual T& PixValSph(double theta, double phi) | 
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| 63 | {return PixVal(PixIndexSph(theta,phi));} | 
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| 64 | virtual T const& PixValSph(double theta, double phi) const | 
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| 65 | {return PixVal(PixIndexSph(theta,phi));} | 
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| 66 |  | 
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| 67 | /*! Spherical coordinates of center of pixel number k */ | 
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| 68 | virtual void PixThetaPhi(int_4 k, double& theta, double& phi) const=0; | 
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| 69 |  | 
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| 70 | /*! provides a integer characterizing the pixelization refinement | 
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| 71 | (depending of the type of the map) | 
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| 72 | */ | 
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| 73 | virtual int_4 SizeIndex() const=0; | 
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| 74 | virtual string TypeOfMap() const =0; | 
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| 75 |  | 
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| 76 | /*! Pixel  (steradians) */ | 
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| 77 | virtual double PixSolAngle(int_4 k) const =0; | 
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| 78 |  | 
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| 79 | /*! Setting blockdata to temporary (see ndatablock documentation) */ | 
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| 80 | virtual void SetTemp(bool temp=false) const =0; | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /*! Overloading of () to access pixel number k. */ | 
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| 84 | inline T& operator()(int_4 k) {return(PixVal(k));} | 
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| 85 | inline T const& operator()(int_4 k) const {return(PixVal(k));} | 
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| 86 |  | 
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| 87 | // Overloading of () to access pixel at a sky position . | 
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| 88 | inline T& operator()(const SpherePosition& spos) | 
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| 89 | { return(PixVal(PixIndex(spos))); } | 
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| 90 | inline T const& operator()(const SpherePosition& spos) const | 
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| 91 | { return(PixVal(PixIndex(spos))); } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | // Note : no overloading of (double,double) to access pixel (theta,phi). | 
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| 95 | // overloading of (double,double) in SphericalMap | 
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| 96 | // overloading of (int,int)     in CartesianMap | 
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| 97 |  | 
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| 98 | /*! Setting pixel values to a constant */ | 
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| 99 | virtual T SetPixels(T v); | 
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| 100 | PixelMap<T>& SetT(T v); | 
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| 101 | //inline T operator = (T v) { return(SetPixels(v)); } | 
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| 102 | inline PixelMap<T>& operator = (T v) { return(SetT(v)); } | 
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| 103 |  | 
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| 104 | //! Ascii print of synthetic information about the pixelmap on stream os | 
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| 105 | virtual void  Show(ostream& os) const; | 
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| 106 | //! Show information on \b cout | 
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| 107 | inline  void  Show() const { Show(cout); } | 
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| 108 |  | 
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| 109 |  | 
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| 110 | //! Return a reference to the associated DVList object | 
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| 111 | DVList& Info() | 
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| 112 | { | 
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| 113 | if (mInfo_ == NULL)  mInfo_ = new DVList; | 
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| 114 | return(*mInfo_); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | const DVList*  ptrInfo() const | 
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| 118 | { | 
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| 119 | return mInfo_; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | protected : | 
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| 123 | SphereCoordSys *cs_;   // Coordinate system used in the map | 
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| 124 | DVList* mInfo_;        // Infos (variables) attachees | 
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| 125 | }; | 
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| 126 |  | 
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| 127 | template <class T> | 
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| 128 | inline ostream& operator << (ostream& s,  const PixelMap<T> & a) | 
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| 129 | { a.Show(s);   return(s); } | 
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| 130 |  | 
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| 131 | template <class T> | 
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| 132 | int_4 PixelMap<T>::PixIndex(const SpherePosition& spos) | 
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| 133 | { | 
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| 134 | UnitVector v = spos.Transform(*cs_); | 
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| 135 | return(PixIndexSph(v.Theta(), v.Phi())); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | template <class T> | 
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| 139 | bool PixelMap<T>::Contains(const SpherePosition& spos) const | 
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| 140 | { | 
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| 141 | UnitVector v = spos.Transform(*cs_); | 
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| 142 | return(ContainsSph(v.Theta(), v.Phi())); | 
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| 143 | } | 
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| 144 | template <class T> | 
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| 145 | T PixelMap<T>::SetPixels(T v) | 
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| 146 | { | 
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| 147 | int k; | 
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| 148 | for(k=0; k<NbPixels(); k++) PixVal(k) = v; | 
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| 149 | return(v); | 
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| 150 | } | 
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| 151 | template <class T> | 
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| 152 | PixelMap<T>& PixelMap<T>::SetT(T v) | 
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| 153 | { | 
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| 154 | int k; | 
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| 155 | for(k=0; k<NbPixels(); k++) PixVal(k) = v; | 
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| 156 | return(*this); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | template <class T> | 
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| 160 | void PixelMap<T>::Show(ostream& os) const | 
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| 161 | { | 
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| 162 | os << "PixelMap<T>::Show() class: " << typeid(*this).name() | 
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| 163 | << " T= " << DataTypeInfo<T>::getTypeName() | 
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| 164 | << " TypeOfMap= " << TypeOfMap() << endl; | 
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| 165 | double solang = 0.; | 
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| 166 | if (NbPixels() > 0) solang = PixSolAngle(NbPixels()/2); | 
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| 167 | double frac = NbPixels()*solang*100/(4.*M_PI); | 
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| 168 | if (frac > 100.) frac = 100.; | 
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| 169 | os << " NbPixels()= " << NbPixels() << " ResolArcMin ~=" | 
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| 170 | << Angle(sqrt(solang)).ToArcMin() << " SphereFrac ~= " | 
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| 171 | << frac << " % of 4Pi" << endl; | 
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| 172 | } | 
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| 173 |  | 
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| 174 |  | 
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| 175 | } // Fin du namespace | 
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| 176 |  | 
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| 177 | #endif | 
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